~~~~~~~~~~Caboose~~~~~~~~~~~~~~~~~~~~~~
82%~~~~~~~~~~~
You spend some time looking around for wolves, but it seems the soldiers have scared off most of the wildlife in the immediate vicinity of the town.
A)Walk to the West, into Town
B)Walk to the East Up the Road
C)Walk to the North
D)Walk to the South
E)Travel to Eritias (Three and a Half Hour Walk)
F)Travel to Russennul (Three and a Half Hour Walk)
G)<Insert Action Here>
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~((Eritias isn't really all that far away. And, the Soldiers you'd be running into would be somewhere in the 3-5 Level Range.))
Its another Four Hour Walk to reach Eritias, a small town by the sea. As you arrive, a military patrol leaves the Town. You're located in the forest just outside the Western Gates.
A)<Insert Action Here>
~~~~~~~~~~Asha~Blackstone~~~~~~~~~~It's a few more minutes of waiting before a robed, gnomish man makes his way up, and onto the platform. Despite the fact that everyone is sitting, and he is standing on a raised platform, it is still a bit difficult to see him.
"Today, we will be discussing Arcane Magic. If you are uninterested, now is the time to take your leave." The gnome says in a high pitched voice. A few disappointed looking people stand up to leave.
A)Stay for the Class or Lecture, whichever it turns out to be
B)Stand and leave, learning of the Arcane doesn't sound very appealing right now
~~~~~~~~~~Cero~Undulai~~~~~~~~~~You leave the town and return to the Bandit Cave, now equipped with a source of light.
A)Enter the Cavern
B)Look Around Outside the Cavern Some More
C)On Second Thought...
~~~~~~~~~~Ezriel~~~~~~~~~~You cast Shadowbolt on the Dwarvern Caravan Guard (Teal) Dealing 14 Damage!
Ezriel: Level 1 (40/80)
Health: 15/15
Energy: 10/10
Mana: 17/25
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)
Igor: Level 2 (Yellow)
Health: 50/50
Fritz: Level 2 (Red)
Health: 50/50
Ezriel's Summoned Skeleton: Level 1 (Black)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Teal)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Brown)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Blue)
Health: 20/20
Ezriel's Summoned Skeleton: Level 1 (Cyan)
Health: 20/20
Dwarvern Caravan Guard: Level 2 (Cyan)
Health: 50/50
Dwarvern Caravan Guard: Level 2 (Dark Blue)
Health: 50/50
Dwarvern Caravan Guard: Level 2 (Teal)
Health: 36/50
Dwarvern Carriage Driver: Level 1 (Green)
Health: 30/30
Horse: Level 3 (Blue)
Health: 80/80
Horse: Level 3 (Brown)
Health: 80/80
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You Summon a Skeleton as Orson attempts to attack again, however, he misses.
Sinclair Nilnekod: Level 1 (40/80)
Status: (Shadow Ward: 7 Resistance Per Turn)
Health: 20/20
Mana: 10/30
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Attempt to Flee
Sinclair's Summoned Skeleton: Level 1
Health: 20/20
~~~
Orson: Level 2
Health: 60/60
~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~You bring the crate all the way up the stairs to the Alchemy Wing, giving the crate Myrven. "Ah, thank you." He says, taking the crate and handing you 85 Copper Coins.
A)Look Around
B)Examine the Equipment
C)Speak with Someone
D)Leave the Room