Is there anywhere where I can find an explanation of enchanting and how it works?
You use Enchanter's Runes to extract energy from Arcanite Crystals or Enchanted Items, and that fills the Enchanter's Runes with EP/Enchanting Points. You then use those to enchant stuff, or in a Necromancer's Case, permanently raise minions.
Something like deities having control in the world, not being intangible only, walking the earth as random mortals for their own reasons.
A lot of deities in Medieval are already like that actually.
Hhhhm, I would say something in the Gaslamp Fantasy genre, but that can be tricky to set up.
I hadn't even heard of that until now, but it did remind me of the semi-experimental game I have going on my private forums. (I play Medieval with some of the 4-5 year veterans there, for old time's sake, and to dump my wacky ideas/tests on them so I can see if they're worth doing elsewhere.)
It's a continuation of Medieval's story, but set far into the future. Elves, Dwarves, Gnomes, Dragons, the Undead, and Magic were all still around. (Although after certain events, Magic in the human race had died out a bit, but it was still relatively common.)
As for technology, most of it would probably be comparable to the technology of the 1920's-40's-ish times, firearms, telephones, automobiles, etc. but it was relatively varied simply due to how differently things worked out with magic, and our beloved, industrial Dwarves. For instance, the dwarves had worked out how to build your generic fantasy-style Airships quite early on, and fixed-wing aircraft suffered for it.
Its pretty hard to explain in one go now that I actually try to... But do any of you find that remotely interesting? (And is there an actual 'name' for that style of fantasy?)
Is there anywhere where I can find an explanation of enchanting and how it works?
You use Enchanter's Runes to extract energy from Arcanite Crystals or Enchanted Items, and that fills the Enchanter's Runes with EP/Enchanting Points. You then use those to enchant stuff, or in a Necromancer's Case, permanently raise minions.