Turn 5 : Strangers arrive
As before, investigate my shiny new gun. Once I have investigated it, I will decide how/where/when/who to use it on.
You find that you're gun is a prototype sonic Cannon. Similair technology has been used in mines and small antipersonel weapons. The fun thing is though that this one seems to have multiple settings:
Currently they are configured like this:
Power: MAX
Frequency: Very low
Spread: Small
As you have noticed when you fired it at the mechanics, this will give you a powerful slow moving blast. Sadly it seems that moving all settings to max would require 3 powercells to be used at once.
You aim at the Carronade ship and fire[5]. A Concentrated soundpulse flies through the air[2+1] and strikes the ship[4-2]. The soundwave strikes [4+1], but sadly the ship moestly resist the damage[3+2]. However it seems that cracks have appeared in the hull.
Tyrin picks up that rocket launcher after diving in cover and dropping his Blunderbuss, he didn't want to do it, so he aimed for the other airship, the one not under attack at the moment.
[6] You pick up the rocketlauncher and fire a rocket at the Boarding ship, which is at the moment 50 meters away.[2+2]The rocket flies towards it target[6-2] and hits. [6+2] An enormous explosion follows as the entire ship goes up in flames, crashing into the side of the tower in a desperate effort to dodge[6+2]. The towers seems to be damaged from the impact, and even worse, some of the wooden supports have started burning.
Large: -2 to dodge, +2 dam resistance
Carronades:-2 to hit, spreadshot
Slightly damaged.
Large: -2 to dodge, +2 dam resistance
Clockworkdrones: 10
On fire
Near destruction
Structural damage: 4/6 hp
Lower storeys on fire
((Unfortunately, I have no way of knowing what our story is.))
"I don't think the negotiations are going well. I'll try to calm things down, please try to stop convincing the locals that we're a hostile invasion force."
Take a set of anti-viral/anti-bacterial omnicures, as they may be needed for demonstration purposes. Try to convince the airships not to destroy or board the time machine (Our machines seems to have backfired slightly, and left us very disoriented. Please give me time to calm my companions down).
[2] You stay inside the Timemachine, as it seems the guys on the outside are good on their way to blowing the whole tower up.
Try and exit the tower, and dissapear into the crowds. Find me some clothes, and a way to gain them, so I can blend into the crowd, and the locals of the time.
[5] You get out in time and manage to sneak past the soldiers. They don't seem to be paying attention to you. You turn around and are just in time to see the burning airship crash into the side of the tower.
FIRE!!
The cannons roar and schrapnel flies around.[4+1-2] The shrapnel barely misses Rhyss [4]. [5+1-2] However it tears right through Tiryns cover[1]. [3+1] Vs [1]. He drops to the ground , having taken several chrapnel flards to the chest. They don't seem to have hit any important organs.
Me and Tomato are going to hijack the carriage, rob the driver, and flee to the Science Museum, a vast stone building filled with steam engines, machinery, weapons of war, and farming implements.
Vast steel columns hold up the overreaching glass roof; the imposing walls are made of sandstones. Many members of the public mill around on the long shallow steps leading from the street to the entrance.
[4]vs[2]. You rob the coachman. Sadly he doesn't have that much money with him. It's barely enough to net you two tickets into the Science museum. There's lot of stuff in here, including some large walkers, a new type of fast airship, that uses an extremely light gas in the place of steam, and some large steam based farming implements.
Meanwhile Jhon Redcloak and Adric Rumwalker mysteriously appear inside the time machine. What do you mean, appear. You clearly remember they being there all along.
- Big Ben + Parliament: This zone has been isolated by the city guard, because you crashed into Big Ben a few minutes ago.
- Train station
- Guard station
- Military airship docking strip
- Harbour
- Various markets
- Science museum:
Time machine:
Damage: Minimal
Charge: Completly discharged(10 days recharge)
Supplies:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
-19 power cells
2 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-20 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-8 gasmasks
-2 unkown gadgets (who doesn't like random effects)
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
- -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills:
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory :
Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
1 rocket launcher
-4 rockets
Health:
Upper body: Bleeding, embedded schrapnel shards.
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
-2 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills: Bone doctor: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
-Setting(previously universe): Germanic Tribe during the Roman Era