TURN THREE>Get up, wait for shepherd to enter house, then burn house.
Roll:3 You wake up, but don't feel up to burning stuff quite yet.
>Make and ice-wall around the angry mob
Roll:4 You make an ice wall around the angry mob. It's thin, but it should hold. Wait! The Death Knight is in there! Whoops.
Charge into the mob with my blade
Roll:1 You charge at the mob! The mob is stunned by the ferocity of the attack! Unfortunately there is a wall of ice between you. You hit the wall at a full sprint! You are knocked back, and are stunned!
Spin like a whirlwind and neatly bisect the mob.
Roll:6 (Damn dude. You scary.) You draw your blade and spin! The mob is torn asunder by your mighty attack! The ice wall shatters from the force! Congratulations! You have single handedly killed an entire village! You now have a bounty on your head. Guards will attack on sight.
I exit the crowded bar and look for someone who knows the location of a cave or dungeon with a magical artifact at the end.
Roll:1 You are stunned by the Death Knights violence! You cower in a corner.
Inventory:Staff of Uncertainty, Infinite Mug O' Ale
Powers:Runemaster, Summoner, Illusionist
Inventory:Wyvern treats, Valkyrie sword
Powers:None
Inventory:Book of Haminess, Death Knight sword, a covering of gore
Powers:None
Inventory:None
Powers:Pyrokinesis
Inventory:Gauss rifle w/ 50 rounds
Powers:Cryokinesis
Well we're off to a great start. Today a village, tommorow THE WORLD!