[~♫] Let's Play Fall From Heaven 2
An epic fantasy Total-Conversion Mod, for Sid Meiers Civilization IVFeaturing the "Rise from Erebus" content mod!Click the [~♫] button for musical cues!Table of ContentsChapter 1: End of WinterChapter 2: ExplorationMini-Update 1: The Grigori stance on Gods and ReligionChapter 3: Angels and DemonsChapter 4: Of Elves and DwarvesChapter 5: Who're you gonna call?CONTINUED IN THIS THREADIcon Key: - Unit Level
- Movement Speed
- Combat Strength
- Indirect Fire Strength
Fall From Heaven 2 is an extensive Civilization IV Mod, set in a High Fantasy setting. The world of Erebus was a failed prototype of creation, its people trapped within it alongside a pantheon of discarded gods, all abandoned by an overgod named "The One". Severed from the heavens, the world was doomed to destruction... but luckily for all involved, this wouldn't happen for a long time!
A long time later, though, the god Mulcarn tried to halt the prophecy by putting the world in stasis, freezing it in endless Ice Age. He was defeated, however, and for the sake of Erebus the gods signed a compact to never again get directly involved in the world. What few civilizations survived the Ice Age are now attempting to rebuild and recover what was lost. Meanwhile, the absence of divine involvement, and the prophesied Fall From Heaven hints that the real Apocalypse may be yet to come...
The first step in embarking on this journey is choosing which Civilization we want to play. Each one is a small tribe of humans, elves, dwarves, orcs, or other folk that survived the Ice Age. Each civilization retains different knowledge from the world before the Ice Age, and have drastically different playstyles.
Which Tribe will we play?An orc tribe who worship the fire goddess Bhall. They start at peace with Barbarian nations, and can convert them to their cause.
A human tribe led by a prophet of the dead god Mulcarn. Using powerful priests and rituals, they seek to make their prophet the new God of Winter.
A tribe of humans with a strong magical background. They are the heirs of the mage who defeated Mulcarn, and seek knowledge and raw power.
A tribe of humans who refuse to worship or fight for the gods of Erebus. They attract refugees and heroes, and incorporate other civs into their own.
A dwarf tribe, with a heritage of artificers and enchanters. They know the secrets of Golem making, and employ this in both industry and warfare.
A ruthless tribe of elves who build hidden cities in the forests, command powers of illusion and shadow, and specialize in espionage and assassination.
A tribe of religious warriors, sworn to a vengeful Angel. They have a strongly militarized heritage, and are bound to oppose the forces of the hells.
A tribe of human occultists, who seek to bring about the end of days. They command summoning magic, and bind monsters and demons to their will.