~~~~~~~~~~Tala~Blackstone~~~~~~~~~~((I was setting up your Character Sheet, and noticed you used 20 Points in Gathering Skills, the limit is 10. Sorry I hadn't mentioned this earlier. For some reason, over time I've gotten worse at checking Applications for inconsistencies rather than getting better... It annoys the hell out of me.))
You slowly ride Peryton through the forest, down the road to Manenneos from the Blackstone estate. It's a peaceful sunny day, and the forest is quiet. There are no signs of movement or wildlife in any direction.
A)Ride to Manenneos
B)Turn Around and Return to the Blackstone Estate
C)Travel to the North, into the Forest
D)Travel to the South, into the Forest
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You head outside, back into the forest. It's a cloudy, foggy morning.
A)Travel to the East, into the Forest
B)Travel to the South, into the Forest
C)Travel to the North, into the Forest
D)Look Around
E)Return to your Bedroom/Dining Hall/Workshop
F)Travel to Erul
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~Melritch The Mad: Level 2 (50/200)
Health: 10/10
Mana: 60/60
Defense: 3.75
A)Whack (1-5)
B)Move (1 Tile)
C)Sprint (3 Tiles in One Turn) (5 Energy Cost)
D)Cast a Spell
Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32
Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
Risen Guard: Level 1
Health: 30/30
= Grass
= Dirt
= Headstone (I'll have to remember to make a tile for Headstones...)
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Ursiva Guard: Level 1
Health: 30/30
Gnome: Level 4
Health: 95/95
Mana: High?
~~~~~~~~~~Corvander~Hellstave~~~~~~~~~~You continue up the Road to the North, and the shops are slowly replaced by homes of the same architectural style. The streets are less crowded here, but you can see guards patrolling the roads around you.
A)Approach a Random House
B)Continue to the North
C)Travel back to the South
D)Travel to the West
E)Travel to the East
F)Approach a Guard
~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~You stab at the third Arcane Elemental three times, dealing 3 + 1 + 4 Damage!
The Second Arcane Elemental casts Arcane Bolt, dealing no Damage! (3 Resisted) (5 Resisted (Arcane Ward))
The Third Arcane Elemental casts Arcane Bolt, dealing no Damage! (3 Resisted) (5 Resisted (Arcane Ward))
You run out of the Mana Required to sustain your Arcane Ward
Caspa Ithbicocu: Level 1 (25/80)
Active Spells: Arcane Infusion (1 Turns Remaining)
Health: 9/15
Energy: 25/25
Mana: 0/30
Defense: +3.75
A)Stab (1-7 Piercing Damage + 4 Arcane Damage) x 2)
B)Slash (2-6 Cutting Damage + 4 Arcane Damage) x 2)
C)Cast a Spell
D)Give Up
~Enemies~
Arcane Elemental: Level 1
Health: 11/30
Arcane Elemental: Level 1
Health: 22/30