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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 378239 times)

Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3390 on: May 01, 2014, 10:56:35 am »

I had an amazing run in the Zoltan A last night, I was able to get a ionblast II and a burst laser II which took down the flagship quickly since I kept the Halberd. The Zoltan shield is amazing for reducing damage since it will stop the first volley or 2 of missiles and bombs so you can destroy the weapon systems, thus it saves alot of money that would be spent repairing. Is it possible to increase the overall zoltan shield past 5 with the shield drones?

No, the shield drone can't get it past 5. It is pretty amazing on the Zoltan ships, though, since it can 'repair' your super shield if it doesn't go down all the way. I found my Zoltan victory to be pretty easy with one. I think I took...3 hull damage or so, total? It was on Easy, but still...good combo.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3391 on: May 01, 2014, 11:16:56 am »

How long does the shield drone last? Does it eventually stop making new supershield layers?
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miauw62

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3392 on: May 01, 2014, 11:19:14 am »

It lasts until it's destroyed.

I never use drones or missiles, for whatever reason. I like the reliability of lasers and beams.
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Darkmere

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3393 on: May 01, 2014, 11:30:24 am »

Drone recovery arms are wonderful things.
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3394 on: May 01, 2014, 11:38:30 am »

I dislike missile-using weapons because missiles can run out. Drones are alright.

That's what an explosives replicator is for.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3395 on: May 01, 2014, 11:43:03 am »

Or the powerful missiles. With those you don't need many. Usually one breach/pegasus/full swarm will do.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3396 on: May 01, 2014, 04:13:52 pm »

Speaking of missing shots, I feel like something is off when trying to hit things related to evasion. (Piloting and Engines.)

While this is purely anecdotal, while playing on normal I've recently had situations where every shot would hit on non-evasion system and then as soon as I switched to the engine or piloting it would miss. I've actually had situations where every shot would miss until I switched to a different, non-evasion-related target, though that might be memory bias.
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3397 on: May 01, 2014, 04:18:49 pm »

The enemy power juggles. When you damage systems, they put the excess power in other systems, including the engines.
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Kaitol

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3398 on: May 01, 2014, 05:18:21 pm »

Zoltan ship with a vulcan I bought in sector one and its halberd beam and missile launcher. Get fucked flagship. Also had a weapon igniter so the vulcan shot even faster. Unlocked two ships and layout B. Also did the don't upgrade reactors till sector 5 and the 29 power in systems that run.

Vulcan with a backup missile launcher basically beats everything in the game.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3399 on: May 01, 2014, 05:55:45 pm »

I still want to see a vulcan + glaive combo. A double superweapon surprise!
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3400 on: May 01, 2014, 06:32:46 pm »

That would take 5 millennia to properly charge up and would always be subject to the unfortunate luck of the AI being smart and aiming for the weapons.

But if the Vulcan could get warmed up and the glaive beam charged before that happened, most ships would die in one hit.
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sambojin

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3401 on: May 01, 2014, 06:42:20 pm »

Pre-ignitors are wonderful things. Not quite an "I win!" button, but it's probably the closest thing to it in the game.
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mosshadow

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3402 on: May 01, 2014, 08:50:26 pm »

Has anyone gotten ion blast II with 3 autoloaders? Or Vulcan with 3 autoloaders? It would probably be very fun.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3403 on: May 01, 2014, 08:53:33 pm »

That would take 5 millennia to properly charge up and would always be subject to the unfortunate luck of the AI being smart and aiming for the weapons.

But if the Vulcan could get warmed up and the glaive beam charged before that happened, most ships would die in one hit.
The Glaive would charge before the Vulcan got to +5, so the vulcan can spin up and rip apart the enemy shields for a full-power glaive shot. Cloaking (and maybe stealth weapons) would go a long way toward buying the needed time.

Has anyone gotten ion blast II with 3 autoloaders? Or Vulcan with 3 autoloaders? It would probably be very fun.
The closest I got was four Flak Is with three autoloaders and a gold-level gunner. That was the fastest flagship-crushing I've ever performed.
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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lemon10

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3404 on: May 02, 2014, 01:44:24 am »

That would take 5 millennia to properly charge up and would always be subject to the unfortunate luck of the AI being smart and aiming for the weapons.

But if the Vulcan could get warmed up and the glaive beam charged before that happened, most ships would die in one hit.
The Glaive would charge before the Vulcan got to +5, so the vulcan can spin up and rip apart the enemy shields for a full-power glaive shot. Cloaking (and maybe stealth weapons) would go a long way toward buying the needed time.
Vulcan+Glaive sounds pretty useless. If the enemy has 4 strong shields, then you can't damage them at all until the Vulcan fully spins up and takes down their shields altogether. And by that point you are going to murder them very quickly using just the Vulcan alone (since it can demolish their shields then kill their weapons singlehandedly). I suppose you could use it to kill them out a few seconds earlier, but I think that the spare power (and scrap) would be much better spent on defenses/shield piercing weapons.

E: Well, not completely useless, but costing far more scrap then it would be worth, and not really being very awesome either (since I prefer to watch the Vulcan rapidly murdernate them without them being able to do anything about it).
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