Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7

Author Topic: Wakfu - Ogrest's chaos, the ecosystem, and you  (Read 13091 times)

Tradanbattlan

  • Bay Watcher
  • [NO_DECENCY]
    • View Profile
    • Youtube Channel
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #45 on: January 18, 2012, 09:09:01 am »

The Cra seem to have underwhelming damage.

I mean, With a chokepoint and a couple beacons I can derp around and kill everything but still.
This is the main reason I changed to a Iop, personally. Cra are a defensive buffing class, sure, but you still need to be able to stand a chance while soloing, and I didn't really feel like that could happen the way I was handling it.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #46 on: January 18, 2012, 09:50:12 am »

Yeah, they seem to be pretty against healing being influential too. Oh well, I guess I can try and build for more damage.

Edit: arg... does anyone know if there's a way to re-assign points? I really want to change a few things without restarting.
« Last Edit: January 18, 2012, 10:21:16 am by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #47 on: January 18, 2012, 11:50:09 am »

Hmm that's unfortunate but pretty much what I thought. Anyway, I made a Sacrier named Zomph. That class is a lot of fun... so much mobility and damage. I might start a new Eniripsa too, we'll see how much I want to turn my enemies into zombies.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Sirian

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #48 on: January 18, 2012, 11:53:42 am »

I played Wakfu a long time ago in closed beta, has it improved ? back then it was pretty solid but had little actual content to explore.
Logged

Chaosgabe

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #49 on: January 18, 2012, 11:57:00 am »

Damn, this looks (and sounds) really nice, shame i donīt have the time iīd like to invest in it. :/
Logged
Old soldiers never die, they just fade away.

010100000101001001000101010100000100000101010010010001010010000001010100010011110010
000001000100010010010100010100101100001000000100111000110000001100000100001000101110

https://docs.google.com/spreadsheet/ccc?key=0AirXgJdhuyq6dHNvWVVsZWF6S2xuZzdkSi1xSUdPeVE&hl=de#gid=0

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #50 on: January 18, 2012, 01:02:35 pm »

argh

Need piwi meat to make piwi bread, but I don't have the requisite murder skills to kill piwis in large numbers.
I guess gobbread it is for now.

Oh wait nevermind, lots of piwi corpses ready for the trap-looting.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #51 on: January 18, 2012, 01:06:54 pm »

I've got 15ish wheat flour and 35ish piwi meat if you want it.

Edit: Also 18 starch.
« Last Edit: January 18, 2012, 01:08:34 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #52 on: January 18, 2012, 01:22:47 pm »

I've got 15ish wheat flour and 35ish piwi meat if you want it.

Edit: Also 18 starch.

I'm in Remington, derpnuts.
Unless you want to join me on the international(?) server, I don't see how we're going to get anywhere.

Also I maintain that Tofu are adorable.
Even if they could kill me in one hit.

EDIT: Actually about 4 hits.
Fuckers are fast.
« Last Edit: January 18, 2012, 01:30:31 pm by mattie2009 »
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Enzo

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #53 on: January 18, 2012, 02:35:46 pm »

Started a new character, Enutrof's are way more fun. Anyone down for grouping? I'm snowed in today.

Kinseti - TaroTaro - Enutrof - Suifokia - Nox

Also, 2 questions: How do I get citizen points, and what do I do with all the vendor-trash my prospector skill gets me? It seems useless.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #54 on: January 18, 2012, 03:07:35 pm »

Also, 2 questions: How do I get citizen points, and what do I do with all the vendor-trash my prospector skill gets me? It seems useless.
You can get citizen points from bringing ecosystems into balance if they're out of balance. Not sure if there are other ways. The main thing I've found to do with "vendor-trash" is find out what trade skill it's useful for and use it. Alternatively, find a market (look for the blackboard in Gutted Plaza) and put them up for sale there. It works like an auction house from most other MMOs as far as I can tell.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #55 on: January 18, 2012, 03:57:32 pm »

If you check the Laws of the Nation section of the Politics page in the Community tab, it shows you what you can get/lose points for.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #56 on: January 18, 2012, 04:41:55 pm »

Oh yeah, this game. Played a while ago. It's still in beta, right? Seems like my old characters got wiped, but that's fine.

Can't get on Nox though, and can't be arsed to bypass it. I've started a Sadida on Remington.

Boksi - Bokahilla - Sadida - None Yet - Remington

I guess I'll go join Amakna, then? Since Mattie is there.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #57 on: January 18, 2012, 05:23:02 pm »

Kay, doesn't seem to be a huge problem one way or the other so slaves of armok it is. I will invite everybody that's currently on in short order. Keep an eye out!

And yes every class only has 3 elements of skills. Iop has earth, air, fire, enutrof has water fire earth, etcetcetc. And yes, sacriers are very much tanks. To the point where it's in your best interest to put in most if not all of your points into health. Air skill tree helps you get from hotspot to hotspot in much less time.

Sirian

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #58 on: January 18, 2012, 06:39:13 pm »

Ok so i started a new account + new character on the french server (a Xelor), but i'll come over on the english one since that's where all the cool kids are  ;)

(I would come on Nox but region block...)

Edit : meh, nevermind, i can't even go on Remington, it's blocked too :(
« Last Edit: January 18, 2012, 06:47:07 pm by Sirian »
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Wakfu - Ogrest's chaos, the ecosystem, and you
« Reply #59 on: January 18, 2012, 06:55:51 pm »

Uhh... Man. This game... It seems like unless you are going to be doing a lot of with groups the system is fairly meh. And even then, I have not done anything with groups, so for all I know it is still meh.

Short of it is, this game feels like a D- if you are not in a group. And I like to be along often. Meh.
Logged
Pages: 1 2 3 [4] 5 6 7