Humans: (Nothing Special Here, they're Humans.)
Rhodaurias: The Human Capital City, and the location of the second largest Mages' Guild Hall.
Britenaia: The second largest Human City, located on an island to the Northwest of Rhodaurias. It's also a major trading hub.
Mercovum: A small island fishing village between Rhoduarias and Britenaia.
Castadius: A Port just south of Rhodaurias.
Germyror: A mining town in the forests northeast of Rhodaurias.
Indul: A small fishing village far north of Germyror.
Manenneos: A large town to the Northeast of Indul. Due to it's close proximity to Elven Territories, many elves call the town home.
Engosul: A Port town, and the farthest north of any human settlement.
Lyrinor: A small city to the East of Rhodaurias (The third largest of Human Settlements).
Dalonas: A small village Southeast of Lyrinor.
Albadum: A small town south of Lyrinor, and a major supplier of lumber to all Eastern Human Settlements.
Bolardul: A small port connected to the Eastern Seas.
Majonor: A large Human Town and Port, that, along with Istaminod, a Dwarvern Port, guards the Channel connecting the Eastern Seas to the rest of the known world.
Russennul: A large Human Town and Port southwest of Britenaia.
Eritias: A small village Southeast of Russennul.
Judeva: A large settlement of farmers Southeast of Eritias.
Aninthor: The smallest of the Human Cities, and also a port connecting the West to Britenaia and Rhodaurias
Erul: A large settlement of farmers south of Aninthor.
Sumisas: A trading town on the southwestern border of Human Territories. Due to its close proximity to Dwarvern Territories, many dwarves call it home.
Ursiva: A small mining town south of Russennul.
Dwarves: (The lovable, bearded, drunken, Dwarves.)
The Mountain Homes: A colossal city (The largest of any faction's cities by far.) carved into the mountains of the South. Split into three major sectors, and many more smaller districts. The southernmost, and largest of the sectors was closed off well over 200 years ago, and has since then, remained abandoned. The Dwarves had dug too deep, and had paid dearly for it. However, immense riches and treasures await any adventurers brave enough to venture within.
Dorenthibam: A Trading Town located South of the human trading town, Sumisas. Due to its close proximity to Human Territory, many humans also call it home.
Lanirkadol: A Dwarvern Town to the West of the Mountain Homes. It is a major supplier of lumber to all Dwarvern Settlements.
Allasust: A Dwarvern Port City located to the Northwest of the Mountain Homes. This is its main trading hub with the other races.
Istaminod: The equivalent to the Human port of Majonor. It guards the channel connecting the Eastern Seas to the rest of the known world.
Igerbom: A Dwarvern Town located South of the Mountain Homes.
Elves (Northern): (Your classic, Nature loving Elves.)
Ecanomina: The Elven Capital, built within the massive, ancient trees of the forest it is located within.
Thiliriathifi: The Elven Port, and trading hub to the West of Ecanomina.
Lenasaba: A large Elven Town on the Western border of Elven Territory.
Nipanemo: An Elven City (And one of the Northernmost settlements in the world.), located in a valley between mountains. It is also sometimes considered the capital of the Gnomish race.
Amiyaerena: An Elven Town to the East of Nipanemo.
Saloopeya: The Easternmost of Elven Towns. Home to many budding mages, and the first stop on the road to the Arcaenum for most Elven Mages.
Elves (Southern): (War split the Elves into two separate, but nameless factions. This faction, while still retaining much respect for nature, grew to become a little more warlike and industrial than their northern counterparts. They're disliked, but tolerated by the traditional Elves of the North.)
Thelenawo: The Elven Capital. It's a mixture of both Elven, and more human architecture.
Cataeva: An Elven Town to the West of Thelenawo.
Viciraolaca: A large Elven Town north of Thelenawo, and the first settlement built by the "Southern" Elves.
Wenevesenama: A large Elven Town built around a large, ancient, underground ruin filled with the undead. Although the surface of the town is safe, the ruins are used for a rite of passage for Elven Warriors.
Oneova: An Elven Town located South of Thelenawo.
Webanaiwo: An Elven town on the southern border of "Southern" Elven Territory.
Orcs: (Not the vile, evil orcs you might expect. They are surprisingly peaceful despite their battle-loving nature. They value honor, and prefer physical combat to the magical arts, but that doesn't mean they are unintelligent.)
Ķǚl'taR'ȌRĶ: The Orcish Capital City.
Ķǚl'taR'Gul'oʁ: The Orcish Port City, used as a trading hub with the other races.
Ķul'təl'Gat'oʁ: A large Orcish Town to the North of Ķǚl'taR'ȌRĶ.
Ķul'təl'ĶȌʁZ'oʁ: A large Orcish Town and Military Base to the Northeast of Ķǚl'taR'ȌRĶ. Warriors in training come here to begin their Rite of Passage, traveling South to the dangerous mountain there and climbing to its peak.
There are also a number of small, nameless villages found throughout orcish territory.
The Free Brethren: (A faction consisting of the outcasts and refugees of nearly ever sentient race in the known world. United under one banner, they control the Northwestern territories of the known world. Wanted Criminals often flee here to start anew, and pirates sail their waters freely (And in turn, usually do not attack the faction's people and merchants.) The various intelligent species of goblins also call this faction their own.
Kadiuquur: A Port City, stronghold, and arguably the capital of The Free Brethren, located on the Northern coast of their territory. Traders tend not to venture to this port, as it is mostly used by pirates.
Ranethedle: A large Free Brethren Town located just west of Kadiuquur.
Ataladet: A small town carved into the side of the mountain west of Ranethedle. The settlement is favoured by the Dwarves.
Unamocda: A small Town to the Northwest of Ataladet. Home to the Guild of Assassins.
Omudocgi: A large Town south of Kadiuquur.
Aliruce: The Trading Port of the Free Brethren, located on the southern coast of their Territory. It is also popular with mercenaries, many people sail here from the south just to hire them.
Keltaram: A small settlement of Farmers North of Aliruce.
Inggido: A large town that, due to it's forested location, is popular with the Elves of the Free Brethren.
Ilidar: A Town located on the coast between Inggido and Galkakacnu.
Galkakacnu: A small city, and the capital of the intelligent goblins. It is also the Westernmost settlement in the known world. It watches over the sea connecting the Western Seas to the rest of the Known World.