~~~~~~~~~~Feleris~Valinar~~~~~~~~~~You take another look at the Town's Shops.
A)Enter the Smithy
B)Enter the Bowyer's Shop
C)Enter the Alchemist's Shop
D)Enter the Enchanter's Shop
E)Enter the Tailor's Shop
F)Enter the General Store Again
G)Nevermind the Shops
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~"There are a number of taverns and inns throughout the town. I think there's even one just down the road that way." The guard says, pointing to the North.
A)<Insert Action Here>
~~~~~~~~~~Ellis~Willis~Peters~~~~~~~~~~You stand on the road leaving Judeva to the west, as the sun rises behind you to the east. Adventure awaits you, out there, somewhere...
Well, here goes nothing.
A)Leave Judeva and Travel to the West
B)Travel to the South, into the Fields
C)Walk to the East, back into Judeva
D)Look Around Some More
~~~~~~~~~~Ezriel~~~~~~~~~~You back away to the Southwest.
The Summoned Skeletons (Blue, Black, Brown) attack the Dwarvern Caravan Guard (Teal) dealing 1 + 8 (Critical Hit) + 1 Damage!
The Summoned Skeleton (Cyan) punches the Dwarvern Caravan Guard (Cyan), dealing no Damage. (Resisted)
The Dwarvern Caravan Guard (Teal) attacks the Summoned Skeleton (Blue), hacking off an arm and dealing 13 Damage!
Ezriel: Level 1 (0/80)
Health: 15/15
Energy: 10/10
Mana: 18/25
Defense: 3.75
A)Punch (0-1 Blunt Damage) (Out of Range)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)
Ezriel's Summoned Skeleton: Level 1
Health: 7/20
Ezriel's Summoned Skeleton: Level 1
Health: 20/20
Ezriel's Summoned Skeleton: Level 1
Health: 20/20
Ezriel's Summoned Skeleton: Level 1
Health: 20/20
Ezriel's Summoned Skeleton: Level 1
Health: 20/20
Ezriel's Summoned Skeleton: Level 1
Health: 20/20
Dwarvern Caravan Guard: Level 2
Health: 40/50
Dwarvern Caravan Guard: Level 2
Health: 50/50
Dwarvern Caravan Guard: Level 2
Health: 39/50
Horse: Level 3
Health: 80/80
Horse: Level 3
Health: 80/80
~~~~~~~~~~Asha~Blackstone~~~~~~~~~~It takes you a few minutes to find the kitchen, but once you do you return to the man's room with a pitcher of water.
A)<Insert Action Here>
~~~~~~~~~~Cero~Undulai~~~~~~~~~~You walk through the town and to the Tavern, entering it. The Tavern is relatively quiet and empty at the moment.
A)Approach the Barkeeper
B)Sit at a Table
C)Speak With Someone
D)Leave the Tavern
~~~~~~~~~~Tala~Blackstone~~~~~~~~~~You buy the Leggings and Gloves before leaving to find the Potion Shop.
You enter a room with its walls lined with shelves. Placed on the shelves are vials filled with glowing liquids of a wide variety of different colours.
A)Buy Something
B)Sell Something
C)Look Around
D)<Insert Action Here>
E)Leave
~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~You accept the work from the Alchemist.
A)Speak with someone else
B)Look at the Alchemical Equipment
C)Leave the Room