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Author Topic: Screw the Next Player Over! A Succession Game v2 - WHAT DID YOU GUYS DO?!?!?!  (Read 25644 times)

Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #75 on: January 19, 2012, 11:30:03 am »

Nothing much has been happening, so I decided to post another filler update.



Lately there hasn't been very much happening of interest. We've interred most of the ghosts wandering around, cleaned up some more of the fortress, sealed off some security breaches...

I've recruited most of the mechanics to work on my little safe house for me, and I'm thinking of adding a small farm plot and magma forge area, just in case.





 I decided to take a break from giving orders and wandered around the fortress a bit.



Here is what appears to be an attempt at a magma forge area. Judging from the floor below, someone tried to fill the trenches, currently filled with water, with magma, and screwed up somehow. After this they decided to flood the room instead, and then fill it with levers and nest boxes. It currently serves as a minor annoying obstacle on the path from the rest of the fort to my safe room.



Here is the most out of the way, and by far most opulent, of our little crypts. I found it after tripping down a set of stairs and falling about five z-levels, ironically, from the hospital. I kind of want to steal some of those gem encrusted windows for my hideaway, but given the luck we've had with ghosts lately this probably isn't a good idea.



Here is the other of our great necropoles. For a while I thought it was impossible to enter, until I found a way in through one of the hatches lying around the place. I'd honestly thought it was just gathering dust in a stockpile until then. I'm not sure what, if anything, those pressure plates do when pressed, though I had to rescue some horses trapped in there earlier by breaking down the wall. I'm not sure what's going on with those wolves trapped in the upper left either.

These were the only big graveyards I could find, apart from a few huge collections of coffins and the occasional small memorial. If I had any idea when these had been made, I suppose I could find the point when it suddenly became impossible to build cemeteries faster than dwarves started dying.



For the record, it's the 4th of Sandstone. I'm running out of interesting rooms to do, maybe next time I'll go on a safari. I've gotten started on my trap, but it seems to be malfunctioning. With luck it will start working out soon.
Nothing much has been happening, so I decided to post another filler update.



Lately there hasn't been very much happening of interest. We've interred most of the ghosts wandering around, cleaned up some more of the fortress, sealed off some security breaches...

I've recruited most of the mechanics to work on my little safe house for me, and I'm thinking of adding a small farm plot and magma forge area, just in case.





 I decided to take a break from giving orders and wandered around the fortress a bit.



Here is what appears to be an attempt at a magma forge area. Judging from the floor below, someone tried to fill the trenches, currently filled with water, with magma, and screwed up somehow. After this they decided to flood the room instead, and then fill it with levers and nest boxes. It currently serves as a minor annoying obstacle on the path from the rest of the fort to my safe room.



Here is the most out of the way, and by far most opulent, of our little crypts. I found it after tripping down a set of stairs and falling about five z-levels, ironically, from the hospital. I kind of want to steal some of those gem encrusted windows for my hideaway, but given the luck we've had with ghosts lately this probably isn't a good idea.



Here is the other of our great necropoles. For a while I thought it was impossible to enter, until I found a way in through one of the hatches lying around the place. I'd honestly thought it was just gathering dust in a stockpile until then. I'm not sure what, if anything, those pressure plates do when pressed, though I had to rescue some horses trapped in there earlier by breaking down the wall. I'm not sure what's going on with those wolves trapped in the upper left either.

These were the only big graveyards I could find, apart from a few huge collections of coffins and the occasional small memorial. If I had any idea when these had been made, I suppose I could find the point when it suddenly became impossible to build cemeteries faster than dwarves started dying.



For the record, it's the 4th of Sandstone. I'm running out of interesting rooms to do, maybe next time I'll go on a safari. I've gotten started on my trap, but it seems to be malfunctioning. With luck it will start working out soon.
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: Screw the Next Player Over! A Succession Game v2
« Reply #76 on: January 19, 2012, 11:31:54 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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  • UristMcSoldier is an enemy of the Twinkling Incest
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Re: Screw the Next Player Over! A Succession Game v2
« Reply #77 on: January 19, 2012, 11:33:15 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #78 on: January 19, 2012, 11:33:44 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #79 on: January 19, 2012, 11:34:59 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #80 on: January 19, 2012, 11:36:00 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #81 on: January 19, 2012, 11:38:43 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #82 on: January 19, 2012, 11:39:26 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #83 on: January 19, 2012, 11:40:22 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #84 on: January 19, 2012, 11:41:03 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #85 on: January 19, 2012, 11:41:40 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #86 on: January 19, 2012, 11:42:35 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #87 on: January 19, 2012, 11:43:03 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #88 on: January 19, 2012, 11:44:02 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

  • Bay Watcher
  • UristMcSoldier is an enemy of the Twinkling Incest
    • View Profile
Re: Screw the Next Player Over! A Succession Game v2
« Reply #89 on: January 19, 2012, 11:46:40 am »

reserved
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.
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