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Author Topic: Supervillainry! - Started! Turn 14!  (Read 14835 times)

Digital Hellhound

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #30 on: January 16, 2012, 11:59:44 am »

I feel your pain, Phantom. You were a bit too late for being considered for a player slot, but atleast you'll be on the superfun waiting list!

Without further ado, here are the chosen players.

The nefarious Pioneer of Taricus!
The mysterious Tombstone of Terenos!
The criminal mastermind Cole O. Straiter of the Fool!
The rogue machine KB-1981 of MonkeyHead!

But never fear, as soon as one of our players does something stupid, you'll move up from this waiting list!

Waiting List
1. The unlucky Cynneal Svennic of Yoink!
2. The completely mental Mental of Tiruin!
3. The manipulative Agent Onyx of Dwarmin!
4. The mad Alchemist of Phantom of the Library!
5. The equally mad Liegel Frackenspiel of Monkeyfacedprickleback!
6. The incomprehensible Nifty Nick of Demonic Spoon!
7. The very, very female Kingfisher of kingfisher1112!
8. The [DATA_REDACTED] of Azthor!
9. The [DATA_EXPUNGED] of Riccto!

Whoa, that is one gigantic waiting list. I guess I need to make this game a lot more deadly than it was.

PokemonRocks, if you're wondering why your name isn't on the waiting list, well. Based on your application, I don't think your level of writing is quite what I'm looking for here.

Update is on the way! You just wait, or alternatively proclaim your undying hate for me for your position on the list!
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Phantom of The Library

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #31 on: January 16, 2012, 12:04:20 pm »

Curses, my next experiment shall be reaching into the nether realms that they call Real Life, where it is said that the all mighty GMs reside and exact my revenge!

Also @PR85: If you want to learn how to become a better writer, I will be more than willing to teach you.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Dwarmin

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #32 on: January 16, 2012, 12:12:08 pm »

7th place is better than 8th! Take that Phantom! Yeah!

Though I figure where I went wrong on my char was describing the Order too much and not the villain herself. :X

Oh well-I'll probably have three or four months to improve upon it, while waiting to play.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #33 on: January 16, 2012, 12:19:34 pm »

Dwarmin, your character was good. And it's likely going to be a shorter amount of time before you get in as well.

Now, a message from the Pioneer:

"MUHAHAHAHAHA. NOW, ZE WORLD SHALL FEEL MY VENGEANCE. I SHAL- Wait, was that a mossad agent?! Scheiße!"

And back to me while he's having to sort out that, I'm looking forward to making my part of the castle look like wolfenstein.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

PokemonRocks85

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #34 on: January 16, 2012, 12:33:23 pm »

Quote
Also @PR85: If you want to learn how to become a better writer, I will be more than willing to teach you

Yeah thanks phantom teach me the ways to be a better writer.
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Digital Hellhound

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Re: Supervillainry! - Sign up now! Starting soon, reservers' last chance in!
« Reply #35 on: January 16, 2012, 12:40:20 pm »

Turn 0

The Pioneer - Taricus

'...so goddamn cold. I told ya this was a bad idea.'

A hiss of escaping steam. Sharp light, little pinpricks of stars dancing in your vision. The hum of electronics waking up. The lid of the coffin comes alive in the glow of complex electronics.

'Shut up! The boss is in there somewhere! Try get this one open.'

A click, metal groaning, grunts of exertion. Then, a scream, the wet crunch of breaking bones and torn flesh and something smashing against your cryo-tank.

It still takes a good thirty minutes before you regain control of your body and with cold, lifeless arms, push the lid aside and step outside.

Lines and lines of cryo-tanks stretch across the width of the cold metal chamber. The air smells of wet wood and electronics. Three corpses lay on the floor, dismembered and scattered across. The torso of one of them was the thing that hit your tank. The cryo-tank beside you has been ripped open.

You recognize the dead men – Ayers and his goons, your top henchmen. You feel a pang of pride at them coming to get you out of here, and a stab of disappointment at them having died so easily. There's no sight of the thing that killed them.

You can hear warning klaxons and see them throw red light over the tanks. You are feeling extremely weak. Visible exits are at the end of the line on both your right and left. A catwalk crosses through the chamber above, but you see no obvious way there, atleast in this state.

Spoiler: The Pioneer (click to show/hide)

Tombstone - Terenos

A pained scream and the sound of metal on flesh accompany your first taste of fresh air in months. The air is warm and humid, carrying with it the metallic taint of air conditioning - blessed warm after the lifeless stasis of cryo that has seemed to go on for so long.

Voices, faint as if they were coming from somewhere very far away, break into your consciousness and flare up pain in the back of your skull. You can't make out the words. Two looming shapes fill your vision as you force your eyes open and clear of ice. Light comes from between them, hurting your eyes. You feel drained, sucked dry of the strenght that should be yours.

'Ehh, look at him. He ain't going nowhere. I think this tank is broken.' says one voice, coming clear now.

'I dunno, maybe he just looks like that... all the time? I mean, have you seen some of the other freaks?' says another, in a nervous whine.

'Ehh. I don't think so. He's as good as dead. Put the poor bastard out of his misery.'

The smaller of the two shapes raises a pistol and, stepping back, fires three times into your chest. Your body goes limp as you draw on your feeble reserves of power to mask your survival. The effort proves too much for your weakened brain and the world goes black.

You cannot say how much time has passed when you finally awaken and crawl out of the tank, pain reporting all the way across your body. Scrabbling through the room, you manage to lean your back against a table and pluck the bullets from your stomach. You drop each one onto the floor and pull yourself up.

You are standing weakly in a long, tastefully decorated office. An ornate wooden desk just reeking of age contrasts heavily with a black office chair and a shattered monitor screen set in the bookshelves. A variety of portraits hang on the walls, though you can't make out the engraved names under them. Much of the furniture shows signs of vandalization, presumably by the two gentlemen who shot you earlier.


Spoiler: Tombstone (click to show/hide)

Cole O. Straiter – The Fool

You drop out of the dying cryogenic sleeping tank that has been your home for the majority of the past year with a weak step and draw in deep the cool air of the chamber, letting it fill your lungs and wake your brain after its too-long slumber. Satisfied, you offer the tank a polite bow of your head and thank it again for choosing to fail with such thorough professionalism, even going as far as opening the lid for you. Even so, you're feeling like shit right now.

Of course, you soon realize it was no mere malfunction, seeing tanks all across the lines hum violently and their lights flicker wildly. The cold blue lights giving the chamber its eerie gloom are obviously emergency lightning. The moment after you realize this, an alarm goes off and the untolerable sound of klaxons sweeps across the room.

A lesser man might feel pride at causing an alarm, but you know invisibility and subtlety and know the price for forgetting. You get a quick look around, taking in the lines and lines of cryo-tanks and the nearest possible exits. A pair of large iron doors stand by the corner across the chamber, but by the look of it are locked. Smaller doors behind you and ahead of you don't seem to be, though. On your right, steps descend to a maintenance tunnel – fenced, but reasonably easy to climb, most likely.

Spoiler: Cole O. Straiter (click to show/hide)

KB-1981 - MonkeyHead

The death of the restraining seal on your chest comes as just another thing to you, but you cannot ignore the sensation of satisfaction that floods through the intricate pathways of your brain as life returns to your sleek metal frame, new systems coming online by the second. Your consciousness spreads from the central systems to even the finest manipulators of your fingertips – though you quickly realize the seal has caused more damage than your captors would've ever dreamt of. A full purge of your hardware will take weeks.

You put the stress of overseeing your revival to auxiliary systems for now and take a look through your cameras, flicking through different modes to give your surroundings a thorough scan.

You are set upright against a wall in a dusty metal box, barely big enough to be called a room, with a thick steel door accompanied by an electronic lock. Getting it open should not be any trouble to someone such as you, but you can't help but to feel your captors just forgot you in a glorified supply closet.

Spoiler: KB-1981 (click to show/hide)


---

Now, you must be absolutely crushed you don't have those favorite powers you included in your profile, or an army of henchmen to do your bidding. But fear not! This is because you have just awoken from magical cryo or another damaging state of stasis. As the game goes on or as you defeat other supers and take their energy for your own, you regain or gain new powers and abilities, or your existing ones increase. That is for you to choose.

Existing henchmen, if your character had any, can be found amongst the inmates roaming the Castle, if you're in luck. Otherwise, you'll just have to get new ones.
« Last Edit: January 17, 2012, 02:02:02 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #36 on: January 16, 2012, 01:00:04 pm »

"Scheiße. Rest in peace Leutnant Ayers. Right, Time to get out of here. But before I do that..."

The pioneer started moving to the left, hoping to find any more of his minions, or atleast some materials to enact some repairs on his battered armour. This was a bad start to a good day, But even though his most trusted henchman was gone there was still some hope.

Maybe he'd find Jager or Nashorn still alive in the facility, wherever they were. All he had to find was a security station and he'd be well on his way to getting reorganized.

Of course, with a bit of effort, Ayers could be rebuilt, Better than what he was. Yes, that would do just nice.

The Pioneer runs left after grabbing the remains of Ayer's torso and head if they're found, searching for any minions and henchmen of his, materials suitable for repairing his armour and a security station to hack into for a camera feed.
« Last Edit: January 16, 2012, 02:20:02 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #37 on: January 16, 2012, 01:01:08 pm »

Tombstone staggered about the room, inspecting it, and the cryo-coffin he had lurched out of.
(Internal thoughts) So weak..Drained by forces unknown, and shot by that foolish individual. But still living. My vengeance will be realized yet.

Slumping into the chair, he also checked the desk for anything he might be able to use. Pulling open every drawer.

Actions: Check room, check desk, check for exits.
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But despite what you've been told, I once had a soul. Left somewhere behind...

MonkeyHead

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #38 on: January 16, 2012, 01:03:59 pm »

KB-1981

No longer being restrained was clearly a good thing. However, remaining in this pen and waiting to be found was a bad idea. His memories were hazy and distorted, a sure sign of being exposed to a strong electromagnetic field of some sort, and he found it hard to recall exactly where he was, how he got here, who put him here and for what purpose. What was clear though was that he was in captivity, and therefore had captors. KB-1981 thought it obvious that getting out of this container and away from it to a more inviting location was a logical course of action. It was "dark" in here in visible, UV and IR, the trademark of a cold steel box... lacking the saturation of radio and short wave microwave radiations that were the hallmark of a human installation. KB1981 missed the constant chatter, and looked forward to it once he got out of this can. It was also very quiet - residual vibrations in the still air hinted at some kind of disturbance. This was advantageous and might help facilitate some kind of escape effort. One subroutine was set to begin mapping the sourroundings using all sensory input, and was insturcted to trawl through the data nets when availiable for news, intel and blueprints that could from some kind of rudimentary ongoing sitrep, if such a thing were possible. KB-1981 assumed that the humans in charge of this installation would have some pretty tight restrictions on data access. Another subroutine suddenly demanded focus - the most efficient (i.e. least time consuming) way out of the pen would simply be to attempt an interface with the lock. Attempt to interface with the locking system and open the lock discreetly. Commit locking routine to memory so locks can be manipulated in the future. Once door is unlocked, open it FAST, get out FAST and quickly take stock of my surroundings. If an efficient (i.e good at hurting the meat bags) impromptu weapon presents itself, grab it. Should such an interface fail, there is a "brute force" plan B being processed.
« Last Edit: January 16, 2012, 02:34:36 pm by MonkeyHead »
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Digital Hellhound

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #39 on: January 16, 2012, 01:05:20 pm »

Oh, and before I forget. You waitinglisters, I encourage constantly commenting and making crude jokes about the actions of the players. Remember, the more bad advice you give, the faster they die!
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

The Fool

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #40 on: January 16, 2012, 02:19:45 pm »

I brushed off the water that had pooled on my shoulders of his suit jacket. Stretching my arms hurt like hell, I decided to wait on stretching for a minute. It must have been out a long time after the tanks went offline. If the cyro-tanks are deactivated chances are there was an electronics problem. They should have already closed off the main areas by now. Soon they'll slowly isolate us and heard us back into stasis like stray dogs. If we feel helpless we'll just surrender to them in fear of death, but that's them, not me.

I need to get a new look. If I can move freely within the facility I can assist with a jailbreak, and maybe pull the emergency power on the main areas. There should be maintenance personnel in the service tunnels. Lets try there first. The fences shouldn't be electrified if there is emergency lighting. I'll take my time climbing them, I don't want to let anyone know I'm coming. With one quick painless stretch of his legs he grasped the fence and started climbing.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Superior_Tomato

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #41 on: January 16, 2012, 03:06:15 pm »

Curses upon ye, Digital! You did promise me an RtD, and in those threads I waited, and waited, and waited, and waited.

Anyway, I'll put up a sheet soon.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Digital Hellhound

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #42 on: January 16, 2012, 03:08:23 pm »

Oh. Ooh. We really do need a FG&R planning thread as well.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Superior_Tomato

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Re: Supervillainry! - Starting! Turn 0 - A Brave New World!
« Reply #43 on: January 16, 2012, 03:22:45 pm »

You know what that reminds me of? Gat's freeform Bay12 roadtrip. I must find out what happened to it.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Phantom of The Library

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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.
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