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Author Topic: Screw the Next Player Over! A Succession Game v2 - WHAT DID YOU GUYS DO?!?!?!  (Read 25975 times)

Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #90 on: January 19, 2012, 11:47:07 am »

By the power invested in me by...the posters...i hereby declare this thread: OPEN!!!
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

ashton1993

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #91 on: January 19, 2012, 12:36:33 pm »

Woot! Administration has been restored  :D I'd claim a turn except mine was last... maybe a couple of turns and then I will
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

TSTwizby

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #92 on: January 19, 2012, 02:26:11 pm »

So should I post my next update here?
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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #93 on: January 19, 2012, 05:19:55 pm »

^yessir! 'tis the plan!
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Cellmonk

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #94 on: January 19, 2012, 07:34:46 pm »

Yay! A new thread! It's so clean looking! Thanks, Ifeno!
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Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #95 on: January 19, 2012, 11:42:33 pm »

anytime! ;D Soz it took me so long to make it  8)
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

TSTwizby

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #96 on: January 21, 2012, 12:53:34 am »

Alright, I decided to go ahead and finish my turn since I was so close to done anyway. It's a couple of days early, but I'm sure whoever's next will see why.



27th Timber, finally, just a few days before retirement.

Nothing much has been happening, which is truly a blessing after the first few months I spent working here. My little safehouse is going pretty well.





I'm about ready to flood the lower area for crops, and I've just started working on some workshop areas and extra bedrooms on the higher floor. We could start our own tiny, safe fortress while the timebombs go off all around us!

Anyway, I've been spending all my time off lately wandering the fortress, as usual. I haven't found much more in the way of interesting rooms, so I decided to go on a tour of the forgotten beast zoo. Prepare to be amazed by an astounding variety of travesties of nature!



This fine specimen, though sadly deceased, due to an incident with a drunk marksdwarf, represents the wonderful variety that can be seen in wild theropods.  The doubling of tails, the clever use of its scale color for camouflage, the web glands hidden in its nose... While resisting the urge to go the full mile and turn striped or split its tail into sevenths. Truly, this creature does far more than most in capturing the true spirit of the theropod, exhibiting their wide variety of quirks and abilities without overdoing any of them. And it won't have anything to do with that 'trunk' nonsense. I can understand why this magnificent beast's captor displayed him in such a prominent position within the fortress.



Here we turn from the wonders of the animal world to those of the mineral. This monstrous bauxite construction, the thinness of its legs contrasting pleasantly with it bloated, almost bubbly surface, stands high as it roars, pouring a thick green mist from pores that spread over its underside. The presence of a small trunk emerging from the center of these mars its otherwise pristine form. I cannot bring myself to forgive this error in construction, no matter how small it might seem. The near-perfection of the rest of the creature only serves to throw this flaw into sharp contrast, to bring it out into the open. And post-modernism isn't real art, so don't even try getting out of it.



We round out our exhibition with this wonderful specimen. While not as intimidating as Omethu Rithesanula, nor quite as beautiful as Kuspmosp Atoaslud, it makes up for its relative plainness with its novelty. Every element of its design, from the bulbous, staring eyes, the ragged patches of tannish fuzz spread over its dark green skin, the single coiled horn, giving it an unbalanced, almost toppling appearance... There is no end to the lengths this creature goes to unnerve the viewer. Some of these are more overt, such as its low, almost rumbling moans, while many are far more subtle, like the oozing stingers hidden among its patches of fur, easily mistaken at first glance to thorns embedded in its skin. The overall effect, while seeming somewhat overdone, is indeed an exceptional, though not masterwork example of its kind.


Anyway, once I had my fun, I decided I was going to retire a few days early. It's not like the fortress will completely fall apart if no one's watching it for a few minutes, is it? Some dwarves were running around muttering about an emergency, something about the aquifer... Ah well, I'll leave that to the next leader. I've had enough of this.



See if you can spot the trap...
Good luck. I'm being completely serious when I say that I may have overdone this a bit.

Save:
http://dffd.wimbli.com/file.php?id=5388
Logged
I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #97 on: January 21, 2012, 02:03:56 am »

I'm having trouble pm'ing antymatter.  It seems he has deactivated that feature.  I'll give him a few days to see the thread and start updating.  If he's not there he'll be skipped.  If someone else could try to pm him that'd be great!  Maybe the system just doesn't like me <.>
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

10ebbor10

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #98 on: January 21, 2012, 08:43:31 am »

I'm having trouble pm'ing antymatter.  It seems he has deactivated that feature.  I'll give him a few days to see the thread and start updating.  If he's not there he'll be skipped.  If someone else could try to pm him that'd be great!  Maybe the system just doesn't like me <.>
Antymatter was banned on January the 7th.
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Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #99 on: January 21, 2012, 11:35:00 am »

^thanks for the info!  Epithemius has been pm'ed =)
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Epithemius

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #100 on: January 21, 2012, 03:09:00 pm »

Downloading the save right now. I haven't played DF in a while, so that should make it all the more Fun  :P
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Epithemius

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #101 on: January 22, 2012, 01:35:08 pm »

The save seems to be broken; TSTwizby, could you reupload it?
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Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #102 on: January 24, 2012, 11:12:47 pm »

Epithemius requested to be skipped.
Din 182 has been pmed!
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Cellmonk

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #103 on: January 25, 2012, 01:18:48 am »

OH my gawd! my turn is sooo close!
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TSTwizby

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #104 on: January 25, 2012, 02:58:20 pm »

Ah... sorry for the delay in reuploading the save. I've been very busy lately. I'm doing it right now.

http://dffd.wimbli.com/file.php?id=5398
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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far
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