Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 226 227 [228] 229 230 ... 243

Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 372914 times)

Keldane

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3405 on: May 02, 2014, 04:42:17 am »

If you're wanting to try out various weapon combinations, I'd recommend this mod, which starts you off with no weapons, no drones, and no crew, but gives you a starting event that allows you to use a (boosted) amount of starting scrap to purchase the configuration you want. One of the two versions of the mod functionally gives you unlimited scrap to work with, allowing you to set up your ship however you wish.

For the record, dual Vulcans with triple Autoloaders is nowhere near as good as dual Vulcans with a Pre-Igniter and an Autoloader. Skipping that initial 11 second wait entirely is far better than the 10% faster refire rate in the long run, since with dual Vulcans you're really gambling on surviving long enough to get them up to their full rate of fire. I'd go so far as to say my ideal dual Vulcan build would be maxed cloak, Pre-Igniter, Autoloader, Stealth Weapons, and gold star gunner. Those 15 seconds of invisibility should give you a total of 3 shots with the Vulcans before your enemies even start charging their weapons, if you cloak and fire immediately.
Logged
WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3406 on: May 02, 2014, 05:00:13 am »

I'd take Vulcan + any damaging bomb over double vulcan.
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3407 on: May 02, 2014, 07:42:26 am »

Okay, so, I'm using the Kestrel A, and I've got a BLII, a hull laser I, two pike beams, cloaking and hacking. I take out the first and second phases of the flagship pretty quickly, but then in the third phase by the time I get the supershields down the boarders are already chipping away at my weapons room. Then I lose. Seriously, what the fuck does this game have against me? When the hell did the second phase become so easy and the third phase so hard?
« Last Edit: May 02, 2014, 07:45:22 am by jaxy15 »
Logged
Dwarf Fortress: Threats of metabolism.

Neonivek

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3408 on: May 02, 2014, 07:50:07 am »

The third phase is basically the phase where strong beam builds are torn apart.
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3409 on: May 02, 2014, 07:57:57 am »

The phase where you're screwed unless you somehow killed the crew in the other 2 phases, you mean.
Logged
Dwarf Fortress: Threats of metabolism.

Neonivek

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3410 on: May 02, 2014, 08:00:04 am »

The phase where you're screwed unless you somehow killed the crew in the other 2 phases, you mean.

You could always get lucky and they attack the medibay
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3411 on: May 02, 2014, 09:38:22 am »

It's the phase where you need to kill or counter mind control ASAP.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3412 on: May 02, 2014, 11:02:07 am »

The phase where you jump away after most of their crew are on-board
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3413 on: May 02, 2014, 11:29:10 am »

My two AE runs have both ended up with hacking and mind control, so I managed to kill most of the crew in the first two stages.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3414 on: May 02, 2014, 11:41:01 am »

Okay, so, I'm using the Kestrel A, and I've got a BLII, a hull laser I, two pike beams, cloaking and hacking. I take out the first and second phases of the flagship pretty quickly, but then in the third phase by the time I get the supershields down the boarders are already chipping away at my weapons room. Then I lose. Seriously, what the fuck does this game have against me? When the hell did the second phase become so easy and the third phase so hard?
It became so hard when they got mind control. Two or three borders are fairly easy to repel (especially if you have borders and strong doors yourself, but you can't do the same if they mind control one of your people. A boarding force of 2 against 4 (with you having the ability to go heal) turns into 4 against 3 (since a mind controlled person does twice as much damage). And to top it off you can't kill the mind controlled person unless you are willing to lose a crew member.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3415 on: May 02, 2014, 12:02:03 pm »

If one of your guys gets mind controlled and dies, can you clone him?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3416 on: May 02, 2014, 12:48:36 pm »

What the fuck is wrong with this run.
I start a Kestrel C run.
First sector: I buy a burst laser MK2, visit a store right after, store has another burst laser MK2. Cool.
Go to next beacon, HELLO A WEAPON FLOATING IN SPACE. ITS A GLAIVE BEAM!
Proceed to next sector, FIND A LASER CHARGER FLOATING IN SPACE.
THEN I GO INTO A STORE
AND IT HAS A GLAIVE BEAM AND A BURST LASER MK2.

WHY CANT I HOLD ALL THESE GUNS
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3417 on: May 02, 2014, 12:57:28 pm »

Same is happening to me right now.
From the start scrap recovery arm.
Burst laser 2
Burst laser 3
Halberd beam
Glaive beam
VULCAN
Flak I
Flak II
Logged

Keldane

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3418 on: May 02, 2014, 12:57:56 pm »

In regards to cloning mind-controlled units, the answer appears to be yes. I'll do further testing, and so far I've mind controlled an enemy and killed them off before it expired (using bombs and their own crew member attacking them), and given time they popped back up in their clone bay. It's not conclusive, because I can't say for sure if it was damage from their own crew or from the bombs that dealt the final blow, and I'll do my best to find out.
Logged
WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3419 on: May 02, 2014, 01:07:17 pm »

There are allied ASB???
Logged
Pages: 1 ... 226 227 [228] 229 230 ... 243