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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 373789 times)

The Darkling Wolf

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1545 on: October 03, 2012, 01:21:47 pm »

Nah.
Each person fights through to the last stand separately. When they're both at the Last Stand, they do battle with each other.

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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1546 on: October 03, 2012, 01:41:50 pm »

Well, my first run with the Red-Tail (renamed USS Orange Juice) is a mixed bag. Sector 3 now, not a single shop so far, and I got exactly 15 scrap in the entirety of Sector 2 thanks to a string of empty beacons, which were also a dead end, forcing me to turn around and fight four(!) rebel ships before I made it to the Long-Range Beacon.

ETA: GODDAMMIT. Found a crew transporter, a heavy laser, and a second Mantis crewman. Send Mantises onto Engi scout after wrecking their weapons. Mantises proceed to make mincemeat of Engi crew. I forgot to turn off auto-fire  :'(
« Last Edit: October 03, 2012, 01:49:51 pm by Sirus »
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1547 on: October 03, 2012, 01:52:14 pm »

lolface
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Kilroy the Grand

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1548 on: October 03, 2012, 01:57:52 pm »

Spoiler (click to show/hide)
Huh, maybe I'll be able to unlock that damn ship now.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1549 on: October 03, 2012, 01:58:55 pm »

Aaaaand now I lost the max-level Zolton running my weapons. I think this game is punishing me for picking a goofy name T_T
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Tarran

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1550 on: October 03, 2012, 02:05:30 pm »

The game punished me naming my ship "Blazing Glory" by setting my ship half on fire then killing me (not with fire, with weapons), so I wouldn't be surprised.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1551 on: October 03, 2012, 02:34:35 pm »

In terms of multiplayer I think an "Arena mode" where you both control crew on the same ship and repairing a downed system makes it your own could be fun.  Both teams would start with a medbay and then there'd be surveillance systems and bombs to capture.
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The Darkling Wolf

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1552 on: October 03, 2012, 02:41:48 pm »

And then FTL was SS13
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Kagus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1553 on: October 03, 2012, 03:01:18 pm »

Has anybody else noticed that the scrap symbol is essentially the same as the one for monetary units of DF?

Neyvn

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1554 on: October 03, 2012, 03:25:38 pm »

2 rock crewmembers, along with standard crew on kestrel

teleporter
meet zoltan ship with 2 missiles and 1 burst laser MK. III

FML
Whats wrong with that. You have rockmen that keep any fires in check, the missiles would fire maybe 2 times each before you can get some men over there or something into their weapons room to shut them down. Oh wait, MK. III yeah... F'YOUR'L
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1555 on: October 03, 2012, 04:41:22 pm »

So, would people be interested in some sort of FTL Tournament? I've been trying to think of a couple different subgames we could play. If there's some interest, I'll make the thread.

---Possible Ideas---
For setup:
Everyone uses the same ship/layout, which we agree on before hand. We might have different tiers - for example, the Engi A would be "Easy" and the Engi B would be "Hard".
Everyone uses the ship of their choice
Combination - we divide the ships into classes, and you can choose any ship from the class you're playing in.
You submit your best of 3 attempts.

For victory: (things we could compete on)
Score, obviously
Fewest sectors to beat the boss
Shortest play time to beat the boss.
A special set of "achievements" or "metrics" we come up with, and whoever achieves the most/does the best is the winner.

What do y'all think?
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1556 on: October 03, 2012, 04:43:21 pm »

I'm not good enough to participate, but I'd probably watch :P
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1557 on: October 03, 2012, 04:44:38 pm »

'course you are! Don't be silly. Just don't put yourself in the Hardcore class.
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Catastrophic lolcats

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1558 on: October 03, 2012, 04:47:43 pm »

Sounds fun, but I've realised I'm nothing but terrible at the game. Think I'd be way too shy to "show off" just how bad I am. Would enjoy watching it however.
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1559 on: October 03, 2012, 05:08:11 pm »

'course you are! Don't be silly. Just don't put yourself in the Hardcore class.
I've only won twice. On Easy difficulty :P
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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