TURN FOURTEEN: A deal has been struck.Throw Wyvern treats into air. Call Wyvern. TIME FOR A BATTLE.
Roll:1 You take the treats out of your pocket and throw them in the air! A dark shape appears in the distance, growing larger as it gets closer. You can now see it is a large black Wyvern with glowing red eyes. Uh oh. That isn't your wyvern.... and it doesn't seem to like you. The Wyvern roars!
Another successful day, and there is absolutely nothing important to do at the moment. Nothing at all.
Enter my tower. Attempt to get a full night's sleep in a single turn.
Roll:1 What are you talking about? You must help your comrades! Hmmmmm. The Valkyrie looks like he needs some help. You rush over to help!
"THIS IS OUR LAND NOW!" The Death Knight points to the newly raised tower. "SEE!?"
Charge the necromancer.
Roll:2 You charge at the necromancer only to be blocked by the undead! (Roll:1) The undead are too slow to catch you though, and you run right through the pack! (Roll:4) The Necromancer launches a magical bolt at you (Roll:3) but you manage to roll out of the way, but your momentum has been lost!
"I guess I have no choice. I will become your servent, master."
>Become the shadow's servent.
"Good. But you are of no use to me as you are, so I shall remake you to be more suited for my tasks." A great cloud of darkness envelops you, and pain erupts from your body as your limbs stretch and crack. The shadow laughs as you scream in pain. (Roll for size:4, Roll for strength:4, Roll for speed:2) when the pain subsides you look at your new body. Your skin is a dark color, blacker than black, making you almost invisible in the dark. Your arms are thick, and look like banded iron. You don't think you can move a fast as you used to though.
Roll:1 "Excellent. Now about that pesky free will..." You head feels like it is being split in half! You hear a voice in your head, mumbling to itself. (Roll for free will:3) "GET OUT OF MY HEAD!" The headache stops, and the shadow speaks. "Hmmmmm. That's never happened before. You still retain control of your mind. No matter. Everything else is gone. Now I have a little job for you. There is a band of adventurers heading this way. I need you to stop them."
>Find some hematite, or maybe an iron man. Assimilate its iron into my metabolism. (after killing it, of course)
Roll:1 Peeking around a corner, you spy an Iron Man. Then another, and another, and another. Uh oh. It seems you found an Iron Man camp. Suddenly a pair of powerful arms grab you from behind! They drag you towards the camp, while you struggle helplessly. "Look what I found."
Inventory:Staff of Uncertainty, Infinite Mug O' Ale
Powers:Runemaster, Summoner, Illusionist, Summon Golem, Instant Tower Rune
Inventory:Wyvern treats, Valkyrie sword, Shady man's dead body
Powers:None
Inventory:Book of Haminess, Death Knight sword, a covering of gore
Powers:None
Inventory:None
Powers:Pyrokinesis, Supernova(3 turn cooldown, 2 turns left), Weak Fire immunity(immune to small fires), Magma immunity
Status:Thickskin(+1 to resist damage)
Inventory:Gauss rifle w/ 50 rounds
Powers:None