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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92396 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1575 on: February 24, 2012, 04:56:45 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

Most of the cabinets are empty, but a few still have parchment and scrolls inside.

A)Leave it All
B)Search Through It



~~~~~~~~~~Ezriel~~~~~~~~~~

Little of their worn and torn equipment is worth taking, but amongst their corpses you find...

-
Copper Handaxe (4-12 Cutting Damage)
Copper Handaxe (4-12 Cutting Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
73 Copper Coins
The Titan Forge
The Enchanter's Handbook
-

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~67%~~~~~~~~~~~

((It's an arrow painted onto the wall, not that kind of arrow.))



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You run to the North, more Guards now following you, but luckily none of them seem to have any sort of ranged weapons.

You arrive at the docks.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1576 on: February 24, 2012, 04:57:35 pm »

~Asha~Blackstone~

B) So, he's trying to make himself immune to the bees... She directed them to attack anyway while she cast Water Bolt on the elf.
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Araph

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1577 on: February 24, 2012, 04:58:52 pm »

((Your ineptitude is mostly due to the fact you're being so vague, and leaving your character to the mercy of the RNG Gods. That's an especially bad idea when you're trying to come with a potentially fatal robbery plan.))

((Good point.))

>A) Scout out the area of the book store you were previously at. Observe whether or not guards are present, or if the city watch (or other similar anti-crime organizations) patrol nearby. If they don't, look for places where you could enter the store unobserved.

If guards are present permanently, find another book store and repeat the aforementioned process. If guards patrol at regular intervals, get a rough estimate of the time between patrols and look for an entrance that wouldn't be seen by the patrolling guards.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1578 on: February 24, 2012, 04:59:57 pm »

A) Swim for it.
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thatkid

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1579 on: February 24, 2012, 05:00:42 pm »

Ezriel A)Take the coins and the books, place them in my traveler's pack. Now have the skeletons line up the corpses neatly in a row so I can see just exactly how many they are and what their various races are.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1580 on: February 24, 2012, 05:00:57 pm »

Melritch
B)Search Through It
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1581 on: February 24, 2012, 05:24:22 pm »

>Follow the arrow.
(I don't recall you ever saying the arrow was painted on the wall.)
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1582 on: February 24, 2012, 07:06:30 pm »

A)Take two pieces of each armor and take everything elsen(potions, gold)
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1583 on: February 24, 2012, 08:15:10 pm »

B) Perform Quest Completed Victory Dance.
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This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1584 on: February 24, 2012, 09:10:16 pm »

Tala circled the Elf warily, but he didn't seemed very skilled...she didn't want to embarrass him more than she had to, so she moved to end it quickly.

A)Slash (4-10 Cutting Damage)

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1585 on: February 24, 2012, 10:19:31 pm »

Feleris

From here

A. The Elf nodded at Rhett, it seems they were off for an adventure of their own. Though, he couldn't help but pity Sir Leon, whoever the man might be. If he was in Wenevesenama then he might've noticed.

"Can we take a stop by Ecanomina first? I'd want to make sure I'm as prepared as can be."

Feleris and Rhett head North! From their current positioning!
« Last Edit: February 25, 2012, 03:28:28 am by Tiruin »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1586 on: February 25, 2012, 07:06:42 am »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You look through the parchment, finding...

-
13 Blank Pages
Minor Health Potion Recipe
Minor Potion of Willpower Recipe
'Observer' Plans
-

You hear movement somewhere far to the South...

A)Take ___
B)Leave it All



~~~~~~~~~~Ezriel~~~~~~~~~~

There are six of them. Two Dwarves, two Human Mages, and two Elves.

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~67%~~~~~~~~~~~

http://www.bay12forums.com/smf/index.php?topic=98973.msg3026508#msg3026508

You follow the arrow, but it just leads to the wall.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You dive into the water and attempt to swim for it. Dwarves weren't built for swimming, but none of the guards that were chasing you had any ranged weapons, so you're in the clear! At least for the moment.

A)Swim to the East
B)Swim to the West
C)Swim back to the Port
D)Swim to the North, out to Sea

A)<Insert Action Here>



~~~~~~~~~~Agamemnon~Viadystyni~~~~~~~~~~

The marketplace is heavily guarded, and patrols are very frequent in such a busy town. The guards do patrol a bit less at night. The Bookstore only has a front door, but there are times when there are no guards directly in sight, so you think you've found the time and place to strike...

A)Begin the Heist Tonight
B)Wait until Tomorrow, there's some special... Equipment you need.
C)Nevermind the Heist, maybe this isn't a good idea...



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

Rhett corrects you before you can get the both of you lost, and the two of you head south, to Wenevesenama. You find yourself in the Marketplace once again.

"The road from here should lead all the way to Ecanomina." He says.

A)Look around the Marketplace
B)Travel to Ecanomina
C)Walk to the Ruins
D)<Insert Action Here>



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You perform the Quest Completed Victory Dance, an ancient form of art passed down from adventurer to adventurer. The drunken patrons of the tavern applaud you.

A)<Insert Action Here>



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You cast Water Bolt on the Elf, dealing 6 Damage! (2 Resisted) (5 Resisted by Nature Ward)

Your Swarm of Bees attacks the Elf, dealing 8 Damage! (20 Resisted)

The Elf casts Lesser Regeneration, healing 5 Health!

Asha Blackstone: Level 1 (0/80)
Health: 25/25
Mana: 20/30
Defense: +3.75
A)Whack (1-5 Blunt Damage)
B)Cast a Spell
C)Admit Defeat

Swarm of Bees: Level 1
Health: 20/20

~~~

Elven Mage: Level 1
Status: (Nature Ward) (Lesser Regeneration: 3 Turns Remaining)
Health: 16/25
Mana: 18/30



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

You swing your sword at the Elf, immediately breaking through his defenses and scoring the first hit.
The Elves, whom have formed a circle around the duel, laugh. "Hey!.. That was just a lucky hit!"

(+5 Experience)

The Elf counters with two attacks, a slash (Dealing 9 Damage to your Stamina) and a stab (Dealing 10 Damage to your Stamina). You're able to parry both of the blows.

Tala Blackstone: Level 1 (5/80)
Stamina: 1/20
Health: 3/3
Energy: 35/35
A)Slash (5-16 Cutting Damage)
B)Stab (3-18 Piercing Damage)
C)Block (Blocks 10 Damage)
D)Admit Defeat

~~~

Elven Recruit: Level 1
Stamina: 15/15
Health: 2/3



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You take the items.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1587 on: February 25, 2012, 07:39:07 am »

Feleris

D.. To Ecanomina, we go! Try to read up {The Enchanter's Handbook} on the way.

"So the ruins nearby aren't the ones you are talking about right? Know any suitable places for mercenaries or utilities? And that key you were talking about, I believe there must be a catch to it's acquirement? How was Sir Leon to you, by the way?"
« Last Edit: February 25, 2012, 07:42:56 am by Tiruin »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1588 on: February 25, 2012, 07:58:01 am »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

"No, these are not the ruins, and there is no need to search for the key to the ruins, I have it." Rhett replies. "Sir DuGrail was a good man, it's such a shame he had to die for my mistake..."

You both walk down the long road to Ecanomina, through the jungles and into the Elven forests. You read through the entirety of the Enchanter's Handbook on the way.

+200 Enchanting Experience

You arrive outside of the city the next morning...


A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1589 on: February 25, 2012, 08:02:24 am »

Tala shifted her stance-from parrying to evasion, now that she was a bit winded. She was already moving into the next set, her mind moving at a rapid pace...

B)Stab (3-18 Piercing Damage)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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