I agree with Beowulf - UnReal World tried to do something similar, but the fact that you only controlled one man slowed it down. You might want to contact the author of that,
Sami Maaranen, at:
urw@iki.fi . There are many similarities in these games, and he might be able to give you hints about what to do, or what not to do.
I followed my huntress around while she hunted. After seeing what she did, it seems the hunter AI is somewhat lacking. It's beta, I know, but that also means I'm a tester and not just a player, and I have to report things like these.
First, I'd just like to say that this game continues to be awesome. For instance, this same huntress became sad because I let her dead hunting dogs rot. I don't know what I could've done, if anything, but it's still very cool. Almost as cool as the fact that the cats have adopted my fisherdwarves.
The hunter goes north, sees nothing but keeps going, then starts going south, goes south, passes a fox, passes some deer, passes another fox, then starts going north, and finally decides to kill a deer. Then she leaves the carcass there, and continues hunting. Then she starts sleeping in the ground.
Her mule follows her tracks, not her, and because it's slower than her it goes past her many times, and continues until it reaches the point where the hunter turned back.
It seems hunter AI should check for prey just as normal AI checks for predators, and start following the prey in sight instead of looking for whatever they are looking for. Similarly, pets that follow their owner's trail should start following the owner if he's in sight.
Also, the fact that a hunter leaves the carcass behind seems a bit wrong. He's FAR from the settlement - why would he hunt if he won't bring the meat home? This is probably hard to program in, but some kind of "comfort zone" would help - dwarves won't leave the comfort zone to store items outside of it, but if they are outside of the comfort zone, they carry as much as possible back to the zone. The effect I'd like to see would have the hunter collect the tools he used and the animals he killed, and return back if he can't carry much more, but if he had to leave something behind, no one would go get them unless they happened to be around there for some other reason.
In the beta, just having the hunters' first priority be bringing meat to the food storage, and killing animals for meat being just the second. That'd also stop the hunters' going after new animals if they had to stop for some reason, e.g. to drink, or sleep.