TURN SEVENI travel to Atheist Land to create an evil apathetic empire.
Evil empire! Let's go there and be evil buddies.
Onwards morally questionably with morally questionable buddies to the morally questionable lands that shall soon be a morally questionable empire. Of questionable morals.
Edit: Fix'd
Roll:5 ADVENTURE! You say goodbye to the others, and head off in a morally questionable way. The trip is uneventful, aside from the ocasional traveler heading the opposite direction from you. Hmmm. Must be heading in the right direction.
>Develop fire immunity.
then
>Opt for route three: Find a cave and begin exploring for the carnival.
Roll:3 You develop Weak Fire Immunity. You are now able to walk through fire with slight discomfort, but otherwise fine.
Roll:5 OOOOOH! A spooooky cave! You enter, and delve deep underground, instinct telling, no COMMANDING, you to find the sacred blue metal. after a long walk, you reach the magma sea. Shimmering waves of heat rise from the earth's molten blood. Off in the distance you spot a shiny blue light...
>Follow the road.
Roll:5 Seeing the others leave, you set off down THE road. A grand adventure surely awaits you! After many miles, you spot a glimpse of what looks to be an old fortress...
Inventory:Staff of Uncertainty, Infinite Mug O' Ale
Powers:Runemaster, Summoner, Illusionist
Inventory:Wyvern treats, Valkyrie sword
Powers:None
Inventory:Book of Haminess, Death Knight sword, a covering of gore
Powers:None
Inventory:None
Powers:Pyrokinesis, Supernova(3 turn cooldown), Weak Fire immunity(immune to small fires)
Inventory:Gauss rifle w/ 50 rounds
Powers:Cryokinesis