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Dystopia / Utopia Names

Armpit
- 4 (13.8%)
Phobos / Deimos
- 12 (41.4%)
Undercity / Overcity
- 6 (20.7%)
Midgar
- 6 (20.7%)
Other (specify)
- 1 (3.4%)

Total Members Voted: 29


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Author Topic: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays  (Read 11202 times)

Rose

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #90 on: January 16, 2012, 05:51:23 am »

I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.
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Max White

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #91 on: January 16, 2012, 05:53:06 am »

Look, trees might be nice, but we have to think about the fiscal viability of our projects! Waste incineration has more costs attached, and does cause air pollution. No, we weren't using that space anyway.
I suggest we look at the possibility of a disease research lab. For minimal cost we can give medical attention to the entire suburb. And really, what are a few radioactive monkeys between friends? The people will thank us for extending their lifespans and boosting the high tec industry!


Also, can I be minister of tourism?

Sheb

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #92 on: January 16, 2012, 06:05:00 am »

As Mayor of the Martian Urban Area, I must say I'm glad things are going their way. My new mansion really please me.

Of course, it's sad that those pesky incorporation laws forbid us from using Deimos' tax receipt to fund Phobos deficit, but I'm sure our finance adviser will figure something. Just don't cut my mansion funding at any cost, I really need to build a new pool, my old one got some algae in it.

However, something need to change. My far-too modest mansion should be more visible. I thereby order that a mountain should be made, it's slope green with grass and white with marble on top of which the Mayoral Mansion shall be moved. Nothing to showy at this point, the expansion and the private park can wait until our finance adviser find some cash.

Call the mountain Mt. Olympus. Make it raise from the sea and have its own beach. Feel free to borrow money to pay for it.

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andrea

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #93 on: January 16, 2012, 06:07:21 am »

max, that is why I said to leave space for the parks whenever he expands the city next, and not to build the parks themselves yet. we can get them when the budget is in a better shape, but it would be a shame to have to destroy a 1000 people building 20 years from now because we forgot to plan ahead. empty space won't cost us  much. just a few more tiles of road.

as for pollution... that new plant is to be used in deimos, next to the already existing one. deimos has a budget surplus and can afford it, and air pollution is still below warning levels (the departement of environment has decided that in deimos, if you can see through it, you can breathe it. air is still clean there)

MonkeyHead

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #94 on: January 16, 2012, 11:29:29 am »

As minister for Garbage and Pollution, I reccomend building several in order to minimize the time taken between trash production and trash incineration.

LostCosmonaut

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #95 on: January 16, 2012, 01:02:02 pm »

Looking at the budget for Phobos, I noticed a few things:

Our mass transit system is costing about $60 per month and netting us a total income of zero.
Our hospital is only at about 25% capacity. I think we could save about $100 a month.
In order to get from Phobos to Deimos, you have to take a ferry, then use a road connection that's at the opposite end of Deimos from the inhabited area.
Deimo's power plants are at about 85% capacity right now.


So, this is what I think I'm going to do:

Reduce mass transit funding (but leave the infrastructure in place for now).
Reduce hospital funding.
Construct a ferry terminal in Deimos to cut down commute time between the cities. Hopefully this should boost residential demand in Phobos, as more jobs become available for the proles.


Look, trees might be nice, but we have to think about the fiscal viability of our projects! Waste incineration has more costs attached, and does cause air pollution. No, we weren't using that space anyway.
I suggest we look at the possibility of a disease research lab. For minimal cost we can give medical attention to the entire suburb. And really, what are a few radioactive monkeys between friends? The people will thank us for extending their lifespans and boosting the high tec industry!


I will do this, but I think we need about 26000 population or so before the event triggers that lets us get it.
Also, I noticed that if we get enough high tech industry, we can get a freaking Space Launch Facility. Considering that Deimos already has its own space program, it is essential that Phobos gets one of these.

I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.


The rush hour pack has tramlines, monorails, and things like that in them. I was planning on building subways once the city grew enough, since they don't take up any aboveground space (except for 1 tile stations).
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Rose

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #96 on: January 16, 2012, 01:14:49 pm »

I actually reccommend some mods.
Particularly the ones that give you tramlines. They're way cool.

The rush hour pack has tramlines, monorails, and things like that in them. I was planning on building subways once the city grew enough, since they don't take up any aboveground space (except for 1 tile stations).

Vanilla rush hour doesn't have these
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LostCosmonaut

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #97 on: January 16, 2012, 01:20:18 pm »

Wow, that is cool. Will it work if I import it into an existing region, or will I have to restart?

Also, I tested the budget measures described in the previous post, and Phobos is now making a profit of about $200 per month. Update coming shortly.
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Rose

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #98 on: January 16, 2012, 01:23:27 pm »

Wow, that is cool. Will it work if I import it into an existing region, or will I have to restart?

Also, I tested the budget measures described in the previous post, and Phobos is now making a profit of about $200 per month. Update coming shortly.

It will work with an existing region, no problem, though laying down the rails is a bit tedious, since you can't drag, you have to place individual tiles. If you're interested, I can give you a list of links to get a basic line going.
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Jopax

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #99 on: January 16, 2012, 01:45:16 pm »

Yeah, there are some awesome mods/packs for the game, non elevated highways (that along with some props make for awesome set pieces for a checkpoint) various railway systems and some particularly cool seaside pieces (a trash barge that ferries all of it off to somewhere).

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LostCosmonaut

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #100 on: January 16, 2012, 02:13:48 pm »

Just ran Deimos for 10 years, and I learned some new things about Sim City:

Your mayor rating can go negative.

&

Riots are a thing. And they destroy buildings.
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Taricus

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #101 on: January 16, 2012, 02:16:12 pm »

Need more police in Deimos.
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Shadowgandor

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #102 on: January 16, 2012, 02:36:49 pm »

Police? We need to mobilise our entire army to suppress these ungrateful rats!
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dragonshardz

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #103 on: January 16, 2012, 03:16:52 pm »

You should definitely, definitely, definitely install the Network Addon Mod and all its component pieces.

Rose

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Re: Sim City 4 Community LP: Chapter Two: Love and Rockets
« Reply #104 on: January 16, 2012, 03:25:12 pm »

Okay, if you want to have tramlines on your avenues and roads, here's what you gotta do.

Spoiler (click to show/hide)
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