Turn 9 : Off we go
((We're all going to die next turn. Hoping the airconditioner keeps our corpses cool enough.[/pessimistic]
Just to poke: incendairy , couldn't help but mentally imagine burning milk rockets. No offense meant. Also, wow. Adrenaline can make me twist Titanium.))
Tyrin hand gestured his thanks at Edward after finishing his work. It was getting really smoky here. It was good most of the party in this floor was near the floor, or even the dense fumes wafting overhead would kill them. There needed to be a miracle to save them now. They couldn't escape without leaving others behind. One person, he thought, should be manning the Time panel, just incase something drastic would occur.
He felt his strength ebb. The painkillers worked their wonders, but he wondered if he would be alive to feel the pain later on. Also, there needed to be someone to operate his work.
Crawl inside Time Machine.
Operate Air Conditioning.
Sigh audibly while trying to not look demoralized.
[5] Skill up. Airconditioning Operator. The inside of the T.M. is cleared quickly off all the smoke.
Dont open eyes until we arrive wheneverthewhereverthehell we end up, as I could really do with not seeing the inside of a blach hole or somesuch.
[1] You open your eyes and look out of the window. Never knew the inside of a black hole was so smokey. Oh wait, we're still in London.
Get back into the T.M safely with my Jetpack.
[1] You come a bit to close to the fire when flying your jetpack.( Second degree burn wounds gained)
Fly over the time machine at a height great enough to avoid the mass of flames and smoke, and then lower and attach enough cables to it to safely hold it under the airship so that if Big Ben burns and falls the time machine will be safely suspended in the air with everyone on board.
Someone below try if possible to aid with attaching our cables to the time machine!
Then when it jumps, the time machine can tow the airship through time!
This cannot go wrong!
[4+1+1-1(fire)] You hold the ship stable over the tower and down bellow people are working on attaching the cables.
> Attempt to keep the smoke away from our eyes while we figure out a destination. Help attach cables to the time machine from the airship
[3] You manage to attach some of the cables. The connection doesn't seem to be very stable though.
Help Lawa, but make sure to get into time machine before we go time jumping.
[5] You jump down the tow ladder and attach the remaining cables. Skill gained: Victorian age cargo clamps fastening. After you 've done that you jump into the Timemachine
Prepare to push the button to jump, either when everyone gets on board or just before it would be too late.
[6] You slam the button just as the tower begins to crumble.
[97] Your arrival is perfect. The Zeppelin is perfect state and gently touches down in a forested hill. It's a dark night and you suspect nobody has seen you yet. You can see the lights of a city in the distance. From the smell of the salt you guess you are somewhere near the coast. You feel calmed by this peacefull place...
But then, Several lights light up in the sky. Alarms are shouted inside the city, there's seems to be a whole lot of panic. Flares rise up in the air over the city. It's just enough for you to catch a glimp of the beasts in the sky. They seem to be rather large, the largest as big as your zeppelin, and scaly. People are dropping things from their backs. You wonder what they are untill the first on hits the ground. A loud explosion deafens your ears. Soon the bombardement is going on at full strength and fireballs are raining down upon the town . Some of the dragons are hit by the returned fire, but most of them shrug it off.
Then a second wave comes in. ( Note, you're close enough to get to the town in one turn, and far enough to be safe from the bombardements). Also, welcome to High fantasy World War II.
Destination:
A large multiracial trading town in Italy - 3-
An eccentric billionair's private island-1
Generic alien planet - 1
Russia-1
Time:
Renaissance - 3
2 Years before the appocalypse-1
One month before the Earth was destroyed - 1
WWII-1-
Setting:
High Fantasy - 3-
Lazor-1
Standard reality - 1
Sci-fi - 1
The robots managed to force the door and are know walking to the cockpit
Health: Fine
Cargo: T.M.
Armaments: none
-1 to dodge, +1 to dam resistance
Crew: 2 PC's, 2 clockwork stokers
Structural damage: 0/6 hp
The tower collapses in a rain of stone and fire.
Time machine:
Damage: Minimal
Charge: 0% charge, can jump(20 days recharge to full power)
Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
1 rocket launcher
-3 incendiary rockets
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-4 gasmasks
-A deactivated clockword guard
- -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills: -Airship Pilot(1)
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
-Airship manual(+1 to piloting airships)
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Victorian age cargo clamps fastening(+1)
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory : Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Skills: Meditation(1)
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
-1 Gasmask: Worn
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits and skills:
Airconditioning operator
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
-1 Gasmask
Health:
-Painkillers: No pain for 3 turns.
Upper body: Bleeding, embedded schrapnel shards.
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
- 1 Jetpack(4/5 fuel)
-1 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Second degree burn wounds.( Painfull. No effect for now thanks to natural endorfins)
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills:
-Bone doctor: 1,
-Painkiller usage: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
-Gasmask
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
-4 power cells
-2 unkown gadgets (who doesn't like random effects)
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
- Generic machine gun(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 clips
-2 doses of various medicins
-Gasmask, worn
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