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Poll

Dystopia / Utopia Names

Armpit
- 4 (13.8%)
Phobos / Deimos
- 12 (41.4%)
Undercity / Overcity
- 6 (20.7%)
Midgar
- 6 (20.7%)
Other (specify)
- 1 (3.4%)

Total Members Voted: 29


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Author Topic: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays  (Read 11186 times)

Guardian G.I.

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #60 on: January 15, 2012, 04:48:16 pm »

Since we don't give a shit about the pollution levels in Phobos, we should build a coal power plant there. Oil power plant is too expensive in terms of maintenance.
Are we planning to sell power to Deimos? Or, are we planning to make Deimos (almost) self-sufficient in terms of electricity? If we do, then gas power plant is a way to go for Deimos.
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Taricus

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #61 on: January 15, 2012, 04:48:44 pm »

This is the nice area of our berg right? If so, then Gas x2
But gas is expensive. The nice part won't have the coal power plants right next door.

Wind turbines for Deimos though.
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Guardian G.I.

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #62 on: January 15, 2012, 04:59:35 pm »

Wind power plants are very expensive in terms of maintenance, and very ineffective in terms of power output. We'd better build a gas power plant in Deimos. Later on, we can buy electricity from Phobos or add some cleaner power plants, like solar, hydrogen, or nuclear (it's clean, if we don't blow it up, of course).
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andrea

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #63 on: January 15, 2012, 05:02:01 pm »

environment seems empty. I'll take it.

Orb

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #64 on: January 15, 2012, 05:31:48 pm »

I decided to do some quick math.

For 1 'moneys' we get:

Coal: 24 MWH
Oil: 10 MWH
Natural Gas: 7.5 MWH
Wind Turbine: 4 MWH


As you can see, coal is 6x more efficient, if we are concerned about money. It would be much cheaper to simply import power from Phobos into Deimos. Therefore, coal should be the way to go for Phobos.

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LostCosmonaut

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #65 on: January 15, 2012, 05:44:25 pm »

I derped while creating the cities, so Phobos is the good one, and Deimos is the crappy one. Sorry. Chapter one inbound in a few minutes. I ran about 5 years in both cities.
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Taricus

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #66 on: January 15, 2012, 05:54:15 pm »

Oh, Wind turbines or import then, If phobos is the good one.

Now, who's expecting daemons to come out of deimos' ears? :P
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Jopax

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #67 on: January 15, 2012, 05:54:34 pm »

Awww, I missed the seat grab :c

Oh well, I elect myself as the voice of the people, a hobo from the streets of Deimos intent on surviving and getting as many tin cans as I can into my mobile home (market trolley pimped out with some cardboard and nylon for windows, completely modular and able to set up into a kampfy lodging in five minutes).
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Guardian G.I.

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #68 on: January 15, 2012, 06:01:56 pm »

Should we name anything using the label tool? It is possible to name streets and notable places using it. It may prove useful for navigation, planning and storytelling purposes.

P.S. LostCosmonaut, do you know that it is possible to import Sims for the My Sim mode from the first The Sims game (or its expansion packs) We can make in-game versions of ourselves and settle them in both Phobos and Deimos. These Sims will live their lives, complain about living conditions, or die horribly, telling us about major problems in the city in process.
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LostCosmonaut

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #69 on: January 15, 2012, 06:10:54 pm »

Chapter One: Striking the Earth

[dramatic music]
As the sims began two settle in a region whose terrain was suspiciously similar to that of San Fransisco, a mysterious group known only as Bay12 began to make plans. Some of the group wanted to create an industrial heartland, driven only by concerns of profit and production. Others sought to create a gleaming, pure, metropolis, a shining example to the whole world. In the end, two cities were created. These are their stories.
[/dramatic music]

Phobos exists mostly on a large island, with a few small land areas lying within the city limits.
Spoiler (click to show/hide)

A gas power plant was placed on one of these land areas, to keep its pollution isolated from the main island area. At the moment, I have it running at reduced output, to save money. In time, I plan on upgrading it to something more suitable (solar or hydrogen most likely).

I also added land connections to Deimos and simNation at large. The ferry will service the main island.
Spoiler (click to show/hide)
The initial layout of the settlement. A school and small fire station were added, as well as a water tower. I also dropped about $1000 to plant some trees.

Spoiler (click to show/hide)

Mayor Sheb moves in. Population is about 600 here.

Spoiler (click to show/hide)

The addition of a clinic and small police station spurs additional development.

Spoiler (click to show/hide)

Phobos after 5 years, with a population of around 1100. A church was built recently. Strangely, its congregation worships a man who was launched into space and never returned.

Currently, we have about $68000 in the bank, and are losing about $100 a month, using the Herman Cain tax plan. No ordinances have been enacted. Transit network consists of two bus stops at opposite ends of the town, and a ferry link to the mainland. Utilities are one natural gas plant operating at about 25% capacity, and two water towers.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Meanwhile, industry rapidly grows in the city of Deimos.
Spoiler (click to show/hide)

Highway and rail connections have been developed to neighboring cities. Also, a coal powerplant has been built to provide energy. Population is about 1100 after 5 years in the residential area east of the highway. We have about $50000 in the bank, and are running a profit of about $100 per month, mainly because of legalized gambling. Transportation includes two freight and one passenger rail station. There is one water pump, which has been moved multiple times, as the game automatically shuts it down whenever pollution gets too high. Also, about a dozen buildings have caught fire so far.




I'm not sure about importing sims, since I don't have any of The Sims games, but I will make some dudes using the My Sim mode.
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Guardian G.I.

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #70 on: January 15, 2012, 06:43:20 pm »

Are you taking suggestions about city development from everyone? If you do, then expand the industrial zone in Deimos, add a commercial zone there, expand the residential zone if needed. Expand, expand, expand, and watch for the usage of schools and clinics, adjust the funding accordingly.
« Last Edit: January 15, 2012, 06:52:01 pm by Guardian G.I. »
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Max White

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #71 on: January 15, 2012, 07:27:01 pm »

Your dump is waaay bigger than it needs to be. Cutting that down will save some funds.

Taricus

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #72 on: January 15, 2012, 07:28:17 pm »

Well, they could be importing waste from the neighboring regions...
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mcclay

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #73 on: January 15, 2012, 07:57:43 pm »

I'll take the postion of Sectary of Defence. Weapons production in Demios (dystoipa) miltary base in between, and off duty housing in Phobos (utopia)
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Max White

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Re: Sim City 4 Community LP: A Tale of Two Cities: Chapter One
« Reply #74 on: January 15, 2012, 08:03:36 pm »

Yea, Deimos totally needs a military base and missile range, with maybe a crappy poor housing district, while Phobos is all country clubs and private schools.
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