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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92221 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Slot Open (For Now))
« Reply #90 on: January 13, 2012, 03:28:14 pm »

There's one more slot open at the moment. (Although I'll probably open an extra slot or two once in a while after now.)
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Slot Open (For Now))
« Reply #91 on: January 13, 2012, 03:29:57 pm »

On a side note, should I prevail, which kind of undead would you rather be?
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (One Slot Open (For Now))
« Reply #92 on: January 13, 2012, 03:32:59 pm »

Spoiler: For the Waiting List (click to show/hide)
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Slot Open (For Now))
« Reply #93 on: January 13, 2012, 03:40:08 pm »

I'm going to go now. I didn't get much sleep last night, and now I'm starting to get tired. I don't want to be making mistakes, which I feel like I've already made. :P

~~~~~~~~~~Christopher~Rooke~&~Melritch~The~Mad~~~~~~~~~~

((Balancing the first three or so levels is kind of tricky, I don't want people dying at level 1 for reasons a bit too far out of their control. Magic vs. Players ends up being quite powerful early on, so things do work slightly differently.))

Melritch casts Arcane Bolt on Christopher, dealing 6 Damage! (13 Resisted)

'Geoffrey' drops the chair, clumsily walking towards Christopher and attempting to bite him.

Christopher hacks at 'Geoffrey' with his axe, slicing his head clean off and sending him back to the ground, once again dead. Today is not a good day for 'Geoffrey'... (+10 Experience for Christopher)

Melritch's first Arcane Elemental casts Arcane Bolt on Christopher, dealing 1 Damage.

Melritch's second Arcane Elemental casts Arcane Bolt on Christopher, dealing 1 Damage.


Melritch The Mad: Level 1 (0/80)
Health: 10/10
Mana: 8/40
Defense: 3.75
A)Whack (1-5 Blunt Damage)
B)Cast a Spell
C)Surrender/Attempt to Flee

'Geoffrey': Level 1 (Dead)
Health: 0/20

Melritch's Arcane Elemental: Level 1
Health: 30/30
Mana: 16/32

Melritch's Arcane Elemental: Level 1
Health: 30/30
Mana: 24/32

~~~

Christopher Rooke: Level 1 (10/80)
Health: 21/30
Energy: 10/10
Defense: 13.5
A)Hack (4-20 Cutting Damage)
B)Block
C)Surrender/Attempt to Flee


~~~~~~~~~~Caboose~~~~~~~~~~

You slash at the first guard, dealing 5 Damage and killing them! (+10 Experience)

Your Arcane Elemental casts Arcane Bolt on the second Guard, dealing 6 Damage! (2 Resisted)

The first Prisoner kicks the second Guard, but the attack does no Damage.

The second Prisoner punches the third Guard, dealing no Damage.

The third Prisoner punches the second Guard, dealing 1 Damage!

The second Guard slashes at the second Prisoner, killing them!

The third Guard stabs at the third Prisoner, dealing 3 Damage!

The fourth Guard slashes at your Arcane Elemental, dealing 1 Damage! (2 Resisted)

You stab the second Guard through the chest, killing them! (Critical Hit!) (+10 Experience!)

The third Prisoner kicks the third Guard, dealing 4 Damage! (Critical Hit)

The third Guard stabs the third Prisoner, dealing 9 Damage!

The fourth Guard slashes at your Arcane Elemental, dealing 7 Damage! (2 Resisted)

Caboose: Level 1 (30/80)
Health: 5/5
Mana: 3/25
Energy: 10/10
Defense: 2.5
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Surrender

Caboose's Arcane Elemental: Level 1
Health: 9/30
Mana: 7/32

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1
Health: 8/20

~Enemies~

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1
Health: 23/30
Energy: Low?
Weapon: Shortsword

Prison Guard: Level 1
Health: 29/30
Energy: Medium?
Weapon: Shortsword


~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The door leads to a large room, filled with destroyed furniture, broken glass, pools of glowing liquids, and bones. At your feet is a small pool of blood. It looks like something exploded in here...

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #94 on: January 13, 2012, 03:43:28 pm »

Stab the third guard until he either dies, or I'm about to be hit, in which case, retreat behind the elemental.
[edit]Also tell the surviving prisoner to grab a sword off a dead guard.
« Last Edit: January 13, 2012, 03:46:16 pm by Lillipad »
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (One Slot Open (For Now))
« Reply #95 on: January 13, 2012, 03:44:14 pm »

(Uh, hmm. I'm not good at undead, I can only think of like... zombies, vampires, and skeletons. Liches, too, but I'm not a magician so that's right out, and I doubt you could vamp me. :\ Guess I'll leave it up to you.

Also, hey John. ^^^)

A)Chris gritted his teeth as he cleaved Geoffrey's head from his shoulders. I don't know if I can get to that guy with those creatures in the way... I'll have to carve through them as well! With a roar, he charged Elemental 1!
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #96 on: January 13, 2012, 03:46:13 pm »

Make sure there's no intruders or rampaging abominations around, then continue surveying my house and the immediate area outside.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #97 on: January 13, 2012, 03:51:03 pm »

(Liches have a warrior equivalent, the Death Knight. Their weapons act as phylacteracies of sorts, and they gain minor magical capabilities, coupled with their original physical prowess. Regardless, if your full armor keeps being applied to all arcane attacks, I've lready lost. I have one arcane bolt casting left and the elementals have, together, five. If I get a maximum roll on my attacks, you'd take 5+7 = 12 damage, leaving you at 9 HP. Past that, I'd need to bludgeon you dead, which means you get to strike directly at me, in my 10 HP/3.5 defense glory. The only way I'd stand a chance is if he staff's blunt damage completly ignores your armor and I max out both attacks, with your first atack + your second attack - 7 being less than 10).

PS: Usually it is the other way around, Linear Warriors Quadratic Wizards. An apprentice is easily beheaded by a squire, but an archmage can utterly annihilate legions of knights.
« Last Edit: January 13, 2012, 04:14:37 pm by Azthor »
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #98 on: January 13, 2012, 06:06:04 pm »

A) "Are you the one to talk to regarding joining the Guild?  If so, then I would like to know about the rules of the Guild and any requirements I would have to meet to join."
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #99 on: January 13, 2012, 06:12:58 pm »

(Liches have a warrior equivalent, the Death Knight. Their weapons act as phylacteracies of sorts, and they gain minor magical capabilities, coupled with their original physical prowess. Regardless, if your full armor keeps being applied to all arcane attacks, I've lready lost. I have one arcane bolt casting left and the elementals have, together, five. If I get a maximum roll on my attacks, you'd take 5+7 = 12 damage, leaving you at 9 HP. Past that, I'd need to bludgeon you dead, which means you get to strike directly at me, in my 10 HP/3.5 defense glory. The only way I'd stand a chance is if he staff's blunt damage completly ignores your armor and I max out both attacks, with your first atack + your second attack - 7 being less than 10).

PS: Usually it is the other way around, Linear Warriors Quadratic Wizards. An apprentice is easily beheaded by a squire, but an archmage can utterly annihilate legions of knights.

(Well, you could always choose C. Wizards need tanks anyway and I'd be happy to team up, I can find an in-character reason to justify it. ^^^)
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Azthor

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #100 on: January 13, 2012, 06:16:25 pm »

(Liches have a warrior equivalent, the Death Knight. Their weapons act as phylacteracies of sorts, and they gain minor magical capabilities, coupled with their original physical prowess. Regardless, if your full armor keeps being applied to all arcane attacks, I've lready lost. I have one arcane bolt casting left and the elementals have, together, five. If I get a maximum roll on my attacks, you'd take 5+7 = 12 damage, leaving you at 9 HP. Past that, I'd need to bludgeon you dead, which means you get to strike directly at me, in my 10 HP/3.5 defense glory. The only way I'd stand a chance is if he staff's blunt damage completly ignores your armor and I max out both attacks, with your first atack + your second attack - 7 being less than 10).

PS: Usually it is the other way around, Linear Warriors Quadratic Wizards. An apprentice is easily beheaded by a squire, but an archmage can utterly annihilate legions of knights.

(Well, you could always choose C. Wizards need tanks anyway and I'd be happy to team up, I can find an in-character reason to justify it. ^^^)

Oh, I intend to team up with you, it just so happens tha his deranged mind would prefer if you were a bit less... lively... during your adventurers. Think about all the immunities you'd get outta of becoming undead!
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PokemonRocks85

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #101 on: January 13, 2012, 06:38:16 pm »

check the shops and stalls
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NobodyPro

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #102 on: January 13, 2012, 08:15:00 pm »

~~~~~~~~~~Louis~Legrand~~~~~~~~~~
A)Approach the Innkeeper
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Tiruin

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #103 on: January 13, 2012, 08:26:51 pm »

((Missed a lot...))
A. I guess every ounce of coin would be of use later on.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (All Slots Are Filled (For Now))
« Reply #104 on: January 14, 2012, 02:44:50 am »

~~~~~~~~~~Caboose~~~~~~~~~~

You stab the first guard, dealing 10 Damage!

Your Arcane Elemental punches the third guard, dealing 2 Damage!

The Third Prisoner kicks the Third Guard, dealing 1 Damage!

The Third Guard stabs the Third Prisoner, dealing 2 Damage!

The Fourth Guard finishes off the Third Prisoner, before he can grab a weapon for himself.

You stab the third Guard, dealing 5 Damage, before hiding behind your Elemental.

Your Arcane Elemental Casts Arcane Bolt on the Fourth guard, dealing 6 Damage and killing them! (+10 Experience!)

The last remaining guard attempts to retreat back down the corridor.

Caboose: Level 1 (40/80)
Health: 5/5
Mana: 5/25
Energy: 10/10
Defense: 2.5
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Let the Enemy Flee

Caboose's Arcane Elemental: Level 1
Health: 9/30
Mana: 0/32

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Dead)
Health: 0/20

~Enemies~

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Fleeing!)
Health: 29/30
Energy: Low?
Weapon: Shortsword



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

There doesn't appear to be anything running around in here, but the air is filled with the smell of rotting flesh. Ignoring that for the moment, you continue to take a look around the room. Most of the equipment, and furniture that was in here is probably unsalvageable... Damn.

You take the next door in the room, which leads to a dark, stone stairway leading upwards. You recognize it as the stairway leading outside, so you climb it, opening the next door and finding yourself outside in a forest. There are no signs of an intruder, or escaped, rampaging abominations out here either.

A)<Insert Action Here>



~~~~~~~~~~Louis~Legrand~~~~~~~~~~

You approach the Innkeeper, an elderly man missing his left eye. He turns to you as your approach. "Need somethin'?" He asks.

A)Purchase a Room for the Day (8 Copper Coins)
B)Purchase another Drink (3 Copper Coins)
C)"Hear of any ruins, or caverns nearby?"
D)"Have any work that needs doing?"
E)"Insert Text Here"
F)"Nevermind."




~~~~~~~~~~Phoenix~~~~~~~~~~

You take a look at all the shops and market stalls around you.

A)Browse the Potions Stall (Cheap, Low Quality Potions)
B)Browse the Fruit Stall (Fruits, of course)
C)Browse the Fletcher's Stall (Arrows and Bows)
D)Approach the Enchanter's Stall (Enchantments)
E)Enter the 'Russennul Armoury' (Weapons and Armour)
F)Enter the Alchemist's Shop (Alchemical Equipment and Herbs)
G)Enter the Book Shop (Books, of course)
H)Enter the Mages' Shop (Staves, Wands, Robes, and Spell Tomes)
I)Enter the Jewelery Shop (Rings and Amulets)
J)Nevermind the Shops



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

"Yes, I am." He replies, looking up at you from a stack of parchments. You recognize his voice as the one you had just heard speaking to you at the door. "The rules of the guild are simple. You may not steal from, attack, or kill any members, or allies of the guild. Also, performing Necromancy on sentient beings is forbidden. The only requirement to join the guild, is to have a sufficient amount of knowledge regarding magic. I can tell you're capable of using magic, but what do you know?" He asks.

A)<Insert Your Own Action Here>



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You take the money from the box, sliding the now empty box back under your bed.

A)Check your Wardrobe
B)Lay down on your bed
C)Look out your window
D)Leave the Room


~~~~~~~~~~Christopher~Rooke~&~Melritch~The~Mad~~~~~~~~~~

Melritch casts a second Arcane Bolt on Christopher, dealing 6 Damage! (6 Resisted)

Christopher charges at the first Elemental, hacking at it and dealing 10 Damage!

Melritch's first Arcane Elemental casts Arcane Bolt on Christopher, dealing 2 Damage. (6 Resisted)

Melritch's second Arcane Elemental casts Arcane Bolt on Christopher, dealing 2 Damage. (6 Resisted)


Melritch The Mad: Level 1 (0/80)
Health: 10/10
Mana: 0/40
Defense: 3.75
A)Whack (1-5 Blunt Damage)
B)Cast a Spell
C)Surrender/Attempt to Flee

'Geoffrey': Level 1 (Dead)
Health: 0/20

Melritch's Arcane Elemental: Level 1
Health: 20/30
Mana: 8/32

Melritch's Arcane Elemental: Level 1
Health: 30/30
Mana: 16/32

~~~

Christopher Rooke: Level 1 (10/80)
Health: 11/30
Energy: 10/10
Defense: 13.5
A)Hack (4-20 Cutting Damage)
B)Block
C)Surrender/Attempt to Flee



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!
« Last Edit: January 14, 2012, 02:47:26 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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