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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92324 times)

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #615 on: January 19, 2012, 06:55:20 pm »

Tala shook her head. These blades and armor were from her own families forges-she could tell, since she had watched Sigurd the Blacksmith forge the copper, and her older sister Milly stitch the leather with her long fingers. She had no clue who these people could have been-or why there out here. Maybe guards on patrol?

If so, why the valuables-the copper bars? A trading mission, then?

A mystery, to be sure. Either way, she wouldn't leave the goods to be plundered by vultures, or to rust into nothingness. Technically, it all belonged to her family anyway-and, by extension, it was hers. Ahh, that was a good way to justify things.

She liked the look of the shoulder pads, cap and cloak, though-and they were in good condition. They were frills she had neglected to don as she was leaving the estate. They would serve her now.

She began to haul the goods outside and attach them to the saddlebags of Peryton.

A)Take

Sack of 125 Copper Coins
Apprentice Enchanter's Rune (0/25)
Mortar and Pestle
Arcane Spell Tome (Offensive)
Traveler's Guide to: The Eastern Territories
20 Copper Bars
Citrine {Square Cut: +1 Agility, +1 Endurance}
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
---
Light Leather Cap (+1.5 Defense)            {equip}
Blackstone Cloak (+0.5 Defense)             {equip}
Light Leather Shoulderpad (+0.5 Defense) {equip}
Light Leather Shoulderpad (+0.5 Defense) {equip}
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #616 on: January 19, 2012, 07:24:11 pm »

A)Go out of town and head towards the place where the bandits were last spotted. Travel along with the rode in sight but in the foliage surrounding it. Be very sneaky.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #617 on: January 19, 2012, 07:46:38 pm »

A
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #618 on: January 19, 2012, 08:01:39 pm »

~~~~~~~~~~Christopher Rooke~~~~~~~~~~

After what seems like an eternity you finally reach the light... You stand before it, back turned to the dark, seemingly infinite void behind you. The only sound is a faint humming noise, which seems to be coming from the light itself.

The light calls to you.

Why did you ever leave Sumisas?..

Is this really it? Is it all over?


A)Walk into the Light (End the Short Adventure of Christopher Rooke, and Retire him to a Well Deserved rest in the Afterlife.)
B)Turn, and return to the darkness (Maybe... Maybe it isn't over yet.)



~~~~~~~~~~Ezriel~~~~~~~~~~

You take a look at all the crates...

-
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
Copper Buckler (Blocks 5 Damage)
-
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Tunic (+4.5 Defense)
Copper Chainmail Leggings (+3 Defense)
 Copper Chainmail Leggings (+3 Defense)
 Copper Chainmail Leggings (+3 Defense)
 Copper Chainmail Leggings (+3 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Copper Chainmail Bracer (+1 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
Light Leather Belt (+0.5 Defense)
-
Copper Hatchet (2-12 Cutting Damage)
Copper Hatchet (2-12 Cutting Damage)
Copper Pickaxe (2-6 Piercing Damage)
Copper Pickaxe (2-6 Piercing Damage)
Traveler's Pack (+12 Inventory Slots, Worn on Back)
Traveler's Pack (+12 Inventory Slots, Worn on Back)
Apprentice Enchanter's Rune (0/25)

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~

You approach the nearest house.

A)Knock on the Door
B)Attempt to Open the Door
C)Nevermind



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

You take what you can and return to Peryton.

A)Travel to the North
B)Travel to the West, over the Hill
C)Travel to the East
D)Travel to the South



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You walk to the Erul Market.

A)Enter the Tailor's Shop
B)Enter the Alchemist's Shop
C)Enter the Book Shop
D)Enter the Carpenter's Shop
E)Enter the Smithy
F)Head to the Housing Area of the Town
G)Travel to the North, to the River
H)Travel to the West, into the Fields
I)Travel to the East, into the Fields
J)Travel to the South, into the Fields



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Arcane Bolt on the Ursiva Guard (Green), dealing 25 Damage and killing them! (2 Resisted) (+10 experience)

Your Elementals unleash a volley of Arcane Bolts on the Guards, dealing 6 + 6 + 6 + 6 + 6 Damage. (2/2/2/2/2 Resisted) They kill one Ursiva Guard! (+10 Experience)

Melritch The Mad: Level 2 (80/200)   
Health: 10/10
Mana: 28/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32

Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32
 
Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32
 
Arcane Elemental: Level 1   
Health: 30/30
Mana: 0/32
 
Risen Guard: Level 1   
Health: 30/30

Risen Guard: Level 1   
Health: 30/30

Risen Guard: Level 1   
Health: 30/30

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)



















Ursiva Guard: Level 1   
Status: Dead
Health: 0/30

Ursiva Guard: Level 1   
Status: Dead
Health: 0/30

Ursiva Guard: Level 1   
Health: 24/30

Ursiva Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1   
Status: (Dead)
Health: 0/30

Ursiva Guard: Level 1   
Health: 12/30

Gnome: Level 4   
Health: 82/95
Mana: Low?



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You follow the road between Sumisas and Erul, spotting the mouth of a cavern within spitting distance of the road. Could the bandits be hiding out there?

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #619 on: January 19, 2012, 08:05:57 pm »

B)
*Arcane Bolt the sea green guard.
*Have the Risen Guards attack the teal guard.
*Have the Arcane Elementals form a shield around Melritch.


(I repeat my question: was it alright for the gnome to heal twice while sprinting?)
« Last Edit: January 19, 2012, 08:15:25 pm by Azthor »
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #620 on: January 19, 2012, 08:06:27 pm »

A)Take a Traveler's Pack, and the Enchanter's Runes. Return to fourth floor, and use one of the 5 gems to repair the charging crystal.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #621 on: January 19, 2012, 08:08:13 pm »

A
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #622 on: January 19, 2012, 08:14:03 pm »

A
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #623 on: January 19, 2012, 08:18:09 pm »

((Err, Sea Green Guard? And he didn't heal twice while sprinting.))

~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You enter the Tailor's Shop.

A)Buy Something
B)Sell Something
C)<Insert Action Here>
D)Nevermind


~~~~~~~~~~Ezriel~~~~~~~~~~

You take the Traveler's Pack and the Enchanter's Rune before returning to the Enchanter's Rune Charging Crystal and repairing it successfully.

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~

You knock on the door, but no one answers.

A)Knock Again
B)Attempt to Open the Door
C)Nevermind
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SeriousConcentrate

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #624 on: January 19, 2012, 08:20:02 pm »

(Eh, screw it. I was going to wait, but I'm bored right now and I'd rather jump back in. I'll come up with a character fairly quickly.)

A) Chris stared into the light. This... wasn't so bad. He had lived a relatively blameless life and had always done what he thought was right. Some of the Gods must watch over the watchmen, he thought. A comforting thought, that he was considered 'good' enough to reach the afterlife. Small comfort, though, considering he was dead. "Well... could be worse... could be looking at fire and brimstone right now," he said to himself as he stepped forward...
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #625 on: January 19, 2012, 08:20:47 pm »

A)Put one rune into the charger. Check to see how many more it could potentially charge at once.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #626 on: January 19, 2012, 08:23:55 pm »

~~~~~~~~~~Christopher Rooke~~~~~~~~~~

And so ends the Adventure, (And Life) of Christopher Rooke, the Watchman of Sumisas.


The End
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Chaos Armor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #627 on: January 19, 2012, 08:23:58 pm »

A)Walk stealthily to the mouth of the cave, making sure there are no traps or snares where I walk. Stay on the outside wall of the mouth and listen for sounds inside the cave.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #628 on: January 19, 2012, 08:24:28 pm »

~~~~~~~~~~Ezriel~~~~~~~~~~

It appears as though it could only charge one Rune at once.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #629 on: January 19, 2012, 08:26:18 pm »

~~~~~~~~~~Cero~Undulai~~~~~~~~~~

You approach the mouth of the cavern, but you hear no sounds from within.

A)Enter the Cavern
B)Don't Enter the Cavern
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