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Author Topic: Timetraveling RTD Turn 13  (Read 31499 times)

lawastooshort

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #105 on: February 04, 2012, 03:05:06 pm »

That is a good answer, I have to say. I just wanted to avert the potential for mindless and horrifically bloody violence.
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Talarion

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #106 on: February 05, 2012, 11:35:21 pm »

Just realised that I haven't posted in this. Well, derpy me.

Try and exit the tower, and dissapear into the crowds. Find me some clothes, and a way to gain them, so I can blend into the crowd, and the locals of the time.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

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10ebbor10

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #107 on: February 06, 2012, 01:35:13 pm »

I'm going to update, within 2 days.
Sorry that I left this somewhat hanging around, but I was kinda busy. Now is the time wherether you want to blow the crap out of people or try to get along with them.
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Darkfyre

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #108 on: February 06, 2012, 01:49:53 pm »

((is there still a spot left? If not, can I get on a waitlist?))
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10ebbor10

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #109 on: February 06, 2012, 01:55:37 pm »

There's probably a spot left, as one of the players seems to be inactive(Note to self PM him) and one of the sign-ups hasn't reacted yet.

Just fill in the sheet and you're ready to go:

Name:
Nationality:
Appearance:
Good traits:2
Bad traits:1
Job:(What were you doing in the top secret facility)
Inventory: What do you take with you( 2 items)

For the sake of convenience I'll let you pretend you were in the Time Machine all along or you can decide to be one of this era's citizens that somehow  joins the group.
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Talarion

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Re: Timetraveling RTD (One spot left) Turn 3
« Reply #110 on: February 06, 2012, 03:15:39 pm »

Speaking of, you should probably update the title... It's not turn 3 anymore :P
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Darkfyre

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Re: Timetraveling RTD Turn 4
« Reply #111 on: February 06, 2012, 10:54:01 pm »

Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown,  and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (I'm assuming that the future people gave me steel, as steel wasn't invented yet)
-First action: Meet up with team
-Setting(previously universe): Germanic Tribe during the Roman Era

First time I've done one of these online, so I hope I did the card right without anything being op. Let me know if its ok or not and I can revise it.
« Last Edit: February 08, 2012, 05:13:01 pm by Darkfyre »
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Tiruin

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Re: Timetraveling RTD Turn 4
« Reply #112 on: February 06, 2012, 10:57:50 pm »

One problem. The Universe, I guess, meant where the time machine should be set to. Everyone else are basic typical humans. A Fallen Space Marine would give shock no?

And I don't think a Khorne Berserker would willingly work in a Top Secret Human facility  :P

Spoiler (click to show/hide)
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Talarion

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Re: Timetraveling RTD Turn 4
« Reply #113 on: February 06, 2012, 11:50:30 pm »

<Insert 'Not sure if...' meme here.>
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Darkfyre

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Re: Timetraveling RTD Turn 4
« Reply #114 on: February 07, 2012, 01:35:18 am »

One problem. The Universe, I guess, meant where the time machine should be set to. Everyone else are basic typical humans. A Fallen Space Marine would give shock no?

And I don't think a Khorne Berserker would willingly work in a Top Secret Human facility  :P


This is a hypothetical sistuation, remember? I tried to balance the sheet, but I also tried to throw in some variety. Most of you were weak teckkies, you needed a musclehead :P
Remember, they may be beefy and have a high pain tolerance, but they are still human and die quite easily.
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #115 on: February 07, 2012, 01:36:56 am »

One problem. The Universe, I guess, meant where the time machine should be set to. Everyone else are basic typical humans. A Fallen Space Marine would give shock no?

And I don't think a Khorne Berserker would willingly work in a Top Secret Human facility  :P

Spoiler (click to show/hide)

Tyrin is right. I would have let you get away with it if we were in a Warhammer 40K universe at the moment, but currently its steampunk London.

Also, there's still  the isue of how you got into the timemachine.
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Talarion

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Re: Timetraveling RTD Turn 4
« Reply #116 on: February 07, 2012, 01:56:36 am »

Also, I have to mention...

You said "Think of how many people die in Warhammer to normal bullets..."

They don't. They die to bolts. We're talking .998 caliber explosive rounds, here. They puncture through the target, then explode. These bolts are designed to penetrate and utterly TEAR APART anything they hit.

Now, enough about the actual bullets, which have little relevance.

The Power Armor is designed with automated medical aid systems, life support systems, and have in-built targeting and threat analysis. Not to mention the fact that they are fitted with electronically motivated fibre bundles which enhance the (already superhuman) levels of strength most Space/Chaos Marines possess. Even the actual material provides amazing protection and defense from shock, heat etc etc.

Just my four cents.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Darkfyre

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Re: Timetraveling RTD Turn 4
« Reply #117 on: February 07, 2012, 02:11:06 am »

Ok ok I get it  ::)

I still like the Berserker class perk/disadvantages though, I will rework it tomorrow. I'll be creative  ;)
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #118 on: February 08, 2012, 09:58:16 am »

So has everyone decided what they want to do yet?
So far it looks like some of you decided to go and kill the clockwork drones while the other half decided to surrender, get killed in the crossfire.
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lawastooshort

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Re: Timetraveling RTD Turn 4
« Reply #119 on: February 08, 2012, 10:33:47 am »

Me and Tomato are going to hijack the carriage, rob the driver, and flee to the Science Museum, a vast stone building filled with steam engines, machinery, weapons of war, and farming implements.

Vast steel columns hold up the overreaching glass roof; the imposing walls are made of sandstones. Many members of the public mill around on the long shallow steps leading from the street to the entrance.
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