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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92430 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #825 on: February 11, 2012, 01:38:46 am »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You take a look at all of the nearby shops.

A)Enter the Smithy
B)Enter the Bowyer's Shop
C)Enter the Carpenter's Shop
D)Enter the Enchanter's Shop
E)Enter the Potions Shop
F)Enter the General Store
G)Enter the Book Store
H)Nevermind the Shops
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #826 on: February 11, 2012, 02:13:27 am »

G)
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Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #827 on: February 11, 2012, 03:51:29 am »

Feleris


B.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #828 on: February 11, 2012, 04:14:52 am »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You enter the Book Store.

A)Buy Something
B)Look Around
C)<Insert Action Here>
D)Leave the Shop



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You have 191 Copper Coins to Spend...

+1 Stat (Strength/Agility/Endurance/Intelligence/Willpower/Defense/Magic Resistance)(Works on Weapon/Armour/Jewelry)90 Copper Coins (5 EP)
+1 Stat (Dodge/Block/Attack Speed)(Works on Weapon/Armour/Jewelry)180 Copper Coins (10 EP)
+1 Spell Damage (Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow)(Works on Weapon/Armour/Jewelry)54 Copper Coins (3 EP)
+1 Damage on Strike (Physical/Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow/Mana Drain/Energy Drain)(Works on Weapons/Ammunition)54 Copper Coins (3 EP)
+1 Leech on Strike (Health/Mana/Energy)(Works on Weapons/Ammunition)72 Copper Coins (4 EP)
"Custom" Effect(Post an enchantment not listed here, and I'll "Appraise" it.)(Cost Depends on the Effect)

Green Linen Hood (0/5 EP)
Green Linen Cloak (0/5 EP)
Light Leather Tunic (0/20 EP)
Light Leather Shoulderpad (0/5 EP)
Light Leather Shoulderpad (0/5 EP)
Light Leather Bracer (0/5 EP)
Light Leather Bracer (0/5 EP)
Light Leather Belt (0/5 EP)
Light Leather Leggings (0/10 EP)
Light Leather Boot (0/5 EP)
Light Leather Boot (0/5 EP)
Sharpened Copper Dagger (0/15 EP)
Sharpened Copper Dagger (0/15 EP)
Elven Iron & Oaken Longbow (0/40 EP)
62 Copper Arrows (0/3 EP) (10 Arrows are Enchanted for the Price of One)

A)Buy ____
B)Nevermind
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #829 on: February 11, 2012, 04:26:22 am »

Feleris

A. +1 Intelligence > Light Leather Tunic ; +1 Endurance > Elven Iron & Oaken Longbow

Leaving 11 copper.
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #830 on: February 11, 2012, 08:57:59 am »

A)Buy two torches.
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #831 on: February 11, 2012, 10:33:39 am »

C) "Are you Bennett?  Mervyn sent me."
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #832 on: February 11, 2012, 12:44:10 pm »

>Meditate for the sake of meditating.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #833 on: February 11, 2012, 12:50:21 pm »

Melritch
A)
*Level up: +6 Willpower
*Tower Setup Suggestion: (I understand most floors would be in ruins)

  8- Study
  7- Cerimonial Room
  6- Vault
  5- Laboratory
  4- Library
  3- Workshop/Forge
  2- Barracks
  1- Hall
  0- Dungeon

*Send 12 skeletons away to initiate mining operations in the nearest cave. Assign the Risen as a guard.
*Have the remaining skeleton haul Christopher's corpse to the Ceremonial Room.
*Melritch:
- Raise Caboose as a vampire through a foul ritual.
- Attempt to raise Christopher as a Dark Knight by using his sword as a soul jar (I assume his corpse is still valid).
- Try and remember who were his magic apparatus suppliers and how he used to contact them. While at it, also ponder on where his grimoire could have possibly been stowed away to.
« Last Edit: February 11, 2012, 03:04:05 pm by Azthor »
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #834 on: February 11, 2012, 01:49:15 pm »

Ezriel shrugged as the skeletons were knocked aside. With any luck, the survivor's story would be disbelieved- that, or they would take time to hunt him down and he could be ready when it happened. Turning, the warlock motioned for his remaining skeletons to set to work as he approached the crates.

Ezriel: B)Order the remaining guard to be stripped of his equipment and then escorted by three skeletons. Have said guard carry one dwarf corpse, while a skeleton carries another. Once the corpses and hostage are secured, examine the crates.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #835 on: February 11, 2012, 02:43:38 pm »

A)
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #836 on: February 11, 2012, 06:09:34 pm »

(From here. Changing my action.)

A) Not wanting a confrontation with her family at this time, Asha turned and left the alchemist's shop before Tala noticed her. Instead, she looked around for a merchant caravan or ship. One would probably be leaving today, and healers were always welcome.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #837 on: February 11, 2012, 06:21:31 pm »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You're now quite low on money, but you should at least be ready for the next bandits that decide to attack you.


A)Leave the Shop
B)Buy Something
C)Buy Enchantments
D)Sell Something
E)<Insert Action Here>
F)Leave



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

"No, I am not 'Bennett'. Did you need something?" She asks.

A)<Insert Action Here>
B)Buy Something
C)Sell Something
D)Leave



~~~~~~~~~~Caboose~~~~~~~~~~

You begin to meditate as the skeleton lies you on an altar of some sort. The lich approaches you, just before everything goes black again...

You wake up, still lying on the altar. You've regained your strength entirely, however, you feel very... Different. What happened?

The Lich stands before you.

~~~~~~~~~~Melritch~The~Mad~&~Caboose~~~~~~~~~~

Melritch stands before the now Vampiric-Caboose.

A)<Insert Text/Action Here>

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

((See the above section for your actual replies, this is the non-Caboose related stuff.))

You send the Risen Guard to guard the Entrance to your Tower, however your skeletons have no tools to mine with.

You cannot remember the location of your Grimoire, but you can remember where you once got your supplies from. A group known only as "E.V.I.L". They have agents everywhere, and contacting them to do business would only be a matter of figuring out a way to sneak into Ursiva, or another nearby town.



~~~~~~~~~~Ezriel~~~~~~~~~~

The remaining guard unfortunately made a run for it while you were distracted by the Carriage. He can't have gotten far, but you don't see him. Only his axe, which he must have dropped, remains of him. Your skeletons carry the other two corpses without problems however.

You approach, and examine the crates...

Crate #1:
-30 Copper Bars
-15 Tin Bars
-5 Silver Bars

Crate #2:
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)
-Copper Pickaxe (2-6 Piercing Damage)

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You decide to browse the books, in search of something worth buying.

A)Look Through Some Random Books
B)Look For Something In Particular
C)Nevermind



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You leave the shop before Tala can notice you. You look around for any leaving merchant caravans or ships, but you find none at the moment. Strangely enough, the only ship currently docked here is the Dwarvern one.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #838 on: February 11, 2012, 06:23:18 pm »

A) Have two skeletons carry the crates as well. Resummon skeletons till I have too many, then send any skeletons that are not carrying anything into the woods to retrieve the guard.
Head back to the tower with the skeletons who are carrying crates and bodies.
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #839 on: February 11, 2012, 06:26:33 pm »

A) Asha looked around. She didn't want to leave town on her own - she would bee too vulnerable that way - but it didn't look like there was any large groups departing. She thought for a bit. Perhaps I should go learn some spells for combat. I don't want to be completely defenseless should I need to fight. There must be a Mage's Guild or a wizard looking for apprentices in town somewhere. She decided to go look for one.
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