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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92349 times)

Tiruin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1725 on: February 26, 2012, 08:45:14 am »

Feleris

A. Confusion hit Feleris right in his face. "Business abou-...Wait, hold on. I can see your concern for me, but I performed no transaction or anything of the sort with the Thelenawen. These plants were harvested right from my journey, nothing in trade." He made sure to soften his voice, this seemed serious business.

"But, I can see the truth there. Um, please make sure my home is being taken care off, keeper. I-...will leave then as requested. Rhett! It looks like we're leaving early! Much to do and the day is setting!"

...Leave the Marketplace.
« Last Edit: February 26, 2012, 08:49:19 am by Tiruin »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1726 on: February 26, 2012, 08:50:24 am »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

"What's wrong Feleris?" Rhett asks as you leave the Marketplace.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1727 on: February 26, 2012, 08:59:00 am »

Feleris

A. "I currently have no idea. But I can guess. It started out like so...
Spoiler: Explanation (click to show/hide)

Head down from the tree walkway and prepare to exit the city unless anything suspicious is observed.

Or find the town board.


'You did bless the bodies of those three bandits you met weeks earlier right?'
« Last Edit: February 26, 2012, 09:22:47 am by Tiruin »
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Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1728 on: February 26, 2012, 09:12:02 am »

Melritch
B) Cast Arcane Ward. Have the elementals Arcane Bolt the skeletons, but only if there is a clear path for the missile to pass; Melritch's ribcage is not a clear path, nor is his skull.
« Last Edit: February 26, 2012, 09:39:23 am by Azthor »
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1729 on: February 26, 2012, 09:13:39 am »

Asha shrugged. "I place no attachment to any nation or king. My only mission is to aid those who require it however I am able. However, there are many different ways to ease suffering... and if we can shorten or prevent a conflict, that's a worthy endeavor. Lead the way, sister."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1730 on: February 26, 2012, 09:19:01 am »

Tala nodded uncertainly, trying to convince herself she was not misleading her sister to the reality of the situation...

Action: Attempt to get an audience with the Elven Leader, explaining we are Nobles, and self declared representatives of Humanity, in lieu of anyone better.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1731 on: February 26, 2012, 09:28:51 am »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You and Rhett begin to leave the city, but on your way out of the Marketplace you notice tents set up in a clearing under the trees. What appear to be Orcs are setting them up. One of them glances in your direction for a moment, saying something. However he is too far for you to hear what is spoken.

A)<Insert Action Here>



~~~~~~~~~~Tala~&~Asha~Blackstone~~~~~~~~~~

As you turn to leave, you hear the Orc speak again. "Speaking of Humans..."
Following his gaze, you spot an elderly, human man walking alongside an Elf. They seem to be in a bit of a hurry.

A)<Insert Action Here>



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You Raise your Arcane Ward.

The first Skeleton attacks you, but your Arcane Ward protects you.



Melritch The Mad: Level 3 (110/400)
Status: Arcane Ward (16 Resistance) 
Health: 6/10
Mana: 57/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 30/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Cyan)
Health: 26/30
Mana: 3/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

~Enemies~

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Health: 12/20

Skeleton: Level 1
Health: 20/20

Skeleton: Level 1
Health: 20/20

Skeleton: Level 1
Health: 20/20

Skeleton: Level 1
Health: 20/20

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1732 on: February 26, 2012, 09:32:41 am »

Feleris

A. "I think this is what the keeper meant by 'get out'? Why didn't we notice this? Do you have any knowledge of those orcs, Rhett? Because it seems that I'm a very bad observer.

"Though I don't get what connection this has with the Thelenawen, I think we're about to find out."


Spoiler (click to show/hide)

Approach the Orcs.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1733 on: February 26, 2012, 09:34:27 am »

A) Dismiss the skeletons and approach Erul carefully.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1734 on: February 26, 2012, 09:35:13 am »

((Probably not the best time to sign off. SC and Dwarmin are with the Orcs. :P But I'm sure we'll figure out something...))
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1735 on: February 26, 2012, 09:40:13 am »

Melritch
B) Arcane Bolt the skeletons until the corridor has been cleared.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1736 on: February 26, 2012, 10:05:07 am »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Arcane Bolt on the first Skeleton, killing it.

You cast Arcane Bolt on the second Skeleton, killing it.

You cast Arcane Bolt on the third Skeleton, killing it.

You cast Arcane Bolt on the fourth Skeleton, killing it.

You don't have the Mana to cast Arcane Bolt.



Melritch The Mad: Level 3 (150/400)
Status: Arcane Ward (16 Resistance) 
Health: 6/10
Mana: 5/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Cyan)
Health: 26/30
Mana: 7/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

~Enemies~

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Health: 20/20

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You dismiss the Skeletons before approaching Erul.

A)Enter the Marketplace
B)Head to the Housing Area
C)Travel to the Northwest, up the Road
D)Travel to the West, into the Fields of Crops
E)Travel to the East, into the Fields of Crops
F)Travel to the South, into the Fields of Crops
G)Travel to the North, into the Fields of Crops
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1737 on: February 26, 2012, 10:06:04 am »

Melritch
C) Swap position with the nearest Elemental.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1738 on: February 26, 2012, 10:09:15 am »

A)Stab nearest strange creature.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1739 on: February 26, 2012, 10:13:27 am »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

The Skeleton punches you, dealing no damage.

You begin switching places with the Arcane Elemental (Cyan).

Your Arcane Ward can no longer be sustained.

The Skeleton punches you, dealing 4 Damage! (3 Resisted)



Melritch The Mad: Level 3 (150/400)
Health: 2/10
Mana: 2/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Cyan)
Health: 26/30
Mana: 9/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

~Enemies~

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Health: 20/20

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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