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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 376585 times)

Trapezohedron

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3465 on: May 04, 2014, 10:12:27 am »

Try having four of them in a four-man teleporter. It was seconds before the enemy ships looked like a set piece from Event Horizon: bits of people everywhere.

Add some heal bombs here and there and you don't even need to beam them aboard your ship for healing anymore. Just remember to destroy cloning devices.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3466 on: May 04, 2014, 10:17:44 am »

Meh. If only I didn't have an Australian accent.......
But America and Britan are both completely enamored with Australian accents.

I might do audio for the next stream, to be honest. We'll see. At the very least I think I'll take the advice on the music/effects balance.
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Trapezohedron

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3467 on: May 04, 2014, 10:24:45 am »

Because of that, Clonebay's usefulness is somewhat diminished. :<

It is only ever worth it if you have a ton of explosive zoltans to spare or some lanius you can't afford to lose. And crystals, can't forget 'em.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3468 on: May 04, 2014, 10:43:48 am »

Try having four of them in a four-man teleporter. It was seconds before the enemy ships looked like a set piece from Event Horizon: bits of people everywhere.
Try that with a Clone bay, and a secondary teleport of a Rock and Human to back them up.

That was a fun run as mantis B some time ago.
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3469 on: May 04, 2014, 01:06:27 pm »

You don't get your crew back if you have a medbay either.  My suggestion would be to not let enemy ships jump away with your crew.
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Arx

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3470 on: May 05, 2014, 12:45:58 am »

Alas, I ran out of missiles, and my remaining Burst II and Attack Drone couldn't pull down the boss's shields long enough for me to bring my hull and fire beams to bear. The second form took me down by drone force, after a cakewalk first form with boarders.

I did manage to unlock the Red Tail, though, after picking up full arsenal.
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i2amroy

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3471 on: May 05, 2014, 01:16:06 am »

Because of that, Clonebay's usefulness is somewhat diminished. :<

It is only ever worth it if you have a ton of explosive zoltans to spare or some lanius you can't afford to lose. And crystals, can't forget 'em.
Personally the main reason I like the clone bay is that it lets you dodge 95% of the random events that claim your crewmembers. No need to fear fighting giant spiders or throwing the engis out of the exploding station when even if your guy dies he just comes back out of the clone bay (only random events I know of that can actually kill through the clonebay are the great eye and the disease one).
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3472 on: May 05, 2014, 04:34:44 am »

There are two disease ones that can perma-kill your crew (the quarantine one and the abandoned space station with weird life signals).  There's also a quest-end event that causes one of your crew to become hostile if you elect to investigate a space station, I think.
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GiglameshDespair

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3473 on: May 05, 2014, 12:43:55 pm »

Has the great eye/ monolith actually got a success?
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3474 on: May 05, 2014, 12:47:50 pm »

Sometimes you get a healing burst, sometimes you get a bunch of scrap, sometimes you get in a fight, and the rest of the time *poof* goes a crew member.
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jaxy15

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3475 on: May 05, 2014, 02:53:51 pm »

Any advice for the Mantis C? I have no idea how to use this thing. I have no idea whether to use the mantis or lanius for boarding early on.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3476 on: May 05, 2014, 05:04:01 pm »

Any advice for the Mantis C? I have no idea how to use this thing. I have no idea whether to use the mantis or lanius for boarding early on.
Use both and as soon as they warp over put the mantis in a different room. Once someone starts fighting the lanius drop a stun bomb on it. This gives it time to drain the air and kill off the enemy/enemies before they can hurt it too badly, while your mantis is happily slicing and dicing elsewhere.
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BurnedToast

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3477 on: May 06, 2014, 01:30:58 am »

Any advice for the Mantis C? I have no idea how to use this thing. I have no idea whether to use the mantis or lanius for boarding early on.
Use both and as soon as they warp over put the mantis in a different room. Once someone starts fighting the lanius drop a stun bomb on it. This gives it time to drain the air and kill off the enemy/enemies before they can hurt it too badly, while your mantis is happily slicing and dicing elsewhere.

Probably faster to just leave them both in the same room and let the mantis suffocate, and faster = less damage taken, which = more scrap for upgrades. You have a clone bay after all.

But yeah, mantis C is really... not so good. Mantis b is the second best ship in the game so I guess c can't be any better (or the game would be super easy) but it just feels like such a pointless ship.

Five games with the rock cruiser.

FIVE GAMES trying to get that fucking 'Kill a burning enemy' achievement. Denied every time due to some BS.
No non-missile weapons and out of missiles? Check.
Get fire drone, have enemy crew keep running from rock crew until the ship finally explodes? Check.
Have enemy repair their ship too quickly for me to make use of the fire drone? Check.
No fires caused by any of my weapons, despite the game saying they can start fires? Check.
No teleporters in any shops ever? Check.

The fire one is almost impossible unless you get a fire weapon, and a teleporter, and make it to the boss (the enemies in the guns have nowhere to run) all in the same run, or manage to set the whole ship on fire.

It's really a PITA, and it's worse because the rock ship is (at least imo) really annoying, and the other achievement is even more random.
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RedWarrior0

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3478 on: May 06, 2014, 03:41:39 am »

Quote
The fire one is almost impossible unless you get a fire weapon, and a teleporter, and make it to the boss (the enemies in the guns have nowhere to run) all in the same run, or manage to set the whole ship on fire.
Alternatively, hacking. Hacking + teleport isn't too bad to get, especially on easy. Hack shields, down shields, apply fire beam/bomb. You don't want to use a fire drone, too inefficient and random.
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Darkmere

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3479 on: May 06, 2014, 03:57:51 am »

Set a room on fire, hack the door system to lock the crew inside with your boarders.
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