~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~There are five or six of them, and one of them appears to be capable of using magic.
A)<Insert Action Here>
~~~~~~~~~~Caboose~~~~~~~~~~~~~~~~~~~~~~
72%~~~~~~~~~~~
You walk to Russennul to find that the roads are even being patrolled by small groups of soldiers. After a short journey, you arrive at its southern gates.
A)Enter the Town
B)Walk to the West, into the Forest
C)Walk to the South, back down the Road
D)Look Around
~~~~~~~~~~Feleris~Valinar~~~~~~~~~~There's a wide range of interesting looking plantlife, but none of it looks useful.
A)Travel back into Town
B)Travel to the North, through the Jungle
C)Travel to the South, through the Jungle
D)Travel to the West, Further Down the Road
E)Look Around
~~~~~~~~~~Ezriel~~~~~~~~~~You cast Shadowbolt on the Dwarvern Caravan Guard (Cyan) Dealing 9 Damage!
The Dwarvern Caravan Guard (Teal) Hacks at the Summoned Skeleton (Blue), dealing 6 Damage.
The Dwarvern Caravan Guard (Cyan) Hacks at the Summoned Skeleton (Black), dealing 18 Damage!
Ezriel: Level 1 (40/80)
Health: 15/15
Energy: 10/10
Mana: 9/25
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)
Igor: Level 2 (Yellow)
Health: 50/50
Fritz: Level 2 (Red)
Health: 50/50
Ezriel's Summoned Skeleton: Level 1 (Black)
Health: 2/20
Ezriel's Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Teal)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Brown)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Blue)
Health: 14/20
Ezriel's Summoned Skeleton: Level 1 (Cyan)
Health: 20/20
Dwarvern Caravan Guard: Level 2 (Cyan)
Health: 41/50
Dwarvern Caravan Guard: Level 2 (Dark Blue)
Health: 50/50
Dwarvern Caravan Guard: Level 2 (Teal)
Health: 36/50
Dwarvern Carriage Driver: Level 1 (Green)
Health: 30/30
Horse: Level 3 (Blue)
Health: 80/80
Horse: Level 3 (Brown)
Health: 80/80