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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92474 times)

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #960 on: February 12, 2012, 11:57:58 am »

Melritch
A)
*Order all minions to return to the tower, if they haven't done so already.
*Taken the Risen Guard with Melritch and travel towards Eritias, summoning 5 Arcane Elementals on the way.
« Last Edit: February 12, 2012, 12:38:14 pm by Azthor »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #961 on: February 12, 2012, 12:18:25 pm »

~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You approach the group, as they begin to sit down on the benches in front of the platform. Perhaps there's going to be some sort of lecture, or class soon.

A)Join Them
B)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You cast Shadow Ward as Orson swings his blade in your direction, however, he misses.

Sinclair Nilnekod: Level 1 (40/80)
Status: (Shadow Ward: 7 Resistance Per Turn)
Health: 20/20
Mana: 20/30
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Attempt to Flee

~~~

Orson: Level 2
Status: Disoriented (1 Turn Remaining)
Health: 60/60



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You walk down the road, out of town, and into the Jungle.

A)Travel back into Town
B)Travel to the North, through the Jungle
C)Travel to the South, through the Jungle
D)Travel to the West, Further Down the Road
E)Look Around



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You take the longer, but safer route back to the Mages' Guild Tower with the crate of Herbs, arriving in the Lobby around an hour later.

A)Deliver the Herbs
B)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~87%~~~~~~~~~~~

You take the four hour journey along the winding, hidden road through the mountains towards Ursiva.

A)<Insert Action Here>



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You travel through the mountains and towards civilization for a good four hours. However, when you reach the end of your hidden road, you can already tell there's a heavier military presence in the area. In the distance, there appear to be tents outside of Ursiva.

A)Continue With the Plan
B)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #962 on: February 12, 2012, 12:20:00 pm »

>Find drop location.
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #963 on: February 12, 2012, 12:24:32 pm »

~Asha~Blackstone~

A) Curiosity getting the better of her, Asha took a seat next to a young woman in blue robes, giving her a small smile of greeting before turning her attention towards the platform.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #964 on: February 12, 2012, 12:27:24 pm »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~84%~~~~~~~~~~~

You waste no time traveling back to Ursiva to deliver the letter to a shady looking man behind the Inn. Well, that was easy, but you did notice some tents just outside of Ursiva that definitely weren't there earlier. Hm.

A)Enter the Inn
B)Look at the Shops
C)Walk to the Housing Area
D)Walk to the Tents
E)Leave Ursiva, to the South
F)Leave Ursiva, Down the Road to the East



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You sit on one of the benches in front of the platform. Nothing of interest happens in the next few minutes, as the seats slowly become more crowded and crowded.

A)Continue Waiting.
B)Nevermind this, you could be using this time to actually study.
C)<Insert Action Here>
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #965 on: February 12, 2012, 12:29:26 pm »

>D
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #966 on: February 12, 2012, 12:31:46 pm »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~84%~~~~~~~~~~~

You walk out to the tents, to find a number of soldiers around the area. They seem to be preparing for something.

A)<Insert Action Here>
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #967 on: February 12, 2012, 12:34:53 pm »

>Look for wolves.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #968 on: February 12, 2012, 12:41:22 pm »

Melritch
A)
*Avoid Ursiva and the roads and continue traveling towards Eritias, spreading attacks over more distant areas ought to take their attention away from the tower's potential location.


(I am not considering engagement at all, as it'd be suicidal, but what would be a veteran soldier's likely level?)
« Last Edit: February 12, 2012, 12:46:44 pm by Azthor »
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #969 on: February 12, 2012, 12:42:21 pm »

~Asha~Blackstone~

A) Asha continued to wait patiently, and would do so until the lecture (at least, that's what she presumed would happen) started.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #970 on: February 12, 2012, 01:29:01 pm »

D)Leave the shop and head out on the road towards the bandit cave.
« Last Edit: February 12, 2012, 04:16:31 pm by Chaos Armor »
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #971 on: February 12, 2012, 01:51:57 pm »

Ezriel: B)Cast Spell: Shadow Bolt on Teal.
Black, Dark Blue, and Teal are to surround and attack Cyan.
Brown, Blue, and Cyan are to surround and attack Teal.
Igor and Fritz are to sneak their way through the forest, to kill the wagon driver.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #972 on: February 12, 2012, 02:13:20 pm »

B) Summon skeleton
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #973 on: February 12, 2012, 03:24:48 pm »

A) Deliver the Herbs
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #974 on: February 12, 2012, 09:23:08 pm »

~~~~~~~~~~Caboose~~~~~~~~~~
~~~~~~~~~~~~82%~~~~~~~~~~~

You spend some time looking around for wolves, but it seems the soldiers have scared off most of the wildlife in the immediate vicinity of the town.

A)Walk to the West, into Town
B)Walk to the East Up the Road
C)Walk to the North
D)Walk to the South
E)Travel to Eritias (Three and a Half Hour Walk)
F)Travel to Russennul (Three and a Half Hour Walk)
G)<Insert Action Here>



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

((Eritias isn't really all that far away. And, the Soldiers you'd be running into would be somewhere in the 3-5 Level Range.))

Its another Four Hour Walk to reach Eritias, a small town by the sea. As you arrive, a military patrol leaves the Town. You're located in the forest just outside the Western Gates.


A)<Insert Action Here>



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

It's a few more minutes of waiting before a robed, gnomish man makes his way up, and onto the platform. Despite the fact that everyone is sitting, and he is standing on a raised platform, it is still a bit difficult to see him.

"Today, we will be discussing Arcane Magic. If you are uninterested, now is the time to take your leave." The gnome says in a high pitched voice. A few disappointed looking people stand up to leave.

A)Stay for the Class or Lecture, whichever it turns out to be
B)Stand and leave, learning of the Arcane doesn't sound very appealing right now



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You leave the town and return to the Bandit Cave, now equipped with a source of light.

A)Enter the Cavern
B)Look Around Outside the Cavern Some More
C)On Second Thought...



~~~~~~~~~~Ezriel~~~~~~~~~~

You cast Shadowbolt on the Dwarvern Caravan Guard (Teal) Dealing 14 Damage!



Ezriel: Level 1 (40/80)   
Health: 15/15
Energy: 10/10
Mana: 17/25
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)

Igor: Level 2 (Yellow)
Health: 50/50

Fritz: Level 2 (Red)
Health: 50/50

Ezriel's Summoned Skeleton: Level 1 (Black)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Dark Blue)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Teal)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Brown)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Blue)
Health: 20/20

Ezriel's Summoned Skeleton: Level 1 (Cyan)
Health: 20/20



Dwarvern Caravan Guard: Level 2 (Cyan)
Health: 50/50

Dwarvern Caravan Guard: Level 2 (Dark Blue)
Health: 50/50

Dwarvern Caravan Guard: Level 2 (Teal)
Health: 36/50

Dwarvern Carriage Driver: Level 1 (Green)
Health: 30/30

Horse: Level 3 (Blue)
Health: 80/80

Horse: Level 3 (Brown)
Health: 80/80



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You Summon a Skeleton as Orson attempts to attack again, however, he misses.

Sinclair Nilnekod: Level 1 (40/80)
Status: (Shadow Ward: 7 Resistance Per Turn)
Health: 20/20
Mana: 10/30
Defense: 3.75
A)Punch (0-1 Blunt Damage)
B)Cast a Spell
C)Attempt to Flee

Sinclair's Summoned Skeleton: Level 1
Health: 20/20

~~~

Orson: Level 2
Health: 60/60


~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You bring the crate all the way up the stairs to the Alchemy Wing, giving the crate Myrven. "Ah, thank you." He says, taking the crate and handing you 85 Copper Coins.

A)Look Around
B)Examine the Equipment
C)Speak with Someone
D)Leave the Room
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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