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Author Topic: Timetraveling RTD Turn 13  (Read 31147 times)

Nirur Torir

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Re: Timetraveling RTD (One spot left) Turn 2: Hints of a plot
« Reply #60 on: January 21, 2012, 09:43:31 am »

"Of course I know how to set your arm. This won't take long.

I'm over here. Please stop staring at the box of explosives."

I set a cast on Rhys' arm. I'll then pocket one of the unknown devices.
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Superior_Tomato

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Re: Timetraveling RTD (One spot left) Turn 2: Hints of a plot
« Reply #61 on: January 21, 2012, 09:45:28 am »

"Now, since you've exposed these liars as a fraud, there is simply no reason to keep me with you. However, if my service or word is required at any time, you should be able to find me at 10 whitechapel road. I wish you the best of luck in your noble service".

Convince the captain to let me go, and then try and procure some decent clothing. Try and blend into the crowd while I'm at it.
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

lawastooshort

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Re: Timetraveling RTD (One spot left) Turn 2: Hints of a plot
« Reply #62 on: January 23, 2012, 04:52:17 am »

"Yes Captain, but in Gibraltar the French fight on! The Queen hides it from the people so as not to spread Fear! You must send your men to accompany me to Oxford!"
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Talarion

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Re: Timetraveling RTD (One spot left) Turn 2: Hints of a plot
« Reply #63 on: January 24, 2012, 12:20:54 am »

Repair what I can, then go help Hilda.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

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10ebbor10

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Re: Timetraveling RTD (One spot left) Turn 3: Work in progress
« Reply #64 on: January 24, 2012, 12:25:23 pm »

Turn 3: Work in progress

"Of course I know how to set your arm. This won't take long.

I'm over here. Please stop staring at the box of explosives."

I set a cast on Rhys' arm. I'll then pocket one of the unknown devices.
[5] You apply the intellicast on Rhys arm, and it works perfectly. He can now  freely move his arm unless something breaks it. ( Also, +1 skill up: bonedoctoring)

Ask the pink elephant if he has any knowledge of bone doctoring...
[6] The pink elephant replies by throwing some white goo at you, which automaticly forms a cast around your arm. Luckly you 're drugged, otherwise you'd be screaming from pain as the goo presses your bones in place. At least you can now move your arm freely again. 

Tyrin took a peek out the nice window with a smile. What he saw wiped his smile, as well as any sign of comprehension, off his face.

It looks like things just got worse.

"Mmm, guys, I think we have a small problem now. They're on the alarm-...alert...Hilda's been captured."

He turned back and, searched the area for anything usable with his weapon. if this works then he tries to modify his own weapon. Correcting it's barrel and scope. Possibly making it look 'of the period', but better.

"I'll try to stop them," Tyrin finished, looking around the room. "By looking like one of them."
[4] You find some things: [6] A deactivated clockword guard, [6] A complicated steam boiler and [2] some clockwork mechanisms.


"Now, since you've exposed these liars as a fraud, there is simply no reason to keep me with you. However, if my service or word is required at any time, you should be able to find me at 10 whitechapel road. I wish you the best of luck in your noble service".

Convince the captain to let me go, and then try and procure some decent clothing. Try and blend into the crowd while I'm at it.

[3] The captain is paying attention to you, however when you try to leave a clockwork guard stands in your way
"Yes Captain, but in Gibraltar the French fight on! The Queen hides it from the people so as not to spread Fear! You must send your men to accompany me to Oxford!"
[2] He doesn't seem to believe you and refuses to let you go. The coach arrived and is now waiting for it's passenger(s).
Repair what I can, then go help Hilda.
[4] You manage to get the control panels back online, and it seems the machine has taken no internal damage. There are some dents in the titanium hull however, but that would require a small foundry to fix. You then go down to help Hilda, stopping at the towers door. You can see everything that happens outside, and can decide to leave the tower or go back up.
Time machine:
Damage: Minimal
Charge: Completly discharged(10 days recharge)
Supplies:
1 rocket launcher
     -5 rockets
1 prototype handheld railgun( Requires power cells/ ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 mysterious machine(Runs on power cells, looks dangerous)
     -30 power cells
2 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
     -20 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-6 gasmasks
-2 unkown gadgets (who doesn't like random effects)

Kingfisher: Franz Herber
Spoiler (click to show/hide)
Iawastooshort
Spoiler: Hilda J Wittgenstein (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/spoiler]
Spoiler: Character (click to show/hide)
Spoiler (click to show/hide)


[/quote]
« Last Edit: January 26, 2012, 11:24:38 am by 10ebbor10 »
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MonkeyHead

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Re: Timetraveling RTD (One spot left) Turn 2: Hints of a plot
« Reply #65 on: January 24, 2012, 12:29:06 pm »

Takes mystery dangergun and proceeds to threaten imaginary enemies with it under the influence of lovley drugs. I dont want to shoot anything really, just scare tose nasty looking flying things away...

Talarion

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #66 on: January 24, 2012, 04:17:10 pm »

Continue downwards and leave Big Ben.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

10ebbor10

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #67 on: January 24, 2012, 05:03:18 pm »

Continue downwards and leave Big Ben.
Do you do anything special down there?
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Talarion

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #68 on: January 24, 2012, 05:27:07 pm »

... and help Hilda.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Nirur Torir

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #69 on: January 24, 2012, 05:38:56 pm »

((The unknown device is not in my inventory, and the items in my first aid kit are still in the crate.))

"Stop that, you're going to get us all killed!"

I stop Rhys from getting us all killed by waving dangerous weapons around.
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Tiruin

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #70 on: January 24, 2012, 11:23:36 pm »

Refurbish my weapon with my findings, then head down with Shaun.
« Last Edit: January 25, 2012, 05:05:17 am by Tiruin »
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lawastooshort

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #71 on: January 25, 2012, 04:31:23 am »

"Good Sir, when Her Majesty hears about this, she's gonna bust yo ass back down to Private! Blast and damn. Let's go."

Get on the coach. Attempt escape if a good opportunity presents itself.
« Last Edit: January 25, 2012, 04:34:31 am by lawastooshort »
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10ebbor10

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #72 on: January 26, 2012, 11:28:03 am »

... and help Hilda.
Refurbish my weapon with my findings, then head down with Shaun.
Can you both be a bit more specific. Ie, how are you trying to help her ?( Fighting, going into an argument,...)
And what are you trying to with your gun? How do you intend to modify it with a disused clockwork guard, a large boiler and some clockwork
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Talarion

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #73 on: January 26, 2012, 04:16:40 pm »

Pssh, specifics. What are they good for? :P

Try to convince the guards that Hilda's story is true, having (hopefully) arrived early enough to hear it.

If I don't arrive early enough to hear it, try to distract the guards so Hilda can escape.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Tiruin

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #74 on: January 26, 2012, 04:48:02 pm »

Spoiler: Specifics (click to show/hide)

More on Hilda, run downstairs when finished with my weapon and... help Shaun convince the guards by backing whatever story he has.

If not, aim a shot in the air, hopefully getting the guards attention then breaking off in the most unoccupied route available.
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