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Author Topic: Let's Play Fall from Heaven 2 (Civ IV): CONTINUED IN NEW THREAD  (Read 26622 times)

Bluerobin

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #30 on: January 17, 2012, 10:53:31 am »

Lorgath, it's a bit tough to use our terminology to describe the Grigori, because they know without a shadow of a doubt that the gods exist (like you said) and our terms are all based around whether you believe there is a God/which one you believe in. I'd say agnostic is the closest, though, since they believe higher powers exist, they're just not willing to tie themselves to one specifically.

Anyway, religious talk aside, I'm excited to see a playthrough of this. Nice touch of humor too. :D
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Boksi

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #31 on: January 17, 2012, 01:56:33 pm »

Depending on how much they dislike the gods, they could be misotheists.
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Solifuge

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #32 on: January 17, 2012, 02:04:07 pm »

Can't say I'm a fan of Rise from Erebus though. I don't like the new civs, the mechanos in particularly: Steampunk/Techpriests. Ugh. Steampunk is great, but they really could have tried harder with the ideas.

All the extra races were contributed by different modders over the time, which is why they vary in quality... and why you find them all trying to outdo the other in how many core mechanics they can change, or how powerful they can make them. I generally prefer the default civs (though Sluggo is a bit of a Mechanos fanboy), but I think the Cualli/Mahuatl Lizardfolk are cool, and fit a nice niche in the mechanics and setting with the whole opposition to the apocalypse bit.

Usually, I play FFH2: Orbis, but I wanted to give Rise from Erebus a try. So far, it seems like it's a lot more polished, has better documentation, adds a lot of fun additional content (such as random events and exploration results), and there are cool ideas being represented in it. Still, the lead designer for RifE seems to have a very different design philosophy than other modders... while Orbis seems to want to preserve the whole Grimdark Fantasy feel of FFH, RifE's last update added in a race of sentient hamsters who control a nation of elves, all as an elaborate in-joke about the lead designer's avatar on the forum. Additionally, rather than treating the Hamstalfar as a fun joke race, he tries to cast them as a serious civilization, and poured a lot of thought and design time into making them playable and unique... which seems like mixed priorities to me.

So yeah, long story short, that's why I'm running a custom map with hand-picked leaders. :)
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Deon

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #33 on: January 17, 2012, 05:40:41 pm »

I would call Orbis more polished and Erebus to have more features. I've been through many of the latest SVN builds of RiFE so I cannot speak for the downloadable version since I haven't played it in a year or two :).

The most unique FFH2 modmod is Master of mana (http://www.masteromana.com), but it's very different from FFH2 in all aspects.

I am not a big fan of new civs too, they feel a bit out of place because the original ones are so well developed. It doesn't make them bad for me, they have a lot of love put into them, but they just can't compare to the original lore which has evolved from Kael's tabletop games.

The main flaw of Grigori is the lack of religion: there's a lot of cool religious stuff which is unique. My favourite stuff belongs to Octopus Overlords and Corruption of Spirit.

Still havn't got round to playing an evil race yet though.
Do it! It's a unique experience when you turn the world to ashes. Play some AV-compatible race and bring the world to the hell. It's really different from the common experience, and Fun! :) All those funky demons!
« Last Edit: January 17, 2012, 05:43:27 pm by Deon »
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Lorgath

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #34 on: January 17, 2012, 07:36:55 pm »

Boski: Brilliant, that fits perfectly as far as I'm concerned. Thanks for expanding my vocabulary!

Solifuge: Argh, the hamsters. I think they were the deciding factor for the uninstall. Mind if I ask what map you used/game rules are on? Or is that super-secret secret-plot related secret-stuff?

Deon: Of all the modmods, I've been playing MoM (hurr) the most. It's interesting to say the least. I found even more information overload when I started it up than original FF2. As far as I'm concerned that's a Good Thing, but it'll take some getting used to. Also, following your wise councel, I shall spend tomorrow being horrendously evil. Balsarephs maybe.

In other news, I'm visiting a friend this weekend, so I think I'll be introducing FF2 to people... MP game anyone?
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Solifuge

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #35 on: January 17, 2012, 08:55:05 pm »

(Dangit Premature Post.)
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Scaraban

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #36 on: January 17, 2012, 09:15:07 pm »

All these mods will work with the steam version, correct?
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Aklyon

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #37 on: January 17, 2012, 09:17:05 pm »

Hmm, do they?
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Rakonas

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #38 on: January 17, 2012, 11:21:22 pm »

Was really hoping to see a Hamstalfar Let's Play.  :(
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Scaraban

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Re: Let's Play Fall from Heaven 2 (RifE): Ch1 - The End of Winter
« Reply #39 on: January 17, 2012, 11:40:08 pm »

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Solifuge

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Re: Let's Play Fall from Heaven 2 (RifE): Ch2 - Exploration
« Reply #40 on: January 18, 2012, 12:08:21 am »

[~♫] Chapter 2: Exploration
In which adventures are had by an intrepid Scout.


Spoiler: AdvisorLog (click to show/hide)



And so, as the council adjournes, the old Grigori tribal camp disbands (adding 87 gold to the Capitol's coffers), while construction of their new Capitol begins. For many weeks do the peoples of Twelfth Bay toil, building a wooden Palisade, and training Workers to cultivate their lands.



In the meantime, the Scout continues to explore the thawing lands east of Grigori territory. Before long, he discovers an ancient Fort, rising from a mountain pass by the frozen sea! There were no survivors inside, but enough equipment was left behind to send citizens to restore the Fort, and outfit some of them as guards.



Turning north along the mountain range, and then west, the Scout eventually discovers an inhabited tribal village! The tribe seems glad to see another friendly face. As the Scout tells them of the growing Grigori settlement to the south, the villagers share reports of monsters dragging villagers off to an old city ruin to the west. As the Scout departs to investigate these ruins and look for survivors, the villagers agree to head south and join the Grigori Tribe, bringing with them a whopping 145 gold!



Departing west, the Scout comes to an overgrown trail, which was likely a major road in the days before the Age of Ice. Moving quickly along the woodland road, the Scout soon reaches the ruined city at the top of a snowy hill. Before he has a chance to explore the ruins, however, a band of Wild Lizardmen ambush him! The Lizardmen are poorly equipped and weakened by the cold, and the Scout is able to defeat them, though he suffers some minor injuries in the battle.


Spoiler: BattleLog: (click to show/hide)

Before any more Lizardmen could arrive, the Scout searches the Ruins, discovering a crude prison cell with a pale elven woman inside. Upon freeing her, the prisoner reveals herself as Aes Sidhe, Great Prophet, and former leader of a small tribe of elves. Her tribe were scattered and captured during a lizardman attack some weeks ago, by some of the very same Lizardmen the Scout had just slain.



As the sole survivor, with no sign of her Kin about, the Prophet agrees to join the Grigori, and accompanies the Scout on his way back to Twelfth Bay. Upon their return, Goodreau calls the council to session once more...




It seems the Winter is still putting a dampener on our productivity... it's been 4 months, and we're just now training our first Workers. The trouble, as I see it, is that we can't work most of the land around Twelfth Bay, until all this permafrost melts.

What's more, it seems that the dead entombed in a barrow just west of our territory are a bit less docile than I'd like. Some of the citizens are reporting skeletons wandering around the barrow. They don't seem to be able to leave the area, but I'm still concerned about sending Workers anywhere near them.

Last on the agenda, we've recently come into possession of a Great Prophet... and though I'm happy to keep her around, I can't decide what the best use of her particular talents is. As a Specialist in the Capitol she could organize healers and craftspeople, as a researcher she could teach us more of mysticism and lore, and as a Prophet, however misguided, she could build an altar that would supposedly empower our healers. Thoughts?



Status - Week 20:
The Grigori Tribe


Units:
Scout:   2, 2.4, 2 (Rest, 12th Bay)
Warrior: 1, 3.0, 1 (Guard, 12th Bay)

Special Units:
Aes Sidhe: Great Prophet (Rest, 12th Bay)
« Last Edit: January 23, 2012, 02:34:40 am by Solifuge »
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Phantom

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Re: Let's Play Fall from Heaven 2 (RifE): Ch2 - Exploration
« Reply #41 on: January 18, 2012, 12:30:06 am »

It seems any records of what may the Elven woman's visage may have been are erased from history.

Perhaps the Elf might be useful for building an altar to the true god, perhaps you should speak to the Luonntar about it.
« Last Edit: January 18, 2012, 12:56:09 am by Phantom »
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Frumple

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Re: Let's Play Fall from Heaven 2 (RifE): Ch2 - Exploration
« Reply #42 on: January 18, 2012, 12:45:09 am »

Feed the elf to the research gnomes we've enslaved to create new weapons of war and wealth for us. Her pointy-eared flesh will fuel their endeavors.
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Xanatos Jr.

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Re: Let's Play Fall from Heaven 2 (RifE): Ch2 - Exploration
« Reply #43 on: January 18, 2012, 01:31:42 am »

Perhaps the Elf might be useful for building an altar to the true god, perhaps you should speak to the Luonntar about it.

Don't do this.

I vote for research.
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Phantom

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Re: Let's Play Fall from Heaven 2 (RifE): Ch2 - Exploration
« Reply #44 on: January 18, 2012, 01:36:23 am »

Of course, the only way to to get said altar is through research and a healthy of dose of Giant Robed White Bearded Staff Guys, so...
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