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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 378142 times)

Chattox

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #30 on: January 28, 2012, 02:58:52 pm »

This game was featured in PC Gamer UK magazine this month, so they must think it has potential, and will definitely be finished at some point instead of dying before release.

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alamoes

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #31 on: January 28, 2012, 09:10:00 pm »

Gotta love bay 12, full of kids trying to justify their existance by 'out experting' each other on things they are far from experts on  8)

Good game though, looks really promising!

We kids take offense  :P

Looks fun will try out the demo. 
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klingon13524

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #32 on: January 29, 2012, 02:07:13 am »

Gotta love bay 12, full of kids trying to justify their existance by 'out experting' each other on things they are far from experts on  8)

Good game though, looks really promising!

We kids take offense  :P

Looks fun will try out the demo.
There's a demo? Where?
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nuker w

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #33 on: January 29, 2012, 07:49:20 am »

Nah, theres no demo. I think they might of got confused.

Quote
FTL is currently pre-Alpha, and is planned for a PC, Mac and Linux release in mid-2012.
For now the game is only playable by IGF and other competition judges. There are no plans for a closed/open beta at this time
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Tilla

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #34 on: January 30, 2012, 01:53:05 am »

There is a demo but only for official IGF judges :P
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LoSboccacc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #35 on: January 30, 2012, 04:32:01 am »

There is a demo but only for official IGF judges :P

yeah, I hate ign, when it started it was all about indie and gaming, now it's all grown up and all-serious and became more a promotional stand than a festival.


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Jimmitheking

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #36 on: January 31, 2012, 07:32:09 pm »

posti'n o' watchi'n
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Tilla

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #37 on: January 31, 2012, 09:01:14 pm »

There is a demo but only for official IGF judges :P

yeah, I hate ign, when it started it was all about indie and gaming, now it's all grown up and all-serious and became more a promotional stand than a festival.
IGN and IGF are 100 percent unrelated entities. But that still stands.
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LoSboccacc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #38 on: February 01, 2012, 04:00:13 am »

There is a demo but only for official IGF judges :P

yeah, I hate ign, when it started it was all about indie and gaming, now it's all grown up and all-serious and became more a promotional stand than a festival.
IGN and IGF are 100 percent unrelated entities. But that still stands.

you're right. it was a typo  :P
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Yag Alone

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #39 on: February 01, 2012, 04:16:08 am »

Makes me think of the venerable Sundog : Frozen Legacy... Good times, good times...
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Karlito

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #40 on: February 27, 2012, 10:32:57 pm »

Hey everyone, there's some updates on this project.

They've got a kickstarter page set up to help finance the game. $10 gets you a copy of the final release, $25 dollars gets you access to the closed beta, which is going to be out in "a couple of months" according to their newsletter.

Also there is now a demo! You have to sign up for an onlive account and download their application, and you only get 30 minutes of play time, and the demo is only available for the next two weeks, but that's the breaks. Having played through the demo, the game seems very similar to Strange Adventures in Infinite Space, with a bit more focus on the management of your spaceship. It'll be interesting to see what features they add over the coming months, though I'm not sure I'd pay $10 for the demo as it is now.
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yarr

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #41 on: February 28, 2012, 01:35:51 am »

Eh?

I was really excited for this game. Now I'm not really sure if I want to play that over OnLive. Guess I wait for a true demo/beta. Can't be arsed to sign up for that strange streaming service.

And 25$ for closed beta?? Riiiighhht.....
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LoSboccacc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #42 on: February 28, 2012, 02:37:03 am »

downloading onlive now, let's see. last time we from this side of the world were excluded from most things.
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SeaBee

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #43 on: February 28, 2012, 02:44:28 am »

I think it's a bad idea to keep the demo exclusive to OnLive.
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klingon13524

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #44 on: February 28, 2012, 03:18:50 am »

I already have onlive, but my internet is so crappy it refuses to work. Yes, it flat out refuses to work for me. Here's a screenshot:
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.
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