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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92381 times)

SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #735 on: February 08, 2012, 09:44:40 pm »

B) Asha went to the building's kitchen to get the required items.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #736 on: February 08, 2012, 09:57:50 pm »

E)
*Elementals: attempt to shield Melritch at any cost.
*Violet Risen Guard: continue with its old orders.
*Other Risen Guards: continue with their old orders.
*Melritch: "rest".
*Pass on further orders (PM).


(I was merely refering to the skeletons, it's true that the fight took long enough for him to summon five elementals. Still, here is an unrelated question: doesn't not doing anything regenerate 2 MP rather than 1? I am not sure as to wheter you did say that or not, it just came to mind);
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #737 on: February 08, 2012, 10:10:08 pm »

A)"Thank you kind sir."  Head to the tavern.
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kingfisher1112

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #738 on: February 09, 2012, 06:02:46 am »

Alright, where the FUCK am i!
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Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #739 on: February 09, 2012, 06:05:52 am »

Alright, where the [PROFANITY] am i!

Edit the profanity out.


Post and search in the OOC thread, or check back a few pages.


Edit: Here you are.
« Last Edit: February 09, 2012, 06:11:47 am by Tiruin »
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Dwarmin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #740 on: February 09, 2012, 06:09:12 am »

~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

A)Buys...

Quote
1xBronze Chainmail Leggings  420 c.
2xBronze Chainmail Gloves     160 c.
---------------------------------
Total Cost:
580-1400=

820 C. Remains

Then equip them and head toward the local Alchemist
« Last Edit: February 09, 2012, 06:14:58 am by Dwarmin »
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Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #741 on: February 09, 2012, 01:21:45 pm »

A) Yes, I will do that.  (Thank profusely)
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #742 on: February 09, 2012, 07:48:24 pm »

~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You take another look at the Town's Shops.

A)Enter the Smithy
B)Enter the Bowyer's Shop
C)Enter the Alchemist's Shop
D)Enter the Enchanter's Shop
E)Enter the Tailor's Shop
F)Enter the General Store Again
G)Nevermind the Shops



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

"There are a number of taverns and inns throughout the town. I think there's even one just down the road that way." The guard says, pointing to the North.

A)<Insert Action Here>



~~~~~~~~~~Ellis~Willis~Peters~~~~~~~~~~

You stand on the road leaving Judeva to the west, as the sun rises behind you to the east. Adventure awaits you, out there, somewhere...

Well, here goes nothing.



A)Leave Judeva and Travel to the West
B)Travel to the South, into the Fields
C)Walk to the East, back into Judeva
D)Look Around Some More



~~~~~~~~~~Ezriel~~~~~~~~~~

You back away to the Southwest.

The Summoned Skeletons (Blue, Black, Brown) attack the Dwarvern Caravan Guard (Teal) dealing 1 + 8 (Critical Hit) + 1 Damage!

The Summoned Skeleton (Cyan) punches the Dwarvern Caravan Guard (Cyan), dealing no Damage. (Resisted)

The Dwarvern Caravan Guard (Teal) attacks the Summoned Skeleton (Blue), hacking off an arm and dealing 13 Damage!

Ezriel: Level 1 (0/80)   
Health: 15/15
Energy: 10/10
Mana: 18/25
Defense: 3.75
A)Punch (0-1 Blunt Damage) (Out of Range)
B)Cast a Spell
C)Move to the N/S/E/W/NW/NE/SW/SE
D)Sprint (Move up to 3 Tiles in a single turn.) (5 Energy Cost)

Ezriel's Summoned Skeleton: Level 1   
Health: 7/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20

Ezriel's Summoned Skeleton: Level 1   
Health: 20/20
















Dwarvern Caravan Guard: Level 2   
Health: 40/50

Dwarvern Caravan Guard: Level 2   
Health: 50/50

Dwarvern Caravan Guard: Level 2   
Health: 39/50

Horse: Level 3   
Health: 80/80

Horse: Level 3   
Health: 80/80



~~~~~~~~~~Asha~Blackstone~~~~~~~~~~

It takes you a few minutes to find the kitchen, but once you do you return to the man's room with a pitcher of water.

A)<Insert Action Here>



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You walk through the town and to the Tavern, entering it. The Tavern is relatively quiet and empty at the moment.

A)Approach the Barkeeper
B)Sit at a Table
C)Speak With Someone
D)Leave the Tavern



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

You buy the Leggings and Gloves before leaving to find the Potion Shop.

You enter a room with its walls lined with shelves. Placed on the shelves are vials filled with glowing liquids of a wide variety of different colours.

A)Buy Something
B)Sell Something
C)Look Around
D)<Insert Action Here>
E)Leave



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You accept the work from the Alchemist.

A)Speak with someone else
B)Look at the Alchemical Equipment
C)Leave the Room
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #743 on: February 09, 2012, 07:48:45 pm »

~~~~~~~~~~Melritch~The~Mad~&~Caboose~~~~~~~~~~

((Nope, you only regain one Mana per turn, but there are abilities/spells that can help with that.))

Caboose casts Arcane Bolt on Melritch the Mad, dealing 5 Damage! (8 Resisted)

Caboose's Elementals send out a Volley of Arcane Bolts at Melritch's Minions, dealing 24 Damage to Ursiva Guard (Dark Red), and 16 Damage to Ursiva Guard (Black).

Melritch's Minions and the Remaining Guard continue to dance around each other.

Melritch The Mad: Level 2 (110/200)   
Health: 5/10
Mana: 2/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Risen Guard: Level 1   
Health: 14/30

Risen Guard: Level 1   
Health: 30/30

Risen Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1 
Health: 6/30

~~~~~~~~~~

Caboose: Level 2 (10/200)   
Health: 15/15
Mana: 4/35
Energy: 10/10
Defense: +8.25
A)Slash (4-12 Cutting Damage)
B)Stab (2-16 Piercing Damage)
C)Move (1 Tile)
D)Sprint (3 Tiles in One Turn) (5 Energy Cost)
E)Cast a Spell

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 24/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 24/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 24/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 24/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 24/32

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)




















Ursiva Guard: Level 1   
Health: 8/30

Gnome: Level 4   
Health: 82/95
Mana: Low?
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #744 on: February 09, 2012, 07:55:10 pm »

Head to the inn.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #745 on: February 09, 2012, 07:58:25 pm »

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You head to the Inn that the Guard spoke of. Its a rather small, wooden building near the docks.

A)Enter
B)Look for another Inn/Tavern
C)Nevermind the Inns/Taverns
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #746 on: February 09, 2012, 08:09:48 pm »

(Since the Risen Guards never unequiped their pre-undeath equipment, don't they still resist 2 damage per arcane bolt?)

Melritch
E) Repeat.
« Last Edit: February 09, 2012, 08:54:18 pm by Azthor »
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #747 on: February 09, 2012, 08:17:07 pm »

>Direct three elementals to attack Melritch if possible.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #748 on: February 09, 2012, 08:31:11 pm »

~~~~~~~~~~Melritch~The~Mad~&~Caboose~~~~~~~~~~

Caboose raises his Arcane Ward.

Three of Caboose's Elementals cast Arcane Bolt on Melritch, but the attacks seem to do nothing. (Resisted)

Caboose's Remaining Elementals cast Arcane Bolt on the Ursiva Guard (Dark Red) and the Ursiva Guard (Green). 8 Damage is dealt to the Ursiva Guard (Green), and the Ursiva Guard (Dark Red) is killed. (+10 Experience to Caboose)

The Ursiva Guard (Black) attacks the Gnome, dealing 5 Damage. (4 Resisted)

The Gnome stabs the Ursiva Guard (Black) Twice, dealing 16 Damage and killing them!

Melritch The Mad: Level 2 (120/200)   
Health: 5/10
Mana: 2/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32

Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Melritch's Arcane Elemental: Level 1   
Health: 30/30
Mana: 5/32
 
Risen Guard: Level 1   
Status: Dead
Health: 0/30

Risen Guard: Level 1   
Health: 22/30

Risen Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1 
Status: Dead
Health: 0/30

~~~~~~~~~~

Caboose: Level 2 (10/200)   
Status: (Arcane Ward: Resists up to 8 Damage per Turn)
Health: 15/15
Mana: 2/35
Energy: 10/10
Defense: +8.25
A)Slash (4-12 Cutting Damage)
B)Stab (2-16 Piercing Damage)
C)Move (1 Tile)
D)Sprint (3 Tiles in One Turn) (5 Energy Cost)
E)Cast a Spell

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1   
Health: 30/30
Mana: 16/32

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)




















Ursiva Guard: Level 1   
Health: 8/30

Gnome: Level 4   
Health: 77/95
Mana: Low?
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #749 on: February 09, 2012, 08:32:25 pm »

B/C) Take a glance around the room and take note of any equipment, then head out.
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This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.
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