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Author Topic: Timetraveling RTD Turn 13  (Read 31492 times)

Superior_Tomato

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Re: Timetraveling RTD Turn 4
« Reply #120 on: February 08, 2012, 11:43:59 am »

Oh! Oh! Dibs on fighting my way out with a farming implement!
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Darkfyre

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Re: Timetraveling RTD Turn 4
« Reply #121 on: February 08, 2012, 05:08:28 pm »

Keep all of my previous stats and just make me a Germanic human that was stolen from roman days and partially educated in modern ways. Keep perks/disadvantages (Excellent in meele, prefers a bow but can use firearms, albeit not as good as others) and my first action would be:
>attempt to find someone from the crew after stepping through the portal


note: modified my player sheet
« Last Edit: February 08, 2012, 05:15:19 pm by Darkfyre »
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A gem-encrusted sock is perfect for ass-kicking.

MonkeyHead

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Re: Timetraveling RTD Turn 4
« Reply #122 on: February 08, 2012, 05:17:57 pm »

As before, investigate my shiny new gun. Once I have investigated it, I will decide how/where/when/who to use it on.

Tiruin

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Re: Timetraveling RTD Turn 4
« Reply #123 on: February 08, 2012, 08:00:01 pm »

 :-\

If we're going to fight, then so be it.

Tyrin picks up that rocket launcher after diving in cover and dropping his Blunderbuss, he didn't want to do it, so he aimed for the other airship, the one not under attack at the moment.
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anailater

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Re: Timetraveling RTD Turn 4
« Reply #124 on: February 09, 2012, 11:57:28 am »

I am still active i was just waiting to be put into the story I'm still following the story     :)
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At best it's a pool of ink thats here for no reason; at worst it's a puddle of hateful alien death penises that want to murder-rape you into chunks.
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #125 on: February 11, 2012, 08:57:46 am »

Turn 5 : Strangers arrive


As before, investigate my shiny new gun. Once I have investigated it, I will decide how/where/when/who to use it on.
You find that you're gun is a prototype sonic Cannon. Similair technology has been used in mines and small antipersonel weapons. The fun thing is though that this one seems to have multiple settings:
Currently they are configured like this:
Power: MAX
Frequency: Very low
Spread: Small
As you have noticed when you fired it at the mechanics, this will give you a powerful slow moving blast. Sadly it seems that moving all settings to max would require 3 powercells to be used at once.
You aim at the Carronade ship and fire[5]. A Concentrated soundpulse flies through the air[2+1] and strikes the ship[4-2]. The soundwave strikes [4+1], but sadly the ship moestly resist the damage[3+2]. However it seems that cracks have appeared in the hull.

Tyrin picks up that rocket launcher after diving in cover and dropping his Blunderbuss, he didn't want to do it, so he aimed for the other airship, the one not under attack at the moment.

[6] You pick up the rocketlauncher and fire a rocket at the Boarding ship, which is at the moment 50 meters away.[2+2]The rocket flies towards it target[6-2] and hits. [6+2] An enormous explosion follows as the entire ship goes up in flames, crashing into the side of the tower in a desperate effort to dodge[6+2]. The towers seems to be damaged from the impact, and even worse, some of the wooden supports have started burning.
 
Spoiler: Carronade schip (click to show/hide)
Spoiler: !Boarding schip! (click to show/hide)
Spoiler:  !!Big ben Tower!! (click to show/hide)

((Unfortunately, I have no way of knowing what our story is.))

"I don't think the negotiations are going well. I'll try to calm things down, please try to stop convincing the locals that we're a hostile invasion force."

Take a set of anti-viral/anti-bacterial omnicures, as they may be needed for demonstration purposes. Try to convince the airships not to destroy or board the time machine (Our machines seems to have backfired slightly, and left us very disoriented. Please give me time to calm my companions down).
[2] You stay inside the Timemachine, as it seems the guys on the outside are good on their way to blowing the whole tower up.


Try and exit the tower, and dissapear into the crowds. Find me some clothes, and a way to gain them, so I can blend into the crowd, and the locals of the time.
[5] You get out in time and manage to sneak past the soldiers. They don't seem to be paying attention to you. You turn around and are just in time to see the burning airship crash into the side of the tower.

Quote from: Carronade ship
FIRE!!

The cannons roar and schrapnel flies around.[4+1-2] The shrapnel barely misses Rhyss [4]. [5+1-2] However it tears right through Tiryns cover[1]. [3+1] Vs [1]. He drops to the ground , having taken several chrapnel flards to the chest. They don't seem to have hit any important organs.

Me and Tomato are going to hijack the carriage, rob the driver, and flee to the Science Museum, a vast stone building filled with steam engines, machinery, weapons of war, and farming implements.

Vast steel columns hold up the overreaching glass roof; the imposing walls are made of sandstones. Many members of the public mill around on the long shallow steps leading from the street to the entrance.

[4]vs[2]. You rob the coachman. Sadly he doesn't have that much money with him. It's barely enough to net you two tickets into the Science museum. There's lot of stuff in here, including some large walkers, a new type of fast airship, that uses an extremely light gas  in the place of steam, and some large steam based farming implements.

Meanwhile Jhon Redcloak and Adric Rumwalker mysteriously appear inside the time machine.  What do you mean, appear. You clearly remember they being there all along.


Time machine:
Damage: Minimal
Charge: Completly discharged(10 days recharge)
Supplies:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
-19 power cells
2 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
     -20 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 10 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-8 gasmasks
-2 unkown gadgets (who doesn't like random effects)
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
-         -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
         -1 small barrel of gunpowder(good for at least 30 shots)
         -20 shots worth of little metal balls(whatever these are called)

Kingfisher: Franz Herber
Spoiler (click to show/hide)

Iawastooshort
Spoiler: Hilda J Wittgenstein (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/spoiler]
Spoiler: Character (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: February 11, 2012, 03:44:54 pm by 10ebbor10 »
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MonkeyHead

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Re: Timetraveling RTD Turn 4
« Reply #126 on: February 11, 2012, 09:05:13 am »

One more shot at the same target on current settings before hiding back in the time machine, where I will fiddle with the settings - a narrow beam of a high velocity would be nice... 

Talarion

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Re: Timetraveling RTD Turn 4
« Reply #127 on: February 11, 2012, 09:07:08 am »

Let's look for a way to obtain local garments!
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Tiruin

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Re: Timetraveling RTD Turn 4
« Reply #128 on: February 11, 2012, 09:32:38 am »

"Oh sh-..oot and reload! Sorry! Sorry!" Tyrin couldn't get over the fact that he had killed on impulse. Not that it wasn't called for, but that he nearly hit one of the others with him in his haste to fire. Well, karma. He got hit. Hit bad.

((So, I'm not hurt by that 1? Perfect.))


"Rhys! If you could tell the others to get out, I'll try to take the last one! Edward, what's the status of the time machine?"

Fire rocket > Carronade ship. Hoping that it would not hit the tower.

(Edit: Wow, we now have a Gothic Space Marine Germanic Tribe Leader with us! This will be fun.)
« Last Edit: February 11, 2012, 08:31:19 pm by Tiruin »
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #129 on: February 11, 2012, 03:27:58 pm »

You might be. As the topt text says, the trun isn't actually finished yet.
I have a bad habit of posting these before I'm ready, leading to genreal confusion and other problems.

EDit: TUrn is now finished.
« Last Edit: February 11, 2012, 03:45:12 pm by 10ebbor10 »
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Nirur Torir

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Re: Timetraveling RTD Turn 4
« Reply #130 on: February 11, 2012, 04:22:09 pm »

Curl up on the ground in a fetal position while repeatedly whining about how the last of humanity (from our dimension) is going to die because of idiot soldiers who can't keep their fingers off of triggers for five minutes.
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #131 on: February 11, 2012, 04:23:50 pm »

Curl up on the ground in a fetal position while repeatedly whining about how the last of humanity (from our dimension) is going to die because of idiot soldiers who can't keep their fingers off of triggers for five minutes.
Do you want to take a gasmask with that so you can die to the flames rather than noxious fumes?
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anailater

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Re: Timetraveling RTD Turn 4
« Reply #132 on: February 11, 2012, 05:03:29 pm »

Look around the time machine for weapon hopefully someting loud and makes a big firey explosion

then wonder how the universe can retcon itself without creating a horrible paradox destroying the small tatters of reality it has left after we tore it up by time traveling
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At best it's a pool of ink thats here for no reason; at worst it's a puddle of hateful alien death penises that want to murder-rape you into chunks.
So how are you today?

10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #133 on: February 11, 2012, 05:06:33 pm »

Look around the time machine for weapon hopefully someting loud and makes a big firey explosion

then wonder how the universe can retcon itself without creating a horrible paradox destroying the small tatters of reality it has left after we tore it up by time traveling
There are a lot of weapons in the time machine, if you want one of them just take it.
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Nirur Torir

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Re: Timetraveling RTD Turn 4
« Reply #134 on: February 11, 2012, 05:15:59 pm »

Curl up on the ground in a fetal position while repeatedly whining about how the last of humanity (from our dimension) is going to die because of idiot soldiers who can't keep their fingers off of triggers for five minutes.
Do you want to take a gasmask with that so you can die to the flames rather than noxious fumes?
Nah, I don't think I have the presence of mind to do so.
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