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Author Topic: ~'Medieval' The Forum RPG~ (Adventure Awaits)  (Read 92401 times)

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1845 on: February 27, 2012, 11:33:52 am »

~~~~~~~~~~Feleris~Valinar~&~Tala~Blackstone~&~Asha~Blackstone~~~~~~~~~~

"I am sorry, but our Lord instructed us to let no one enter until the first meetings were completed." The guard replies. "You will have to wait."


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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Dwarmin

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1846 on: February 27, 2012, 11:45:33 am »

Tala shrugged.

"We shall respect your hospitality."

At that, she stepped back. Time to hurry up and wait...assuming they were not being mislead.

She spoke quietly to Feleris.

"...I hope you don't mind the bodyguard line. It was the only way I could to get you and your friend in alongside us...and, it's not that bad of a lie, right?"

She smiled hopefully. Tala was mostly clueless about...well, pretty much everything that had to do about courting and flirting. Time spent training in the Estate left little time for 'diversions'. She hoped she didn't come off as too awkward...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1847 on: February 27, 2012, 12:00:39 pm »

~~~~~~~~~~Feleris~Valinar~&~Tala~Blackstone~&~Asha~Blackstone~~~~~~~~~~

"Perhaps we should use this time to see what the Thelenawen have to say about this. I am still confused as to why the Elves here would think they were planning an attack... Everything seemed to be as normal as usual in Wenevesenama. And it's just as strange that the Elven Lord doesn't want anyone but the Orcish Warlords in the Palace during the meeting, but perhaps he just wishes to make sure no Thelenawen spies can listen in on it..." Rhett says quietly, as to make sure the guards cannot hear.

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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1848 on: February 27, 2012, 12:14:51 pm »

Melritch
D) Have Melritch Meditate while the frontmost elemental Arcane Bolts the skeleton.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1849 on: February 27, 2012, 12:21:09 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You begin to Meditate.

The Skeleton punches the Arcane Elemental (Cyan) dealing 3 Damage.

The Skeleton punches the Arcane Elemental (Cyan) dealing 4 Damage.

The Skeleton punches the Arcane Elemental (Cyan) dealing 7 Damage.

The Skeleton punches the Arcane Elemental (Cyan) dealing 5 Damage.



Melritch The Mad: Level 3 (150/400)
Health: 2/10
Mana: 19/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Cyan)
Health: 4/30
Mana: 5/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

~Enemies~

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Health: 12/20

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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1850 on: February 27, 2012, 12:24:36 pm »

Melritch
B) Cast Stoneskin on self.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1851 on: February 27, 2012, 12:30:48 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You cast Stoneskin on yourself.

The Skeleton kills the Arcane Elemental (Cyan).



Melritch The Mad: Level 3 (150/400)
Status: (Stoneskin: +7 Defense for 8 more Turns)
Health: 2/10
Mana: 13/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

~Enemies~

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Status: (Dead)
Health: 0/20

Skeleton: Level 1
Health: 12/20

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1852 on: February 27, 2012, 12:34:03 pm »

Melritch
B) Arcane Bolt the skeleton.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1853 on: February 27, 2012, 12:39:13 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You kill the Skeleton with a well timed Arcane Bolt.



Melritch The Mad: Level 3 (160/400)
Status: (Stoneskin: +7 Defense for 7 more Turns)
Health: 2/10
Mana: 3/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1854 on: February 27, 2012, 12:41:01 pm »

Melritch
A)
*Meditate until Melritch's power is fully restored.
*Raise all skeletons and an Arcane Elemental.
*Repeat the first step.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1855 on: February 27, 2012, 12:48:29 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

With 13 Skeletons at the Tower, you're only able to raise one more of the Skeletons.



Melritch The Mad: Level 3 (160/400)
Health: 2/10
Mana: 60/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

Skeleton: Level 1 (Grey)
Health: 20/20

Arcane Elemental: Level 1 (Cyan)
Health: 30/30
Mana: 32/32

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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1856 on: February 27, 2012, 12:52:51 pm »

Melritch
A)
*Dispel the link to the tower's skeletons as needed, they should be stationed at the tower and can be later reanimated.
*Raise the nearby skeletons and meditate until Melritch's power is restored.
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1857 on: February 27, 2012, 01:01:14 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You dismiss a skeleton at your tower.

You raise another Skeleton.

You dismiss a skeleton at your tower.

You raise another Skeleton.

You dismiss a skeleton at your tower.

An Arcane Bolt strikes the Skeleton (Grey), dealing 10 Damage.



Melritch The Mad: Level 3 (160/400)
Health: 2/10
Mana: 36/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers)
Health: 18/18

Skeleton: Level 1 (Grey)
Health: 10/20

Arcane Elemental: Level 1 (Cyan)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (Yellow)
Health: 20/20

Skeleton: Level 1 (Orange)
Health: 20/20

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1858 on: February 27, 2012, 01:12:48 pm »

Melritch
A) Order the Skeletons to advance as scouts until the attacker is discovered. Have Melritch Meditate.
« Last Edit: February 27, 2012, 01:19:17 pm by Azthor »
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Aninimouse

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Re: ~'Medieval' The Forum RPG~ (One Spot Open(For Now))
« Reply #1859 on: February 27, 2012, 01:22:11 pm »

~~~~~~~~~~Melritch~The~Mad~~~~~~~~~~

You begin to meditate.

An Arcane Bolt strikes the Skeleton (Grey), killing it.

An Arcane Bolt strikes the Skeleton (Yellow), dealing 10 Damage.

An Arcane Bolt strikes the Skeleton (Yellow), killing it.

An Arcane Bolt strikes the Skeleton (Orange), dealing 10 Damage.

Skeleton (Orange) disappears into the Darkness ahead.

Your mana is Full.



Melritch The Mad: Level 3 (160/400)
Health: 3/10
Mana: 60/60

Arcane Elemental: Level 1 (Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Brown)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Teal)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Arcane Elemental: Level 1 (Dark Blue)
Status: (Carrying Crate: Unable to Attack)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (White)
Status: (Carrying Papers: Unable to Attack without Possible Damage to Said Papers) (Unseen)
Health: 18/18

Arcane Elemental: Level 1 (Cyan)
Health: 30/30
Mana: 32/32

Skeleton: Level 1 (Orange)
Status: (Unseen)
Health: 10/20

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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