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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92485 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #990 on: February 12, 2012, 11:49:15 pm »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~72%~~~~~~~~~~~

You enter the Butcher's Shop on the far end of the Marketplace.

A)Buy Something
B)Sell Something
C)<Insert Action Here>
D)Nevermind



~~~~~~~~~~Ezriel~~~~~~~~~~

((They're Zombified Dwarves in Heavy Armour, they can't really sprint at all, at least not without some "tweaking"))

The Dwarvern Caravan Guard (Teal) Hacks at the Summoned Skeleton (Blue), Dealing 11 damage and killing it!

The Dwarvern Caravan Guard (Cyan) Hacks at the Summoned Skeleton (Dark Blue), dealing 6 Damage.

The Summoned Skeleton (Cyan) punches the Dwarvern Caravan Guard (Teal), dealing 16 Damage! (Critical Hit!)

The Summoned Skeleton (Brown) punches the Dwarvern Caravan Guard (Teal), dealing 3 Damage!

The Summoned Skeleton (Dark Blue) punches the Dwarvern Caravan Guard (Cyan), dealing 7 Damage!

The Summoned Skeleton (Teal) punches the Dwarvern Caravan Guard (Cyan), dealing 5 Damage!

Ezriel: Level 1 (40/80)   
Health: 15/15
Energy: 10/10
Mana: 2/25
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)

Igor: Level 2 (Yellow)
Health: 50/50

Fritz: Level 2 (Red)
Health: 50/50

Ezriel's Summoned Skeleton: Level 1 (Dark Blue)
Health: 14/20

Ezriel's Summoned Skeleton: Level 1 (Teal)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Brown)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Cyan)
Health: 20/20



Dwarvern Caravan Guard: Level 2 (Cyan)
Health: 29/50

Dwarvern Caravan Guard: Level 2 (Dark Blue)
Health: 50/50

Dwarvern Caravan Guard: Level 2 (Teal)
Health: 12/50

Dwarvern Carriage Driver: Level 1 (Green)
Health: 30/30

Horse: Level 3 (Blue)
Health: 80/80

Horse: Level 3 (Brown)
Health: 80/80



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You stalk the patrol for a little while, gathering some information on the soldiers...

Soldier: Level 3
Health: 115/115

Soldier: Level 3
Health: 115/115

Soldier: Level 3
Health: 115/115

Crossbowman: Level 3
Health: 85/85

Mage?: Level 3
Health: 70/70

A)Proceed with the Ambush!
B)Actually...



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You carefully, and quietly enter the dark cavern.

A)Light a Torch
B)Attempt to Look Around in the Darkness
C)Leave the Cavern
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #991 on: February 12, 2012, 11:50:10 pm »

>A
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #992 on: February 12, 2012, 11:55:25 pm »

B) Blind him again and disable the ward.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #993 on: February 13, 2012, 12:25:57 am »

Melritch
A) Bombard them from cover.
*Risen: Body shield Melritch from stray projectiles.
*Elementals focus fire on the crossbowman.
*Melritch: Arcanebolt the crossbowman.
« Last Edit: February 13, 2012, 01:25:05 am by Azthor »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #994 on: February 13, 2012, 12:38:21 am »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~72%~~~~~~~~~~~

"What were ya lookin' for?" The butcher asks.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

Your Summoned Skeleton punches Orson, dealing 2 Damage. (2 Resisted)

Orson attacks, but misses again.

Sinclair Nilnekod: Level 1 (40/80)
Health: 20/20
Mana: 0/30
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Attempt to Flee

Sinclair's Summoned Skeleton: Level 1
Health: 20/20

~~~

Orson: Level 2
Status: (Disoriented: 2 Turns Remaining)
Health: 58/60



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

((Most Enemies don't scale with the players' levels, and yes their damage increases with level too.))

((Also: You and your Edits... Going to need to give you new options then.))
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #995 on: February 13, 2012, 12:43:35 am »

"I need something small and cheap. Fresh cut, if possible."
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #996 on: February 13, 2012, 12:56:04 am »

~Asha~Blackstone~

A) Arcane magic wasn't Asha's strongest point, so she decided to stick around for the lecture. Any new knowledge could potentially be helpful.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #997 on: February 13, 2012, 01:10:03 am »

A) Sinclair circles around the guard and tries to hit a gap in the armor with his skinning dagger.
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Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #998 on: February 13, 2012, 04:49:31 am »

Feleris

A. 'Alright, now I know I'll find something here!'[/overconfident]
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #999 on: February 13, 2012, 06:36:24 am »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~72%~~~~~~~~~~~

Cut of Raw Pork8 Copper Coins
Cut of Raw Beef8 Copper Coins

A)Buy ___
B)Nevermind



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You stab Orson with your Copper Knife, dealing 7 Damage! (Critical Hit!) (1 Resisted)

Your Summoned Skeleton punches Orson, dealing 4 Damage. (2 Resisted)

Orson attacks, striking your Summoned Skeleton, but only dealing 1 Damage.

Sinclair Nilnekod: Level 1 (40/80)
Health: 20/20
Mana: 1/30
Defense: 3.75
A)Stab (1-4 Piercing Damage)
B)Slash (1-3 Cutting Damage)
C)Cast a Spell
D)Attempt to Flee

Sinclair's Summoned Skeleton: Level 1
Health: 19/20

~~~

Orson: Level 2
Status: (Disoriented: 1 Turns Remaining)
Health: 47/60



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You take a careful look around, noticing some potentially useful, small, red flowers at the base of a tree.

A)Pick Them
B)<Insert Action Here>



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You listen the Gnome speak about Arcane Magic for a good twenty minutes, and in the process, you learn the Meditation Ability! (Allows you to regain an increased amount of Mana during battle, while doing nothing. However, if you're attacked while Meditating, it will deal bonus damage.)

+50 Arcane Magic Experience

A)Continue Listening
B)Stand, and Leave. That's enough for now.
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1000 on: February 13, 2012, 06:40:09 am »

A) Stab once again.
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1001 on: February 13, 2012, 07:03:22 am »

~Asha~Blackstone~

A) Ah, I see... so it's possible to regenerate magical energy through concentration as well as rest? Intrigued, Asha continued to listen in.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1002 on: February 13, 2012, 07:07:26 am »

-Cero-Undulai-

B)Look around in darkness.
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Leerooooooooy walk forward twice

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1003 on: February 13, 2012, 07:15:38 am »

Feleris

A. 'I wonder what these do?'
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Dwarmin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #1004 on: February 13, 2012, 07:29:27 am »

((OOC: How did I forget about this. >_> ))

Tala Blackstone

Action: Buys...

Quote
1xPotion of Magic Resistance 240 c
4xLesser Heal Potion     256 c.
---------------------------------
Total Cost:
496-820=

324 C. Remains

Tala paid, and attached them to the small leather and copper plated slots in her belt gingerly-a novel addition, she had made them herself, and they allowed for quick access to the  potions in battle, while protecting them from the rough and tumble, or overeager pickpockets.

Tali was half way done, when reacting on some instinct, she whirled around. She would have sworn someone...but no, there was no one there. She turned back to her task, shaking her head a bit. The Shopkeeper seemed amused. This was going to be a long journey, and she had just left home. She couldn't afford to be this edgy all the time. But the pangs of loneliness weren't going away...

Tali decided to head to the Monastery. Maybe a visit to her sister could brighten her day a bit.


Action: Tali goes to find her sister
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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