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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92325 times)

Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #600 on: January 19, 2012, 04:53:51 pm »

A) "I'll show him someday." I mutter clenching my fists, then turn to Odran "Well, I suppose that's the end of that for now.  Do you know of any tasks I can perform around here to earn some money for food?"
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Tiruin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #601 on: January 19, 2012, 04:55:16 pm »

A. Once done, head out of the tailor's shop and into the general store.
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #602 on: January 19, 2012, 04:59:51 pm »

A)Pocket the arcanite, head down to the fourth floor and examine the equipment more thoroughly.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #603 on: January 19, 2012, 05:17:18 pm »

~~~~~~~~~~Caboose~~~~~~~~~~

Its a long, four hour walk to Ursiva, and when you arrive you notice the road into town is being guarded by two guards... By now they must know of you, would you be able to pass them and enter the town?

A)<Insert Action Here>



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

You examine the boxes, which are covered in a thick layer of dust. Inside them, are an assortment of random goods, tools, and weapons. By the looks of things, the occupants of this cave probably were bandits, but they seem to have been taken care of a long time ago.

A)<Insert Action Here>



~~~~~~~~~~Ezriel~~~~~~~~~~

You pocket the Arcanite lying on the first table and head downstairs, examining the equipment. As you observed earlier, most of it is shattered, bent, and broken, as if someone had purposely destroyed it. Little of it is still usable, but amongst the trash you find a Mortar and Pestle, and an Enchanter's Rune Charging Crystal, although the Arcanite Crystal itself is now completely darkened. You could repair it with one of your own crystals however.

A)<Insert Action Here>



~~~~~~~~~~Cero~Undulai~~~~~~~~~~

After eating, you spend the night on a chair in the corner of the room. Luckily, you're able to avoid any losses due to pickpockets. You awaken the next morning, and although you hadn't slept very comfortably, it has no ill effect on you. You've gotten quite used to that.

A)<Insert Action Here>



~~~~~~~~~~Feleris~Valinar~~~~~~~~~~

You sell the cloak and head to the General Store, the shopkeeper greets you as you enter. "A traveler from the North? We don't see many of you here."

A)Buy Something
B)Sell Something
C)<Insert Action Here>
D)Leave



~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

"No, but you might want to try checking up in the Alchemy and Enchanting wings, they always need a lot of courier work done." He replies.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phantom of The Library

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #604 on: January 19, 2012, 05:19:02 pm »

A) Head to the Alchemy Wing, bidding goodbye to Odran.
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #605 on: January 19, 2012, 05:21:51 pm »

Try to sneak by.
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Dwarmin

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #606 on: January 19, 2012, 05:26:11 pm »

Tala shrugged. Dead bandits, most likely. She had no qualms of relieving this poor excuse for a grave. Maybe she could find something someone was missing, and return it to them.

A)Search the boxes for anything valuable or useful.
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #607 on: January 19, 2012, 05:30:27 pm »

B)
*Stonebolt the Gnome.
*Have the elementals fire at the guards, always focusing fire.
*Have the risen guards intercept the guards on their way to me, striking at the closest one.


(Caboose, I could really use a Diabolus Ex Machina here)
« Last Edit: January 19, 2012, 05:37:43 pm by Azthor »
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Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #608 on: January 19, 2012, 05:36:18 pm »

Accidental double post. Ignore this.
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Sinpwn

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #609 on: January 19, 2012, 05:37:24 pm »

E
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #610 on: January 19, 2012, 05:50:41 pm »

A useful tool, no doubt, though hardly worth repairing until he had enchanter's runes to use it with.

A)Head to the ground floor. Is there a door? If not, can I cast a spell to magically ward the tower against intrusion?
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #611 on: January 19, 2012, 06:22:59 pm »

~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

You leave the Arcane Wing and climb the stairs all the way to the Alchemy Wing, entering. The first room you enter looks quite similar to the main hall of the Arcane Wing, although there are quite a few more tables and shelves, all housing alchemical equipment. There are also three hallways, one opposite the stairs, one to the left, and one to the right.

A)<Insert Action Here>>
B)Check the Left Hallway
C)Check the Right Hallway
D)Check the Far Hallway
E)Leave



~~~~~~~~~~Ezriel~~~~~~~~~~

You return to the ground floor, and place a warding spell over the entrance of the tower. You're entirely unsure of how long the spell will actually last, however.

A)<Insert Action Here>



~~~~~~~~~~Caboose~~~~~~~~~~

You sneak around them and into the town from the side, finding yourself on a road lined with homes. Somewhere to the West you hear faint shouting, but its probably best you don't get yourself involved in anything around here... Not after the whole Aninthor incident.

A)Approach a Random Home
B)Walk to the Market
C)Walk to the Mines
D)Travel to the West, out of Town
E)Travel to the South, out of Town
F)Travel to the East, out of Town
G)Travel to the North, out of Town



~~~~~~~~~~Tala~Blackstone~~~~~~~~~~

You spend some time looking through the boxes...

-
Sack of 125 Copper Coins
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Linen Belt (+0.25 Defense)
Apprentice Enchanter's Rune (0/25)
Mortar and Pestle
Arcane Spell Tome (Offensive)
Light Leather Cap (+1.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Blackstone Cloak (+0.5 Defense)
Light Leather Shoulderpad (+0.5 Defense)
Light Leather Shoulderpad (+0.5 Defense)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
Traveler's Guide to: The Eastern Territories
20 Copper Bars
Citrine {Square Cut: +1 Agility, +1 Endurance}
-

A)Take ___
B)Leave it All



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You take another long trip through the forests and to the town of Erul.

A)Visit the Market
B)Visit the Housing Area
C)Travel to the West, out of Town
D)Travel to the North, out of Town
E)Travel to the East, out of Town
F)Travel to the South, out of Town
G)Travel to the Northwest, up the Road
H)Travel to the Southeast, down the Road
I)Return Home



~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Stonebolt on the Gnome, dealing 17 Damage! (5 Resisted)

Your Elementals unleash a volley of Arcane Bolts on the Guards, dealing 6 + 6 + 6 + 6 + 6 Damage. (2/2/2/2/2 Resisted) They kill one Ursiva Guard! (+10 Experience)

Your Risen Guards are slightly confused by the conflicting orders they're receiving. Damn those zombies and their mindless-ness.

The Gnome casts a second Healing Spell, restoring 25 Health.

Melritch The Mad: Level 2 (60/200)   
Health: 10/10
Mana: 36/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell

Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32

Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32

Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Arcane Elemental: Level 1   
Health: 30/30
Mana: 8/32
 
Risen Guard: Level 1   
Health: 30/30

Risen Guard: Level 1   
Health: 30/30

Risen Guard: Level 1   
Health: 30/30

= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)



















Ursiva Guard: Level 1   
Health: 12/30

Ursiva Guard: Level 1   
Status: Dead
Health: 0/30

Ursiva Guard: Level 1   
Health: 24/30

Ursiva Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1   
Health: 30/30

Ursiva Guard: Level 1   
Health: 24/30

Ursiva Guard: Level 1   
Health: 30/30

Gnome: Level 4   
Health: 82/95
Mana: Low?
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #612 on: January 19, 2012, 06:26:35 pm »

B)
*Risen Guards  attack teal guard.
*Melritch Arcane Bolt green guard.
*2 elementals Arcane Bolt blue guard.
*3 elementals Arcane Bolt grey guard.


(The Gnome has been sprinting AND casting, is that really possible?)
« Last Edit: January 19, 2012, 06:48:45 pm by Azthor »
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Lillipad

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #613 on: January 19, 2012, 06:37:53 pm »

A
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thatkid

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Re: ~'Medieval' The Forum RPG~ (No Spots Open(For Now))
« Reply #614 on: January 19, 2012, 06:43:39 pm »

A)Head back to the second floor, and begin cataloging the items in the crates.
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