Aaaaaaaand we're back. Sorry 'about the wait, I had to fight off some RL stuff.
TURN NINEFight! Stab them one by one!
I cast Illusory Party Triplets.
"WEEP IN TERROR, BRIEF VERMIN!"
Strike down their leader with a cleave down the center.
Roll:4 You leap into action! The Death Knight draws his sword, and dashes at the bandit leader! With a mighty stroke of the sword the leader is cloven in twain! You have grown attached to your sword, and may now name it! The Valkrye draws his sword and charges one of the bandits! With a vicious slash you eviscerate him, spilling his guts onto the ground! Orlin weaves an illusion of three beautiful girls, who seduce the three remaining bandits. The bandits follow the illusion off into the trees. Bandits defeated!
>Develop magma immunity and swim to land, where I have the advantage.
Roll:4 You focus on your immunity to fire, convince it that magma is just really hot, liquid fire, and gain magma immunity! (Roll:1) You start to swim to shore, but the magma around you starts to bubble fiercely, and you feel something brush against your leg..... something big.
>Go to the abandoned fortress.
Roll:3 As you approach the fortress you hear a deep rumbling sound. As you advance towards your goal, it grows in intensity until the very ground vibrates. You reach a deforested zone full of charred trees, rusted equipment, and bones. The ground is littered with them, some small, some large, all blackened with heat. You hear a scream echo up from the depths of the fortress, which you can see is set into a gigantic mountain. Do you investigate, or flee from this accursed place?
Inventory:Staff of Uncertainty, Infinite Mug O' Ale
Powers:Runemaster, Summoner, Illusionist
Inventory:Wyvern treats, Valkyrie sword, Shady man's dead body
Powers:None
Inventory:Book of Haminess, Death Knight sword, a covering of gore
Powers:None
Inventory:None
Powers:Pyrokinesis, Supernova(3 turn cooldown), Weak Fire immunity(immune to small fires), Magma immunity
Inventory:Gauss rifle w/ 50 rounds
Powers:Cryokinesis