~~~~~~~~~~Christopher Rooke~~~~~~~~~~After what seems like an eternity you finally reach the light... You stand before it, back turned to the dark, seemingly infinite void behind you. The only sound is a faint humming noise, which seems to be coming from the light itself.
The light calls to you.
Why did you ever leave Sumisas?..
Is this really it? Is it all over?
A)Walk into the Light (End the Short Adventure of Christopher Rooke, and Retire him to a Well Deserved rest in the Afterlife.)
B)Turn, and return to the darkness (Maybe... Maybe it isn't over yet.)
~~~~~~~~~~Ezriel~~~~~~~~~~You take a look at all the crates...
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Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
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Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Leggings (+3 Defense)
Copper Chainmail Leggings (+3 Defense)
Copper Chainmail Leggings (+3 Defense)
Copper Chainmail Leggings (+3 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
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Copper Hatchet (2-12 Cutting Damage)
Copper Hatchet (2-12 Cutting Damage)
Copper Pickaxe (2-6 Piercing Damage)
Copper Pickaxe (2-6 Piercing Damage)
Traveler's Pack (+12 Inventory Slots, Worn on Back)
Traveler's Pack (+12 Inventory Slots, Worn on Back)
Apprentice Enchanter's Rune (0/25)
A)<Insert Action Here>
~~~~~~~~~~Caboose~~~~~~~~~~You approach the nearest house.
A)Knock on the Door
B)Attempt to Open the Door
C)Nevermind
~~~~~~~~~~Tala~Blackstone~~~~~~~~~~You take what you can and return to Peryton.
A)Travel to the North
B)Travel to the West, over the Hill
C)Travel to the East
D)Travel to the South
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You walk to the Erul Market.
A)Enter the Tailor's Shop
B)Enter the Alchemist's Shop
C)Enter the Book Shop
D)Enter the Carpenter's Shop
E)Enter the Smithy
F)Head to the Housing Area of the Town
G)Travel to the North, to the River
H)Travel to the West, into the Fields
I)Travel to the East, into the Fields
J)Travel to the South, into the Fields
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~You cast Arcane Bolt on the Ursiva Guard (Green), dealing 25 Damage and killing them! (2 Resisted) (+10 experience)
Your Elementals unleash a volley of Arcane Bolts on the Guards, dealing 6 + 6 + 6 + 6 + 6 Damage. (2/2/2/2/2 Resisted) They kill one Ursiva Guard! (+10 Experience)
Melritch The Mad: Level 2 (80/200)
Health: 10/10
Mana: 28/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell
Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Health: 24/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Status: (Dead)
Health: 0/30
Ursiva Guard: Level 1
Health: 12/30
Gnome: Level 4
Health: 82/95
Mana: Low?
~~~~~~~~~~Cero~Undulai~~~~~~~~~~You follow the road between Sumisas and Erul, spotting the mouth of a cavern within spitting distance of the road. Could the bandits be hiding out there?
A)<Insert Action Here>