Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 86 87 [88] 89 90 ... 243

Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 373881 times)

X-03

  • Bay Watcher
  • Resistances must be silenced, the world purged.
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1305 on: September 29, 2012, 02:45:31 am »

Question. What's the name of the song at the final sector?
Logged
Are you LOST?

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1306 on: September 29, 2012, 02:48:41 am »

This is dumb. One: The AI will not attempt to do system damage in rooms with low air, and immediately venting and disabling life support will vent air fast enough that even 4 mantis can only do a points worth of system damage - and if you have a guy or two run interference before fleeing to the medbay, not even that.

Second: Venting the ship makes fires quickly go out, before they can do damage, and is probably the safest thing to do at a sun. Even ignoring boarders, first action I take at sun locations is venting all non-critical rooms. You don't actually NEED to restore o2 to the whole ship before you jump - especially with the engi nanobots, it's simply enough to run your people back immediately after the jump if they don't send more boarders.
Also it's better to take a few points of hull damage than lose all your crew.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1307 on: September 29, 2012, 02:55:03 am »

Question. What's the name of the song at the final sector?

'Federation (Bonus)', if I'm not mistaken. According to sector data, it picks random from Civilian, Milkyway and Cosmos.

Battle against Flagship is 'Last Stand'.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1308 on: September 29, 2012, 12:35:32 pm »

Be sure to link to it if you find it :P
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Neyvn

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1309 on: September 29, 2012, 01:27:22 pm »

OMG LOL!!!!

So... I got a Firebomb from an early mission, and came across one of those "Pirates siegeing a small colony" event. There were the normal things, Ignore and Be a Hero. But with Firebomb there was an extra choice.
"Show the Pirates how to REALLY intimidate a simple colony..."

Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1310 on: September 29, 2012, 01:30:03 pm »

Oh, wow. That was hillarious :D
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

kilakan

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1311 on: September 29, 2012, 01:32:43 pm »

Yeah you get a similar one with the fire beam, Scorch the earth or crops, something along the lines of that :)
Logged
Nom nom nom

Neyvn

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1312 on: September 29, 2012, 01:36:47 pm »

Sadly the ship died moments later in an Asteroid field... T_T
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1313 on: September 29, 2012, 01:41:03 pm »

Sadly the ship died moments later in an Asteroid field... T_T
Karma's a bitch.
Logged
Dwarf Fortress: Threats of metabolism.

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1314 on: September 29, 2012, 04:22:38 pm »

Not sure what the modding scene is like for FTL but is it possible to add the ability for crew to man all stations? It's a little annoying to have a ton of crew members, no teleporter and only 3 stations you can man.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1315 on: September 29, 2012, 04:26:59 pm »

I havent seen anyone modify the ships themselves. Though having extra members aren't actually a waste, as they're free to move about the ship to repair, and to fight off boarders, while still having your primary crew keep at their stations.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1316 on: September 29, 2012, 04:32:57 pm »

Yeah I know they're not a complete waste but to me it would be more interesting having them on some stations instead of bumming around the hallways waiting for a missile to wreck something. I also like giving my crew small personalities like "engineer" or "weapons". It would add some nice flavour.
Logged

Kilroy the Grand

  • Bay Watcher
  • I only want to give you a small kiss
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1317 on: September 29, 2012, 04:40:13 pm »

Hey I kinda want to play FTL, anyone willing to trade me it for Civ 5?
Logged
*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1318 on: September 29, 2012, 04:43:40 pm »

I dun know what they would do on other stations though. They couldnt man the teleport room because its room occupants are targeted for the teleport. The scanner room, does its job already, and to invent incentive to man it I think would be kinda of silly, as you'd need to take away ability from it.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Karlito

  • Bay Watcher
    • View Profile
Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #1319 on: September 29, 2012, 04:45:25 pm »

The cloaking device could be manned.
Logged
This sentence contains exactly threee erors.
Pages: 1 ... 86 87 [88] 89 90 ... 243