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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 372932 times)

forsaken1111

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3030 on: April 18, 2014, 11:57:00 am »

btw the Defense Scrambler or whatever it's called is fantastic for anyone with a lot of drones or missiles. It takes an augment slot and just renders all defense drones 100% useless.
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BigD145

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3031 on: April 18, 2014, 11:57:14 am »

Considering how I haven't seen the Rock Homeworlds even once since the update...
Haven't had a chance to nab that crystal pod either, so I think the crystal ship will be forever locked to me.

I think Rock Homeworlds are red sectors in general. I could be wrong.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3032 on: April 18, 2014, 11:59:20 am »

I just remembered, isn't the victory chain unlock for Engi the Fed Cruiser?

So he didn't have to reach a rebel stronghold, but still. That run is really impressive.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3033 on: April 18, 2014, 12:01:50 pm »

Considering how I haven't seen the Rock Homeworlds even once since the update...
Haven't had a chance to nab that crystal pod either, so I think the crystal ship will be forever locked to me.

I think Rock Homeworlds are red sectors in general. I could be wrong.
They are. Even aiming for red sectors I never find them. But since I never find the pod, let alone the research station to release the crystal inside, there's not much point in finding them anyway.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3034 on: April 18, 2014, 12:04:34 pm »

They are. Even aiming for red sectors I never find them. But since I never find the pod, let alone the research station to release the crystal inside, there's not much point in finding them anyway.

Do you have the Rock ship unlocked? You don't need Crystal crew to unlock the Rock Ship. And once it's unlocked, you can also unlock the C type and get the crystal ship that way (or beat the game with the ship that comes before the Crystal ship, which I can't remember the name of)
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3035 on: April 18, 2014, 12:09:25 pm »

I do have the Rock ship, but I don't have the type B unlocked. And the only other way I can see to unlock the crystal ship is to beat the game with A AND B layouts of every other ship.
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RedWarrior0

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3036 on: April 18, 2014, 12:20:04 pm »

Basically, for the portal to the crystal sector event, you need a crystal crew member. Rock C has one or more Crystal crew members, so you can get it without the stasis pod + stasis researchers events.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3037 on: April 18, 2014, 12:24:25 pm »

Still need the B layout to do that, and the last achievement for B requires plenty of luck as well (need a teleporter, rock boarders, a fire weapon, and preferably a way to keep enemy crew from fleeing a burning room).
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3038 on: April 18, 2014, 12:38:31 pm »

I mean, you start with Rock crew, so the need for "rock boarders" is a non-issue. You've got them.

Beyond that, you do need a teleporter, but you *don't* need a fire weapon, since most regular weapons have a chance of causing fire as well. The artemis missile itself has a fire chance. Keep throwing that at the enemy medbay, and so long as that's the only thing you're attacking eventually lighting it on fire (and then sending your boarders over) should be fairly trivial.

So the only thing you should need is a teleporter, really, and teleports are freakin' everywhere in shops, being one of the more common buyables.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3039 on: April 18, 2014, 12:44:25 pm »

I tend to want additional crew members to man the engines or whatever while the boarders are away.
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3040 on: April 18, 2014, 12:53:38 pm »

You start with 3 rockmen, that is enough.
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3041 on: April 18, 2014, 01:04:46 pm »

Also, all you need to do is focus on that achievement. You don't need to worry about winning with the ship, which makes things much easier. You can really focus on just tailoring your ship for that specific goal.
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sambojin

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3042 on: April 18, 2014, 05:45:33 pm »

Also, all you need to do is focus on that achievement. You don't need to worry about winning with the ship, which makes things much easier. You can really focus on just tailoring your ship for that specific goal.

Depends on the achievement. For some (all C class ships) it's "Make it to sector 8 in a B class", which takes a while anyway, so you may as well splat your ship against the flagship for giggles and !science!. It's not hard to do, but you just may as well follow through at that point and try stuff out.

Everything else gets turned into fleet chaff the moment the achievement pops up.

I've got an idea that it's a part if the back-story. Achievements are the real reason the rebels exist. No sane captain can put up with the federation's promotion and ship allocation scheme anymore.
« Last Edit: April 18, 2014, 05:51:34 pm by sambojin »
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mosshadow

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3043 on: April 18, 2014, 05:53:48 pm »

It seems that you can find out why the rebels are fighting when you get the Zoltan Ambassador Quest. Apparently they hate aliens, so I'm guessing its a reference to STs Terran Empire or something
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3044 on: April 18, 2014, 05:56:29 pm »

Also, all you need to do is focus on that achievement. You don't need to worry about winning with the ship, which makes things much easier. You can really focus on just tailoring your ship for that specific goal.

Depends on the achievement. For some (all C class ships) it's "Make it to sector 8 in a B class", which takes a while anyway, so you may as well splat your ship against the flagship for giggles and !science!. It's not hard to do, but you just may as well follow through at that point and try stuff out.

Yeah, I was specifically talking about the B class ship achievements, though. Those don't necessarily require getting to sector 8 at all, and some are actually easiest early on if you can nab the right gear.

Not that you necessarily have to stop or shouldn't try to beat the boss, just that you don't have to worry about whether or not your Achievement geared ship is going to be a good match or not.
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