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Author Topic: Let's be Chiefs in Barbarian: Total War!  (Read 2206 times)

Iituem

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Let's be Chiefs in Barbarian: Total War!
« on: January 15, 2012, 02:22:40 am »

It's time for Rome: Total War again!  Rome is an interesting empire in history: It sent armies out for glory and profit, all beneath a centralised heirarchy that was (disputably) in control.  Perhaps this (and its extremely organised, regimented army) was the reason that Rome's borders extended so far.  Other centralised peoples; the Seleucids, the Macedonians, the Persians, the Egyptians; all successful empire builders.

But could a decentralised people dominate as successfully?  In this Let's Play of RTW we will be playing one of the Barbaric races but instead of taking control as a single, unified entity we will be playing them as they were in history; disparate, squabbling, fiercely independent clans united only by familial and cultural ties and by common enemies.  Each player will sign up for a specific warlord (once I specify them) and take the role of the chief of his own clan, centred in at least one town.  Each clan will have its own purse (from town income, and added to by raiding) and may only spend on upkeep, units and buildings that they personally can afford.  Of course, clans may gift one another money as required - or demand it.

Indeed, in the event all clan towns are lost, the clan must seek shelter with another - it will carry its own purse but can only replenish it by raiding or by capturing a new town.  When towns are captured, whichever general/army leads the attack will have first rights to taking it for their clan.

Inter-Clan Warfare

Relatively bloodless due to a lack of mechanical ability: If a clan moves an army of double strength* to the defenders into another clan's town, they capture it.  The original clan defenders flee and return to their nearest clan holdings, if any.

If a clan's purse runs out (from upkeep, usually) they 'lose' and any units join up with another clan of their choice for protection.  If all clan family members are killed, the surviving units can only gain a new member through promotion (sending unled armies into battle until a 'man of the hour' arises).

*Peasants/Guard count as half strength.  Cavalry/Chariots count double.  Generals count triple.


All this being said, which of the barbarians should we push to glory or dismay?  I will point out at this stage that I have played none of these so far, only Romans, though I am keenly aware they will require new tactics.  We will be playing on Normal/Normal, I'm afraid - I am not Stworca.


Gauls

The Gauls effectively represent the middle ground of the barbarian peoples.  Revering trickery, deception and ambush style warfare, they dominate the whole of western Europe north of the Iberian peninsula.  Though they cover a large degree of land they are notably sparse as far as towns are concerned - possessing perhaps one or two large towns close to the Roman borders.  This faction favours somewhat balanced play but will be up against the might of Rome from the start.

Notable tribes:  Aquitani, Helvetii, Insubres, Medulli, Parisii, Treveri, Vangiones.


Germans

The Germanic tribes, whilst certainly warlike enough, are more settled - of particular note are the shrines to Freya, goddess of fertility.  The towns these shrines grace are particularly well known for their fecundity and high populations, making the Germans the best option for developing large cities - and thus, better armies and facilities.  They are also neatly buffered against danger by the weak Dacians, the Gauls and various neutral (Rebel) tribes.

Notable tribes:  Goths, Bastarnae, Rugians, Vandals, Heruli.



British

The British are insane.  Completely and utterly batshit insane.  They firmly and fondly believe that they hold the secrets of magic that will make their warriors undefeatable.  This is surely utter nonsense but their belief does make them very fierce warriors, notably difficult to break.  Combine this with their nasty tendency to put their generals on chariots and you create an almost unstoppable cadre of warriors.  On the flip side, the patron goddess Brittania (the literal embodiment of Britain) is well known for granting boons of trade and prosperity upon her worshippers, so the British are likely to be rich for their small settlements.

Notable tribes:  Pretanoi, Catuvellauni, Iceni, Belgae, Brigantes, Caledonii.
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Heron TSG

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #1 on: January 15, 2012, 02:28:15 am »

1st choice: Germans, Goth tribe.
2nd choice: British, Belgiae tribe.

Looks to be an interesting way of doing this.
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ansontan2000

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #2 on: January 15, 2012, 02:32:17 am »

Heruli of the Krauts, please.
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EuchreJack

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #3 on: January 15, 2012, 03:26:56 am »

Are there any other Germanic tribes available?  I'd like the ancestors of Charlemagne, such as the Pippinids or the Ansegisel.

NRDL

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #4 on: January 15, 2012, 04:01:34 am »

Gaul.

Can I be reserved for the first warlord, please?  And by first, I mean oldest. 
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Yoink

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #5 on: January 15, 2012, 04:05:31 am »

1st choice would be any of the british tribes, really, 2nd would be the Vandals or Goths. :) This looks... Pretty cool!
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Stworca

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #6 on: January 15, 2012, 04:53:34 am »

Oh, a RTW let's play!  :o

You will find Gaul to be extremely boring to play as on vh. Most people go with cheese armies of 10 foresters and 10 cavalry, curbstomping enemies. The alternative - unwashed barbarians in dirty rags - aren't very fun to lead against post-reform romans. Doable, but repetitive and annoying.

Thus i would probably scratch that off of ze 'choice' list. The other two.. well : both are relatively easy and fun to play as. German tribes perhaps slightly more. Though due to my hatred towards Goths and Vandals ; Bastarnae are the first choice.

Count me as interested.
« Last Edit: January 15, 2012, 05:54:01 am by Stworca »
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Hanzoku

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #7 on: January 15, 2012, 07:38:24 am »

British, Iceni tribe!
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Loud Whispers

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #8 on: January 15, 2012, 04:37:55 pm »

Def. British. And screw it if I don't have my top hat! I WILL BURN YOU FOR CORN.

Criptfeind

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #9 on: January 15, 2012, 05:16:01 pm »

I would enjoy a British Tribe. Failing that some other tribe would be cool.
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Zrk2

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #10 on: January 15, 2012, 06:33:15 pm »

Aw, yah beat me to it, I've been considering doing something like this with the HRE in MTW2 for some time, but I have a heavy semester so I never got around to. If this goes well I'll certainly give it a try.

Play Germans, for crazy woman warriors and random phalanxes.
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Xanatos Jr.

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #11 on: January 15, 2012, 06:47:58 pm »

British, Caledonii.
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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #12 on: January 16, 2012, 02:06:04 am »

i choose Vandals. :D
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Iituem

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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #13 on: January 16, 2012, 02:30:35 am »

Just to clarify:  We'll be playing one of the barbarian races - at the moment looking like Germans or British.  Tribes will be assigned within that, as possible.  If the race you suggested is picked, you'll (hopefully) start as that particular tribe.  Any remainders will go into a waiting list to be assigned to the first family members that pop up, come of age or marry.

And yeah, Gauls are... less interesting.  I've still to see a proper breakdown of British and German abilities yet, mind.
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Re: Let's be Chiefs in Barbarian: Total War!
« Reply #14 on: January 16, 2012, 02:48:08 am »

Yea Go Germans or British. this will be fun.
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