Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Dystopia / Utopia Names

Armpit
- 4 (13.8%)
Phobos / Deimos
- 12 (41.4%)
Undercity / Overcity
- 6 (20.7%)
Midgar
- 6 (20.7%)
Other (specify)
- 1 (3.4%)

Total Members Voted: 29


Pages: 1 2 [3] 4 5 ... 10

Author Topic: Sim City 4 Community LP: Chapter Four: Everybody Loves Gamma Rays  (Read 11179 times)

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #30 on: January 15, 2012, 07:20:17 am »

 
It's possible to engineer disasters?
You haven't played SimCity, have you? :)
You can start disasters in your city at any moment, from fires and earthquakes to giant robot rampages and UFOs.
It's a standard feature in the SimCity series.

How about starting a random disaster in the LP cities every 20 years or so, to add some fun?
« Last Edit: January 15, 2012, 07:23:53 am by Guardian G.I. »
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #31 on: January 15, 2012, 07:21:52 am »

I can see how this city war could work. 

Each city should have a "turn" to use some destruction on the other city.  The viewers vote what destruction should be used. 

I can see a lot of side taking and that sort of thing if this really happens. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #32 on: January 15, 2012, 08:57:48 am »

Tone it down a bit, not exactly big disasters (maybe much later on) but certain in characther things, like road destruction or stuff like that. Also I propose each city have a certain number of advisors who influence the way the city develops, you can only be an advisor of one thing (aspect or whatever) in one of the cities, should create a good healthy rivalry that will soon enough turn into bloodthirst :D
Logged
"my batteries are low and it's getting dark"
AS - IG

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #33 on: January 15, 2012, 10:07:46 am »

Oooh...I like the idea of building a city council of forumites. Although this being B12, we'd probably somehow wind up getting more done than a real city council ever does.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #34 on: January 15, 2012, 10:09:14 am »

Oooh...I like the idea of building a city council of forumites. Although this being B12, we'd probably somehow wind up getting more done than a real city council ever does.

Going by forum games I've seen... yeah... the city would be doomed.
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #35 on: January 15, 2012, 10:09:56 am »

A city council made up of us...I can already imagine the FUN. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #36 on: January 15, 2012, 10:15:03 am »

"And we have a proposal from the Department of Public Works?"
"Pave ALL THE TILES!"
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #37 on: January 15, 2012, 10:21:25 am »

Streets EVERYWHERE!
Logged

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #38 on: January 15, 2012, 10:24:56 am »

Obviously there would need to be some restrictions lest we all get drunk from power and start doing silly things (penis shaped landfills ahoy!).

Like limiting the yearly/monthly budget of each department, or having to vote on certain decisions.

Or if we want to have fun just listen to every damn suggestion each of us makes (in charachter of course) and see where that takes us :>
Logged
"my batteries are low and it's getting dark"
AS - IG

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #39 on: January 15, 2012, 10:35:33 am »

I'm sure that our collective city-planning skills will make Frank Lloyd Wright and Le Corbusier spin in their graves.
Also, we can (ab)use the SC4's label function to name streets and districts (and other notable places).
« Last Edit: January 15, 2012, 10:45:42 am by Guardian G.I. »
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #40 on: January 15, 2012, 10:45:04 am »

We should have elections and a mayor.

My platform: We will overcome Detroit as shittiest industrial wasteland ever.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #41 on: January 15, 2012, 11:04:49 am »

ohhhhh, sounds cool. Can I be the head of the Department of Fucking Shit up? "milltarry bases everywhere, we need more meteor strikes on the nuclear energy district or we won't fulfill our quota!"
Logged
Am I back? Its a mystery to everyone

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #42 on: January 15, 2012, 11:11:09 am »

ohhhhh, sounds cool. Can I be the head of the Department of Fucking Shit up? "milltarry bases everywhere, we need more meteor strikes on the nuclear energy district or we won't fulfill our quota!"

Launching meteors on nuclear power plants: actually, the end result is... nah, I'd better not spoil the fun.
« Last Edit: January 15, 2012, 11:12:55 am by Guardian G.I. »
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #43 on: January 15, 2012, 11:14:20 am »

Naturally, one city needs to get all of it's power from the other.
Logged

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Sim City 4 Community LP: A Tale of Two Cities
« Reply #44 on: January 15, 2012, 11:23:22 am »

Naturally, one city should be powered with clean energy, the other one should be powered with the most polluting power plants possible. We should make adjustments and corrections for the budget, though, budget deficit and bankruptcy are not jokes, especially in SimCity 4. As far as I know, the amount of loans the city can take is limited, so we should be careful and not approach the budget with the American way of spending.
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext
Pages: 1 2 [3] 4 5 ... 10