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Author Topic: No plot. No sanity. Just dice. SEMI-HIATUS.  (Read 21458 times)

Sinpwn

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Re: No plot. No sanity. Just dice.
« Reply #45 on: January 20, 2012, 07:33:15 pm »

Head out in the most likely direction of a land forsaken by the gods to set up shop.
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Nirur Torir

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Re: No plot. No sanity. Just dice.
« Reply #46 on: January 20, 2012, 08:46:46 pm »

I cast Summon Five-Pack of Imps.
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Person

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Re: No plot. No sanity. Just dice.
« Reply #47 on: January 20, 2012, 08:54:27 pm »

Waitlist me.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

_DivideByZero_

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Re: No plot. No sanity. Just dice.
« Reply #48 on: January 20, 2012, 10:08:49 pm »

>Use present rage to level area around me via large explosion.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: No plot. No sanity. Just dice.
« Reply #49 on: January 20, 2012, 10:09:17 pm »

>Take the jug, then find the sheep shearer for a quest.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

kisame12794

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Re: No plot. No sanity. Just dice.
« Reply #50 on: January 22, 2012, 10:06:15 am »

TURN FIVE


Head out in the most likely direction of a land forsaken by the gods to set up shop.

Roll:3 You set off in a random direction, hoping to find a place forsaken by the gods. You ask the others if they want to go with you.(Say yes or no.)


I cast Summon Five-Pack of Imps.

Roll:4 ABRAKADABRA. *POOF* "What would you have us do master?"


>Use present rage to level area around me via large explosion.

Roll:5 You feel a great rage well up inside you. The grass around you starts to smoulder, and the sheep are running away from you. The rage is fills your entire being, and you explode with the fury of a sun! The ground trembles, and the shepards hut is obliterated! Trees are flattened for a mile around you, and the ground is scorched black by the heat. The blast is seen for miles, and the sound is heard for many miles more. Your rage depleted, you fall to the ground. That really took it out of you, but now you think you can do it again, without the rage. Power Learned: Supernova! Three turn cooldown.


>Take the jug, then find the sheep shearer for a quest.


Roll:1 You hear the blast, and cower in a corner.


Herp Derp

Roll:Autosuccess Derp Herp


Spoiler: Nirur Torir (click to show/hide)

Spoiler: FreeformSchooler (click to show/hide)

Spoiler: Sinpwn (click to show/hide)

Spoiler: _DivideByZero_ (click to show/hide)

Spoiler: HighEndNoob (click to show/hide)
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Nirur Torir

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Re: No plot. No sanity. Just dice.
« Reply #51 on: January 22, 2012, 11:30:10 am »

Quote
(Say yes or no.)
Sure, it's as good a place to build my tower and work on immortality as any.

Summon Pixie White Mage.
Summons: Idly be my bodyguards until I have a proper summoned adventuring party to send off into random dungeons.
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HighEndNoob

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Re: No plot. No sanity. Just dice.
« Reply #52 on: January 22, 2012, 04:25:49 pm »

>Find a road to another town for quests.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Sinpwn

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Re: No plot. No sanity. Just dice.
« Reply #53 on: January 22, 2012, 04:31:15 pm »

Engage evil travel montage.
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_DivideByZero_

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Re: No plot. No sanity. Just dice.
« Reply #54 on: January 22, 2012, 06:46:59 pm »

>Recover shears
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Grimmjow6th

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Re: No plot. No sanity. Just dice.
« Reply #55 on: January 23, 2012, 06:52:15 am »

>This entire thread

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I don't care who they are, if they show even a bit of weakness, just kill them all.

kisame12794

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Re: No plot. No sanity. Just dice.
« Reply #56 on: January 23, 2012, 03:22:19 pm »

>This entire thread

-snip-

See title. It's exactly what it says on the tin. You want in?
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

freeformschooler

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Re: No plot. No sanity. Just dice.
« Reply #57 on: January 23, 2012, 05:17:21 pm »

Say yes, go with 'im!
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kisame12794

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Re: No plot. No sanity. Just dice.
« Reply #58 on: January 23, 2012, 05:42:47 pm »

TURN SIX


Quote
(Say yes or no.)
Sure, it's as good a place to build my tower and work on immortality as any.

Summon Pixie White Mage.
Summons: Idly be my bodyguards until I have a proper summoned adventuring party to send off into random dungeons.



Roll:6 A loud bang is heard, and a swirl of smoke.
"You called?"

Roll:1 They decide that their new world is more exiting than listening to you.

Roll:1 They go off in search of ADVENTURE!


>Find a road to another town for quests.

Roll:6 You not only find a road, you find THE road. That fabled passage to grand adventure, phat lewt, and unlimited power.

Engage evil travel montage.

Roll:2 Since you haven't traveled anywhere, you have no memories to montage.

>Recover shears

Roll:6 You enter whats left of the shepards hut, and pick up your shears. HOTHOTHOTHOTHOT! You drop the hot shears on the ground.

Say yes, go with 'im!

Roll: auto succses You join the Death Knight for GRAND ADVENTURE! Oh, it seems that the Ice dude has found THE road.



Which path do you want to take, THE road filled with grand adventure, loot, and power but wrought with danger, or head off to a land forsaken by the gods, to create an evil empire?
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Nirur Torir

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Re: No plot. No sanity. Just dice.
« Reply #59 on: January 23, 2012, 05:49:20 pm »

I travel to Atheist Land to create an evil apathetic empire.
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