Assuming we /aren't/ fighting an oxygenless roboship, those cheaters. I believe the max power is 20, right?
Crystal B, Crew 4 Mantis, 4 Crystal
2 ion bombs , 2 Breach Missile (2 power) - If the tide starts to turn, or depending on the situation, I can drain the teleporter and Oxygen and/or the shields+drones, to charge both missiles
Maxed out shield, (8 power)
Teleport, (3 power)
Healing station, lv3 (no power default, I can take power from weapons or shields if I need it)
Autopilot/Sensors/Doors 3
Oxygen, lv3 (1 power)
Engines, lv whatever (1 power)
Defense Drone MKII, Defense Drone MKI (4 power) - Depending on enemy loadout, I may drop a level of shield
- Battle Starts -
First 2 seconds:
-2 Crystal and 2 Mantis Beam into enemy weapon room, assuming no super shield. Crystal #1 Lockdowns. When that runs out, Crystal #2 Lockdowns.
-Defense MKII Deployed - 2 shield may turn into the second defense drone if enemy is missile heavy
-Power is shunted from the Ion bombs, engine, and o2 into a breach missile, assuming no anti-missile drones. If there ARE, stick to the ion bombs, and keep the medbay/weapons/drones suppressed.
As the teleporter recharges:
- I vent my ship, aside from the med room and teleport. My second team goes in. If there's anyone in the enemy med bay, they head for secondary weapon (like artillery beam or drones, especially defense drones) and doors area (doors are being teleport target). If they can lock down the medbay with two crystals, I do that instead. Wherever they find a single person in a room enroute (traveling with Mantis/Crystal pairs), they will Lockdown and kill them before reinforcements arrive. If it looks like reinforcements will get into the weapon room before it is disabled, They will lock those reinforcements in, even at the expense of their own lives.
Then:
- The breach missiles go either into the medbay, or whatever room has the highest density of enemies.
- WIN