~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~You leave the Arcane Wing and climb the stairs all the way to the Alchemy Wing, entering. The first room you enter looks quite similar to the main hall of the Arcane Wing, although there are quite a few more tables and shelves, all housing alchemical equipment. There are also three hallways, one opposite the stairs, one to the left, and one to the right.
A)<Insert Action Here>>
B)Check the Left Hallway
C)Check the Right Hallway
D)Check the Far Hallway
E)Leave
~~~~~~~~~~Ezriel~~~~~~~~~~You return to the ground floor, and place a warding spell over the entrance of the tower. You're entirely unsure of how long the spell will actually last, however.
A)<Insert Action Here>
~~~~~~~~~~Caboose~~~~~~~~~~You sneak around them and into the town from the side, finding yourself on a road lined with homes. Somewhere to the West you hear faint shouting, but its probably best you don't get yourself involved in anything around here... Not after the whole Aninthor incident.
A)Approach a Random Home
B)Walk to the Market
C)Walk to the Mines
D)Travel to the West, out of Town
E)Travel to the South, out of Town
F)Travel to the East, out of Town
G)Travel to the North, out of Town
~~~~~~~~~~Tala~Blackstone~~~~~~~~~~You spend some time looking through the boxes...
-
Sack of 125 Copper Coins
Sharpened Copper Dagger (2-4 Cutting Damage) (1-5 Piercing Damage)
Linen Belt (+0.25 Defense)
Apprentice Enchanter's Rune (0/25)
Mortar and Pestle
Arcane Spell Tome (Offensive)
Light Leather Cap (+1.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Light Leather Boot (+0.5 Defense)
Blackstone Cloak (+0.5 Defense)
Light Leather Shoulderpad (+0.5 Defense)
Light Leather Shoulderpad (+0.5 Defense)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Longsword (4-10 Cutting Damage) (2-12 Piercing Damage)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
Copper Blackstone Roundshield (Blocks 10 Damage) (Requires 2 Strength)
Traveler's Guide to: The Eastern Territories20 Copper Bars
Citrine {Square Cut: +1 Agility, +1 Endurance}
-
A)Take ___
B)Leave it All
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You take another long trip through the forests and to the town of Erul.
A)Visit the Market
B)Visit the Housing Area
C)Travel to the West, out of Town
D)Travel to the North, out of Town
E)Travel to the East, out of Town
F)Travel to the South, out of Town
G)Travel to the Northwest, up the Road
H)Travel to the Southeast, down the Road
I)Return Home
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~You cast Stonebolt on the Gnome, dealing 17 Damage! (5 Resisted)
Your Elementals unleash a volley of Arcane Bolts on the Guards, dealing 6 + 6 + 6 + 6 + 6 Damage. (2/2/2/2/2 Resisted) They kill one Ursiva Guard! (+10 Experience)
Your Risen Guards are slightly confused by the conflicting orders they're receiving. Damn those zombies and their mindless-ness.
The Gnome casts a second Healing Spell, restoring 25 Health.
Melritch The Mad: Level 2 (60/200)
Health: 10/10
Mana: 36/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell
Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)
Ursiva Guard: Level 1
Health: 12/30
Ursiva Guard: Level 1
Status: Dead
Health: 0/30
Ursiva Guard: Level 1
Health: 24/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 24/30
Ursiva Guard: Level 1
Health: 30/30
Gnome: Level 4
Health: 82/95
Mana: Low?