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Author Topic: Planehacked Minecraft Revival: Vanilla 1.3.1  (Read 77220 times)

Rose

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #660 on: October 10, 2012, 01:52:09 pm »

You know what also makes building megaprojects a breeze? Creative mode.
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Djohaal

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #661 on: October 10, 2012, 02:13:59 pm »

I hate notch's creative mode. It's unweildy to pick blocks, crafting stuff can be a pain in the ass sometimes, support to redpower custom blocks is funky and general interface is just awful. EE power items under adventure mode make for a much smoother experience
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Canisaur

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #662 on: October 10, 2012, 03:57:16 pm »

I'm pretty sure you can use NEI to search for the blocks you want, even in creative mode.  I agree that, since Technic adds so many blocks, it can be annoying to page through them, but again, NEI has a search function.  As far as tools go, IC has similar ones.
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Djohaal

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #663 on: October 10, 2012, 04:17:56 pm »

The instant block breaking in creative is hella annoying because you accidentally break too many things. Unlimited diamond picks or even dark matter ones can do the trick without so much fuss
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

kaenneth

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #664 on: October 11, 2012, 08:38:17 pm »

Now that I have a handle on Vanilla, I wouldn't mind moving up to a simple mod or two.

Nearly got the railway to a closed loop though, about 80% I would say.
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i2amroy

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #665 on: October 16, 2012, 01:04:26 pm »

Is anybody else having problems connecting to the server? Or is it just me?
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lordnincompoop

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #666 on: October 16, 2012, 02:53:08 pm »

Is anybody else having problems connecting to the server? Or is it just me?

Just tried it - it appears to be down in the client.

I can still ping planehacked.no-ip.org (174.50.***.***), but I'm not sure whether that's just the ip for the no-ip service or whether it's pinging the server itself (tracert ends at a different address, so probs not).
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PTTG??

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #667 on: October 16, 2012, 05:42:42 pm »

It's getting moved. Should have left a note... It'll be up in a bit.
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LeoLeonardoIII

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #668 on: October 19, 2012, 03:55:06 pm »

Anti-creative-mode. It's like rolling up a 100th level D&D character - okay, so you can do everything, that's fun for about an hour.

I would like to play in a server with everyone doing a community thing. It would be pretty cool to do a futuristic city thing with sewers and stuff. My problem with Buildcraft etc. is that the automation of resource gathering and refining is just stupid and boring, and what really matters is what cool new things it lets happen in the game.

Wants:

Conservation of water / lava (irrigation, rain gathering) DF style
Melt of snow and ice if temp is too high nearby, freezing of same if temp too low
--These two give us another resource which needs to be moved around and used rather than just dropped with a bucket and forgotten.

Absentee shops - stealing would be nice but it's super complex to deal with criminal stuff and guards etc.
-- This gives us a reason to get together in a town besides just looking at each others' buildings.

More redstone output devices like pistons, dispensers, and doors
Such as: winch (raise / lower the block its rope is attached to, keeping any rails or whatever that are on it. Also a piston should go through the rope without affecting it)
--Lets us make cool contraptions

About 5x the number of generated structures, both in variety and density
--Because exploration is pretty bland right now

Regional monsters / treasure
--Like emeralds are now only in extreme hills

I don't know if these are mods already, and obviously we can't really expect to make a DF mod pack (although I would be excited to work on that once the modding is easier with an API). It's just the kind of stuff I think is important.
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i2amroy

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #669 on: October 19, 2012, 11:13:40 pm »

So now I'm getting a "connection refused" error when I try to connect. That just still a part of the whole moving process, or does the server just not like me for some reason?

Answered: Still a part of the moving process.
« Last Edit: October 22, 2012, 11:45:58 am by i2amroy »
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shadowsofwhite

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #670 on: October 24, 2012, 09:29:52 pm »

So now I'm getting a "connection refused" error when I try to connect. That just still a part of the whole moving process, or does the server just not like me for some reason?

Answered: Still a part of the moving process.

You are correct.  This is all part of the moving proccess.  Things have been busy, and as such: slow.  Sorry for the delays, and also for the potentially worse connection once we do get it back up.
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Zanzetkuken The Great

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #671 on: October 26, 2012, 09:44:26 am »

I would like to ask when the server will update to 1.4.2.
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shadowsofwhite

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #672 on: October 26, 2012, 08:34:24 pm »

The server will be updated when we get it up.  Unfortunately, we're still deciding on where (physically) it is going to be...
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LeoLeonardoIII

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #673 on: October 27, 2012, 12:20:35 am »

The server will be updated when we get it up.  Unfortunately, we're still deciding on where (physically) it is going to be...

There are really only a few options ...
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electronics

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Re: Planehacked Minecraft Revival: Vanilla 1.3.1
« Reply #674 on: November 09, 2012, 03:57:49 pm »

Any news?

(Sneaky bump)
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