Turn 4: A mystery unveiled
Takes mystery dangergun and proceeds to threaten imaginary enemies with it under the influence of lovley drugs. I dont want to shoot anything really, just scare tose nasty looking flying things away...
[6] You manage to grasp the mystery gun. However as you clumsly grasp the gun you accidently pull the trigger.[4] The gun fires some sort of broad, slow shockwave, that [6](Since your trying not to kill anyone, this is an inversed aiming roll)[2](damage roll) destroys what remained of the towers clockwork. The roar of the gun and the sound of the mechanisms bending and breaking under the pressure is heard thourough the city. The tower is still structurally safe and is nowhere near collapsing. However some of the debris seems to have blocked the stairs.
Luckly for you, it seems that the blast shook you out of your hallucinations and back into reality.
(Note: 1 power cell was used)
((The unknown device is not in my inventory, and the items in my first aid kit are still in the crate.))
"Stop that, you're going to get us all killed!"
I stop Rhys from getting us all killed by waving dangerous weapons around.
[5] You try to stop Rhys but he gets hold of the weapon and fires it before you can anything. You do manage to get behind cover in time. Luckly the shockwave doesn't hit anyone and instead destroys the clock's clockwork.
The guards on the airships are stunned by the damage the gun does and forget to fire or jump onto the tower. They are within firing and boarding range however and are demanding your surrender.
Refurbish my weapon with my findings, then head down with Shaun.
[1] You fail to do anything. Probably because someone just blew quite a large part of the tower.
Try to convince the guards that Hilda's story is true, having (hopefully) arrived early enough to hear it.
If I don't arrive early enough to hear it, try to distract the guards so Hilda can escape.
[1] You too, are stunned by the sonic wave, and fail to go downwards.
"Good Sir, when Her Majesty hears about this, she's gonna bust yo ass back down to Private! Blast and damn. Let's go."
Get on the coach. Attempt escape if a good opportunity presents itself.
[5] You gratiously get into the coach whitout the captain even noticing. Probably because the captain is focusing on the dustcload being blown out of the clocktower.
"So, if you need me, I will be at ten whitechapel road".
Cough loudly, get the captain to notice, then walk away.
[4] You easily get away now that the captain's attention is focused elsewhere.
- Big Ben + Parliament: This zone has been isolated by the city guard, because you crashed into Big Ben a few minutes ago.
- Train station
- Guard station
- Military airship docking strip
- Harbour
- Various markets
Description later
Time machine:
Damage: Minimal
Charge: Completly discharged(10 days recharge)
Supplies:
1 rocket launcher
-5 rockets
1 prototype handheld railgun( Requires power cells/ ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 mysterious machine(Runs on power cells, looks dangerous)
-29 power cells
2 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-20 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-6 gasmasks
-2 unkown gadgets (who doesn't like random effects)
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills:
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory :
Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic whit whatever you take whit you)
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
- Weapons: (Do you want to specify this?) for now:
-Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
-2 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills: Bone doctor: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
Health: