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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 378741 times)

Chaoswizkid

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2895 on: April 13, 2014, 05:50:12 pm »

There is very little reason to upgrade Mind Control, it performs all of its functions just fine at 1 power.

Though it helps them kill more crew/deal more damage to subsystems, right? Since longer + boost?
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2896 on: April 13, 2014, 06:08:03 pm »

There is very little reason to upgrade Mind Control, it performs all of its functions just fine at 1 power.

Though it helps them kill more crew/deal more damage to subsystems, right? Since longer + boost?
Which is why I upgraded it. A mind-controlled fully-boosted mantis can rip enemy crew to shreds, especially if the other crew members are engi or zoltan.
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2897 on: April 13, 2014, 06:34:18 pm »

I guess that works ok against a small subset of ships (including none of the ones from the last sector, sadly).
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2898 on: April 13, 2014, 07:43:58 pm »

Still helps a bit. If nothing else it weakens the crew members so your shots can potentially kill them.
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Sinlessmoon

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2899 on: April 14, 2014, 02:01:38 am »

Gah, died again... Sector 6, I WILL WIN THIS GAME ONE DAY!

EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2900 on: April 14, 2014, 03:07:46 am »

I rarely go for it unless I start with it (75 scrap is steep for what it does) but if I did have mind control, I would use it to stop the flagship from being able to repair its shields ever.
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Myroc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2901 on: April 14, 2014, 03:41:13 am »

Finally unlocked the crystal cruiser!

Turns out that the Rock C starts with a crystal crewman, so you just have to find the rock homeworlds and hope to get to the right beacon.

Well damn. I saw that, but I never connected it to the crystal cruiser unlock.
Even if you don't have Rock C, the Rock Plating augmentation allows you to approach the station where the pod is on without being damaged and forced to pull back, meaning if you find the event you are guaranteed to get the pod (or a weapon if you're so inclined) every time.
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mosshadow

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2902 on: April 14, 2014, 08:39:50 am »

What difficulty do you guys play on? I just play on Easy, but still cannot beat the boss
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Micro102

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2903 on: April 14, 2014, 09:48:18 am »

Yeah it's a lot of RNG. I tend to steer towards maximizing scrap to upgrade my ship instead of buying things. Except more weapons so I have a reason to upgrade the ships weapons systems.
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jaxy15

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2904 on: April 14, 2014, 09:51:29 am »

I play on easy, it's fun and tough enough for me. I've only managed to beat the flagship once.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2905 on: April 14, 2014, 11:32:16 am »

Easy here too. It's still decently hard, but not so much that I start getting mad at a video game.
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Chaoswizkid

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2906 on: April 14, 2014, 11:38:59 am »

FINALLY
first rebel flagship victory. Easy difficulty, Engi Cruiser C.
Lvl 3 shields, could be set to lvl 4 if I didn't operate drones (could also absorb 2 more damage before being affected).
Had Pre-Igniter, whatever Augmentation that decreases weapons cooldown by 10%, and Scrap Loading Arm (the one that gives 10% more scrap).
In first two fights, used Dual Lasers, Burst Laser Mk2 and Heavy Laser Mk2.
In second fight, had Anti-Drone Drone enabled.
In last fight, traded the Heavy Laser Mk2 for a Hermes Missile.
Had lvl3 hacking and lvl1 Cloak I think.
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Rolan7

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2907 on: April 14, 2014, 11:43:08 am »

Easy is great, I didn't try normal for months.  Easy is still very deadly, but you can afford more tools to protect yourself with.  In normal you have to know which combinations of tools are optimal (in my case, from seeing what worked best in easy mode).

I'm not interested in hard mode at all...  The game is plenty tense for me in "normal".  I restart about 2/3 of the time in the first sector, almost always make it to the boss, then have about a 50% chance of victory depending on how well I did in the sectors.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2908 on: April 14, 2014, 12:03:24 pm »

I play on Normal. Losing on easy is practically impossible for me, but on Normal I manage about 50/50 which is pretty much right in line with the difficulty level I like.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #2909 on: April 14, 2014, 12:05:51 pm »

Well, that was a terrible start. First jump: shields disabled via event, enemy has combat drone and beam weapon.

Easy mode btw.
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