~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~
"Wai- ARGH!" He shouts as the hunk of stone strikes him the chest, sending him flying backwards into a cupboard with a loud snap. What a shame.
Now that he's gone, you get a better chance to look around the room. There are three cupboards along the far wall, one of which is now decorated with the crumpled remains of a short man. There are also three chairs, and a small table in front of the fireplace. Behind you is a door, and to your right is a door. To your left, is a window revealing a dirt road outside.
A)<Insert Action Here>
~~~~~~~~~~Caboose~~~~~~~~~~
The guard stops once your elemental is desummoned. "What in the hell do you think you're doing?!" He shouts at you through the bars, weapon still drawn.
A)<Insert Text/Action Here>
~~~~~~~~~~Christopher~Rooke~~~~~~~~~~
You walk along the long, dirt road and through the forest, far away from Sumisas. Up ahead, you notice a sign. Sumisas, Erul, and Aninthor are to the North. Dorenthibam is to the South, but more importantly to the South and West: Are mountains. The mountains here are lined with all sorts of caverns, filled with valuable ores and treasures. Although, you might be able to get the directions to more promising caverns and ruins in Dorenthibam.
A)Travel to...
B)Walk into the Forest to the West
C)Walk into the Forest to the East
D)Continue down the Road to the South
E)Turn around and Head up the Road to the North
~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~
You walk up the road and to the North, finding that the city is a lot larger than you first believed it to be. It takes well over an hour of walking to finally reach the Mages' Guild, a wide tower built just outside the gates leading to the Keep at the center of the City.
A)Approach the Mages' Guild
B)Look Around the Streets
C)Look at the Buildings Lining the Street
D)Find Another Guard
E)Approach the Keep District
F)Head back down the road to the South