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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92394 times)

SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #765 on: February 09, 2012, 09:26:04 pm »

D) Asha walked towards the docks. She wasn't sure where the presence was, but she felt being around the sea would help calm her mind and allow her to focus on it.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #766 on: February 09, 2012, 09:27:12 pm »

Melritch
E)
*Continue.
*Melritch: Attempt to stay clear of the nearby Ursiva Guard.
« Last Edit: February 09, 2012, 09:33:07 pm by Azthor »
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #767 on: February 09, 2012, 09:28:56 pm »

Caspa
A) leave the tower
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #768 on: February 09, 2012, 09:30:08 pm »

~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

C)Look around for potions of healing and resistance to magic
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"The hats never coming off."

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #769 on: February 09, 2012, 09:50:38 pm »

From here

Feleris Valinar

B. Feleris inspected his bow, it served him well, but maybe there could be some adjustments made...
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #770 on: February 09, 2012, 10:04:33 pm »

~~~~~~~~~~Melritch~The~Mad~&~Caboose~~~~~~~~~~

Caboose's Arcane Ward wears off.

Caboose's Elementals send another volley of Arcane Bolts at Melritch's Minions, killing the Ursiva Guard (Green). (+10 Experience)

Melritch continues to Flee.

Melritch The Mad: Level 2 (120/200)   
Health: 5/10
Mana: 3/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 7/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 7/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 7/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 7/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 7/32
 
Risen Guard: Level 1   
Status: Dead
Health: 0/30

Risen Guard: Level 1   
Status: Dead
Health: 0/30

Risen Guard: Level 1   
Health: 14/30

Ursiva Guard: Level 1 
Status: Dead
Health: 0/30

~~~~~~~~~~

Caboose: Level 2 (30/200)   
Health: 15/15
Mana: 1/35
Energy: 10/10
Defense: +8.25
A)Slash (4-12 Cutting Damage)
B)Stab (2-16 Piercing Damage)
C)Move (1 Tile)
D)Sprint (3 Tiles in One Turn) (5 Energy Cost)
E)Cast a Spell

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)




















Ursiva Guard: Level 1   
Health: 8/30

Gnome: Level 4   
Health: 77/95
Mana: Low?



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You approach the man.

A)<Insert Action Here>



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You walk down to the docks on the Western side of town as a large, dwarvern ship comes to a stop in the port. Ignoring this, at least for the moment, you try to focus on the presence. It seems so very familiar, perhaps whoever it is is even family.

After concentrating a bit harder, you come to the conclusion that whoever it is, is currently somewhere within the marketplace.

A)<Insert Action Here>



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You walk by the man and leave the Tower.

A)Travel along the streets until you reach the Western Marketplace.
B)Travel along the most direct route possible to the Western Marketplace. (Even if it means traveling through alleyways.)
C)Nevermind the Delivery for now.



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

Minor Health Potion(+10 Health)22 Copper Coins
Lesser Health Potion(+30 Health)64 Copper Coins
Health Potion(+60 Health)128 Copper Coins
Potion of Minor Magic Resistance(+1 Magic Resistance (All) for 9 Turns)30 Copper Coins
Potion of Lesser Magic Resistance(+3 Magic Resistance (All) for 9 Turns)90 Copper Coins
Potion of Magic Resistance(+8 Magic Resistance (All) for 9 Turns)240 Copper Coins

A)Buy ___
B)Sell Something
C)<Insert Action Here>
D)Nevermind



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You enter the Bowyer's Shop.

A)Buy Something
B)Sell Something
C)<Insert Action Here>
D)Leave the Shop
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #771 on: February 09, 2012, 10:04:45 pm »

A)Approach the barkeeper and inquire about jobs.
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Leerooooooooy walk forward twice

Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #772 on: February 09, 2012, 10:10:12 pm »

Sprint down 3 twice.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #773 on: February 09, 2012, 10:10:28 pm »

Sinclair asks the man if he has any deeds that need done. Discreetly.
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Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #774 on: February 09, 2012, 10:10:52 pm »

Feleris Valinar

C. Feleris nodded greetingly to the keeper. He asked if there was anything he or she could do for his bow. He couldn't catch the gender anyway, there was too much shade.

(Wow 2 replies.)
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #775 on: February 09, 2012, 10:17:03 pm »

A) Asha headed for the marketplace to find this mysterious personage.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #776 on: February 09, 2012, 10:21:32 pm »

Melritch
E) Continue.


(Also, it is 6 MP right now)
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #777 on: February 09, 2012, 10:28:22 pm »

Ezriel: B)Cast Spell: Shadow Bolt on
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #778 on: February 09, 2012, 10:50:55 pm »

~~~~~~~~~~Cero~Undulai~~~~~~~~~~

"What kind of work were you lookin' for?" The innkeeper asks.

A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"Eh? Like what?" He asks, sounding interested.

A)<Insert Action Here>



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

The shop could certainly do with more windows.

"Hmmm..."

Replace Bowstring(+1 Ranged Damage)12 Copper Coins
Add Gem Socket(Up to 3 Can be used on your Bow)40 Copper Coins

A)<Insert Action Here>
B)Nevermind



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

You take a walk down through the town and to the Marketplace.

A)Take a look at the Shops
B)Look Around a Bit
C)Speak with a Guard
D)Leave the Town
E)Leave the Marketplace



~~~~~~~~~~Melritch~The~Mad~&~Caboose~~~~~~~~~~

Caboose's sprints towards Melritch.

Melritch continues to Flee.

Melritch The Mad: Level 2 (120/200)   
Health: 5/10
Mana: 6/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Risen Guard: Level 1   
Status: Dead
Health: 0/30

Risen Guard: Level 1   
Status: Dead
Health: 0/30

Risen Guard: Level 1   
Health: 14/30

Ursiva Guard: Level 1 
Status: Dead
Health: 0/30

~~~~~~~~~~

Caboose: Level 2 (30/200)   
Health: 15/15
Mana: 2/35
Energy: 5/10
Defense: +8.25
A)Slash (4-12 Cutting Damage)
B)Stab (2-16 Piercing Damage)
C)Move (1 Tile)
D)Sprint (3 Tiles in One Turn) (5 Energy Cost)
E)Cast a Spell

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)




















Ursiva Guard: Level 1   
Health: 8/30
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #779 on: February 09, 2012, 10:51:29 pm »

~~~~~~~~~~Ezriel~~~~~~~~~~

You cast Shadow Bolt on the Dwarvern Caravan Guard (Cyan), dealing 12 Damage! (2 Resisted)

The Summoned Skeletons (Black, Brown) attack the Dwarvern Caravan Guard (Teal) dealing 7 + 12 Damage!

The Summoned Skeleton (Cyan, Dark Blue, Teal) punches the Dwarvern Caravan Guard (Cyan), dealing 2 + 2 + 12 Damage!

The Dwarvern Caravan Guard (Teal) finishes off the Summoned Skeleton (Blue)

The Dwarvern Caravan Guard (Cyan) swings his axe at the Summoned Skeleton (Dark Blue), dealing 17 Damage.

Ezriel: Level 1 (0/80)   
Health: 15/15
Energy: 10/10
Mana: 10/25
Defense: 3.75
A)Punch (0-1 Blunt Damage) (Out of Range)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 3/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20
















Dwarvern Caravan Guard: Level 2   
Health: 12/50

Dwarvern Caravan Guard: Level 2   
Health: 50/50

Dwarvern Caravan Guard: Level 2   
Health: 20/50

Horse: Level 3   
Health: 80/80

Horse: Level 3   
Health: 80/80
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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