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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 377247 times)

The Darkling Wolf

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1455 on: October 01, 2012, 03:43:36 pm »

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Neyvn

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1456 on: October 01, 2012, 06:15:51 pm »

I always leave the Triple heavy laser operational nowadays, simply to keep the flagship from... doing mean stuff when I kill everyone in the main part of the ship.
Leave the guy alive in that station as well and you will never have to worry about it entering the AI mode either...
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1457 on: October 01, 2012, 06:24:26 pm »

He's definitely the best choice for the "last guy standing".  Because

- You don't want the last guy to be someone in the main body of the ship, because they could still repair systems and get themselves killed by your attacks or boarders and switch the ship to auto.
- So you want it to be one of the weapon guys.  But ion dude breaks off after the first fight, and beam dude gets thrown out after the second.
- So it's a choice between the guy manning the lasers or the guy manning the rockets.  Tough one, right?
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Haspen

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1458 on: October 01, 2012, 06:27:20 pm »

So I had a run with Zoltan Cruiser A again just to check how it goes.

RNG killed me with 10x misses against OP-loadouts auto-scouts during a Solar Flare in Sector 2.

Wow. I guess my luck was limited to previous run only v:
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1459 on: October 01, 2012, 06:54:43 pm »

When I have boarders, I just leave the inside guy alive. Let him throw himself against them over and over before retreating to the medbay.

When I don't have boarders, I just kill the entire ship before it becomes an issue. :P
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1460 on: October 01, 2012, 09:30:21 pm »

Uuuuuugggggggggghhhhhhh, the Rock Cruiser.

I suppose it's only fitting that the first thing that happens to me when I buy a Crew Teleporter in Sector 1, because like hell I'm going to use that missile setup, is that I come across an Auto Scout, send over two of my rock crewmen to take out the helm, and then an attack drone takes out the teleporter.

/sigh
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1461 on: October 01, 2012, 09:37:53 pm »

I bought a teleporter first thing, and have encountered nothing but super-shields and drones since. :/

EDIT: ARGH. Got killed by a goddamn popup telling me someone had come on line. Forgot to log out. HELL. I was doing awesome. But couldn't extract my crew. ARGH.
« Last Edit: October 01, 2012, 09:48:11 pm by GlyphGryph »
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Neyvn

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1462 on: October 01, 2012, 10:03:18 pm »

FIRST EVER VICTORY AND WITH THE STEALTH CRUISER!!!!
(on easy though... STILL)
I FINALLY BEAT THE DAMN BASTARD!!!!
« Last Edit: October 01, 2012, 10:05:18 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Kilroy the Grand

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1463 on: October 01, 2012, 10:38:38 pm »

I unlocked the second engie ship, shortly thereafter I discovered boarding drones.

I love boarding drones.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1464 on: October 01, 2012, 11:38:07 pm »

Problem with boarding drones is them getting shot down. :(

So, you know that rock ship where I lost my boarding party due to a misclick?

I managed to come back and beat the game! Equipment vs. final boss?
Hermes Missile + Heavy Ion

But I kicked his ass. I actually got the Heavy Ion IN THE LAST ZONE, and I'm glad I did - I never would have been able to break his super shield without it.
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Neyvn

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1465 on: October 02, 2012, 12:07:52 am »

T_T
I just sent my two Mantis Boarding KILLERS (they each were like Full before the 3rd Sector, was at the 7th) onto a Rock ship into the cockpit. There was a fire going in there which I didn't know about due to Nebular but knew they were there due to slug...
T_T
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kilroy the Grand

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1466 on: October 02, 2012, 12:19:08 am »

I just got a perfect run. The first place I warped to had an anti-bio gun, so I managed to almost fully upgrade my ship before the 3rd sector. I didn't manage to lose a single person.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1467 on: October 02, 2012, 12:22:56 am »

Is the bio gun actually any good?
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Sirus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1468 on: October 02, 2012, 12:25:35 am »

I suppose it can be, given the right circumstances.
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1469 on: October 02, 2012, 12:34:11 am »

How much damage does the Anti-Bio Beam do to enemy crew?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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