~~~~~~~~~~Caboose~~~~~~~~~~You continue through the fields for quite some time before finally reaching the edge.
A)Follow the Road to Eritias
B)Follow the Road to Aninthor
C)Turn around and head back into the Field (East)
D)Travel to the North
E)Travel to the West
F)Travel to the South
~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~You ask the nearest Mage about any paid work for Mages. "Do ye know any Enchantin'? Alchemy? If not, yer better off trainin' under someone as an apprentice."
A)<Insert Action Here>
~~~~~~~~~~Phoenix~~~~~~~~~~Sell the Wings and Fangs for 17 Copper Coins?
A)Yes
B)No
~~~~~~~~~~Alisha~~~~~~~~~~You buy the Copper Hatchet for 48 Copper Coins. "Anything else?" (You have 84 Copper Coins)
A)"No Thanks"
B)"Yes, Have any..."
C)"Know of any interesting ruins or caverns around here?'
D)<Insert Action Here>
~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~You have 33 Available Enchantment Points
Available Enchantments:
+1 Stat (Strength/Agility/Endurance/Intelligence/Willpower/Defense/Magic Resistance) | (Works on Weapon/Armour/Jewelry) | 5 Enchantment Points |
+1 Stat (Dodge/Block/Attack Speed) | (Works on Weapon/Armour/Jewelry) | 10 Enchantment Points |
+1 Spell Damage (Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow) | (Works on Weapon/Armour/Jewelry) | 3 Enchantment Points |
+1 Damage on Strike (Physical/Arcane/Air/Water/Fire/Ice/Stone/Nature/Shock/Light/Shadow/Mana Drain/Energy Drain) | (Works on Weapons/Ammunition) | 3 Enchantment Points |
+1 Leech on Strike (Health/Mana/Energy) | (Works on Weapons/Ammunition) | 4 Enchantment Points |
"Custom" Effect | (Post an enchantment not listed here, and I'll "Appraise" it.) | (Depends on the Effect) |
Enchant-able Items:
Item | Maximum Enchantment Points |
Linen Robe (+2.5 Defense) | (0/20) |
Linen Glove (+0.25 Defense) | (0/5) |
Linen Glove (+0.25 Defense) | (0/5) |
Black Linen Belt (+0.25 Defense) | (0/5) |
Linen Sandal (+0.25 Defense) | (0/5) |
Linen Sandal (+0.25 Defense) | (0/5) |
Staff of Melritch (1-5 Blunt Damage) (+1 Endurance, +1 Intelligence) | (10/20) |
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~((Nope, they don't. You could always just leave the wolves to "Die" again in your workshop, then return once you've filled up your Enchanter's Runes.))
There's nothing out of the ordinary about the human skull, save for the fact it was lying under your bed when you found it.
A)<Insert Action Here>