TURN FIFTEEN:Punching Iron men and challanging wyverns to fruit duels?I cast Summon Half-Starved Giant Spiders, and point them at the necromancer.
Roll:1 You summon (Roll:6) 6 half starved giant spiders. They all look at you, wondering what wizard tastes like. They all pile onto you (Roll:1) crushing the two bottom spiders! Four spiders remain. You shove them of you (Roll:5) sending them flying! They hit the ground (Roll:1) completely unharmed!
"TORTURED SOULS, YOUR MASTER CALLS!"
Send the ghosts orbiting me to harass the necromancer as I charge again.
Roll:2 You command the ghosts around you to harasss the Necromancer, but instead they block your vision! -1 to dodge rolls. The Necromancer sends a bolt of dark energy flying towards you! (Roll:6-1=5) You jump out of the way in a perfectly executed manuever, and charge at the Necromancer! (Roll:6) The Necromancer isn't expecting the attack, and cannot dodge in time! (Roll:5) You deliver a devastating strike on the Necromancer, tearing the flesh, and breaking the bone! The Necromancer falls to the ground, bleeding profusely from the slash on his chest. "You have won, and I have lost. This land is yours, for as long as you live. Now strike the final blow, and see me off this mortal coil."
>Gain property absorption; Drain strength from iron man; Punch iron man.
Roll:4 You suddenly gain the power to absorb the life force of other beings! Power gained! Life drain: Requires pyhsical contact to work. You test your new power on the Iron man holding you. (Roll:4) You drain almost all of the life from the golem, and he falls to his knees! His grip weakens enough for you to break free! (Roll:5) You spin and punch the Iron man in the face, (Roll:1) breaking your hand. Niiiiice. The other iron men advance towards you.
"Yes, sir."
>Exit the castle and find the band of adventurers.
Roll:2 You try to go and find the adventurers, but get lost in the maze of tunnels that make up the fortress. (Roll:3) Eventually you find yourself in a large cavern. Large mushrooms and mosses are growing uncontrolled, creating an underground jungle.
There is no way I can beat a black Wyvern without doing what I am about to do.
"Foul Wyvern, I challenge you to the most honorable of duels! A FRUIT DUEL! Select your weapon!"
Find an EVIL FRUIT CART and grab a pineapple from it. TO BATTLE!
Roll:1 Foul Wyvern I *SMACK*. The Wyvern swats you like a tiny bug, sending you flying through the air. (Roll:6) In an amazing display of agility, you do a triple frontflip, and land on your feet! TA-DA! You turn and face the Wyvern again. (Roll to funny:4) "Wyvern! I challange you to a fruit duel!" In a deep voice, the Wyvern speaks. "You have challanged me mortal, to a fruit duel. I accept." You find an EVIL PINAPPLE, and the Wyvern finds a MORALY-CHALLENGED LEMON. DUEL!
Inventory:Staff of Uncertainty, Infinite Mug O' Ale
Powers:Runemaster, Summoner, Illusionist, Summon Golem, Instant Tower Rune
Inventory:Wyvern treats, Valkyrie sword, Shady man's dead body, EVIL PINAPPLE
Powers:None
Inventory:Book of Haminess, Death Knight sword, a covering of gore
Powers:None
Inventory:None
Powers:Pyrokinesis, Supernova(3 turn cooldown, 2 turns left), Weak Fire immunity(immune to small fires), Magma immunity, Life Drain(Needs physical contact to work)
Status:Thickskin(+1 to resist damage)
Inventory:Gauss rifle w/ 50 rounds
Powers:None